Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver II
AYOJO42
Ah Muzen Cab
Silver II
Level 57
God Stats
6W - 7L
1,523 SR
Queue Stats
63W - 98L
1,038 MMR
Party 2
Guan Yu
Guan Yu
Silver II
Dnew27
Guan Yu
Silver II
Level 68
God Stats
7W - 8L
1,440 SR
Queue Stats
63W - 98L
1,038 MMR
Party 2
Sol
Sol
Silver II
ZachN17
Sol
Silver II
Level 80
God Stats
6W - 10L
1,218 SR
Queue Stats
54W - 63L
1,038 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 68
1,394 SR
1,038 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 78
1,339 SR
1,092 MMR
Cabrakan
Cabrakan
Silver III
Achxrv
Cabrakan
Silver III
Level 109
God Stats
0W - 1L
1,271 SR
Queue Stats
190W - 201L
1,000 MMR
Party 1
Merlin
Merlin
Bronze III
Ochtxvius-VG
Merlin
Bronze III
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,263 MMR
Party 1
Apollo
Apollo
Silver III
WhiteeQc
Apollo
Silver III
Level 65
God Stats
66W - 99L
1,246 SR
Queue Stats
800W - 967L
1,012 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AYOJO42
Ah Muzen Cab
17
1 / 2 / 4
11,186
658
8,221
11,480
5,767
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Dnew27
Guan Yu
18
4 / 0 / 1
12,968
763
7,895
17,329
24,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
18
2 / 0 / 5
12,005
706
19,638
5,734
3,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
KukulkanShivaBaron SamediAnubisNe Zha

VS

Bans
AtlasHeraChaacZhong KuiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Achxrv
Cabrakan
17
0 / 1 / 2
10,534
620
8,023
17,817
33,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
16
1 / 3 / 0
10,634
626
10,823
10,304
4,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
WhiteeQc
Apollo
15
1 / 3 / 0
10,444
614
4,751
12,096
6,716
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
7
Kills
2
2
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AYOJO42
Ah Muzen Cab
1
2
4
1.5
L
Cabrakan
Achxrv
Cabrakan
0
1
2
1
W
Guan Yu
Dnew27
Guan Yu
4
0
1
4.5
L
Merlin
1
3
0
0.33
L
Apollo
WhiteeQc
Apollo
1
3
0
0.33
W
Sol
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,754
Damage
23,597
34,543
Taken
40,217
33,039
Mitigated
45,114
15,876
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AYOJO42
Ah Muzen Cab
8,221
1,850
0
1,354
11,480
5,767
479
7,919
3,454
0
39,479
L
Cabrakan
Achxrv
Cabrakan
8,023
1,154
0
1,236
17,817
33,449
0
8,304
9,513
27,172
0
W
Guan Yu
Dnew27
Guan Yu
7,895
791
3,164
7,832
17,329
24,092
562
8,381
8,776
798
29,139
L
Merlin
10,823
396
0
1,750
10,304
4,949
0
5,325
4,979
58,259
0
L
Apollo
WhiteeQc
Apollo
4,751
2,139
748
3,119
12,096
6,716
0
6,190
5,906
0
43,279
W
Sol
19,638
5,030
0
3,526
5,734
3,180
2,256
2,341
3,363
87,386
5,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,159
Gold Earned
31,612
241
Minions Killed
208
0
Camps Cleared
0
939,355
Distance Traveled
833,271
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,186
658
48
3
0
315,164
0
L
Cabrakan
10,534
620
33
2
0
237,151
0
W
Guan Yu
12,968
763
27
2
0
323,001
0
L
Merlin
10,634
626
108
6
0
284,073
0
L
Apollo
10,444
614
67
4
0
312,047
0
W
Sol
12,005
706
166
10
0
301,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role