Player Matchup

Surtr
Surtr
POP Parlay
Surtr
Level 58
God Stats
3W - 4L
1,237 SR
Queue Stats
139W - 166L
1,324 Elo+
Solo
Thor
Thor
RippeRZer0
Thor
Level 157
God Stats
7W - 6L
1,616 SR
Queue Stats
111W - 111L
1,387 Elo+
Party 1
Medusa
Medusa
YlemRIP
Medusa
Level 68
God Stats
15W - 14L
1,663 SR
Queue Stats
110W - 108L
1,367 Elo+
Party 1
Merlin
Merlin
Zangel09
Merlin
Level 27
God Stats
6W - 8L
1,389 SR
Queue Stats
114W - 112L
1,409 Elo+
Party 1
Hel
Hel
murdererSoldier
Hel
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 109L
1,377 Elo+
Party 1
Team Averages
Level 84
1,481 SR
1,373 Elo+

VS

Team Averages
Level 101
1,476 SR
1,386 Elo+
Neith
Neith
 
Neith
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
DASGING3R
Xing Tian
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,252 Elo+
Party 2
Shiva
Shiva
Houkkenn
Shiva
Level 109
God Stats
4W - 2L
1,782 SR
Queue Stats
286W - 279L
1,493 Elo+
Solo
Hades
Hades
PapiKrunch
Hades
Level 18
God Stats
0W - 2L
1,317 SR
Queue Stats
11W - 20L
1,298 Elo+
Party 2
Bastet
Bastet
UR not BETTER
Bastet
Level 156
God Stats
0W - 1L
1,280 SR
Queue Stats
134W - 130L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
16
1 / 1 / 1
8,829
803
3,746
9,347
5,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 1 / 3
9,037
822
5,869
10,330
4,421
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
YlemRIP
Medusa
15
1 / 1 / 4
8,756
796
5,816
9,953
4,338
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Zangel09
Merlin
15
0 / 0 / 1
8,580
780
9,002
6,626
2,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 1
8,415
765
5,997
10,073
3,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
0 / 3 / 5
7,178
653
3,655
5,845
2,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
DASGING3R
Xing Tian
13
3 / 1 / 1
7,780
707
3,479
7,858
10,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shiva
Houkkenn
Shiva
14
1 / 1 / 2
7,492
681
7,189
10,878
8,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Hades
12
0 / 1 / 2
6,854
623
6,213
8,780
8,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 0
6,459
587
265
1,777
532
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
7
Kills
4
7
Deaths
7
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
5
0.83
L
Xing Tian
DASGING3R
Xing Tian
3
1
1
3.5
L
Shiva
Houkkenn
Shiva
1
1
2
2
W
Surtr
1
1
1
1.5
L
Hades
0
1
2
1
W
3
1
3
4.5
L
0
1
0
0
W
Medusa
YlemRIP
Medusa
1
1
4
3
W
Merlin
Zangel09
Merlin
0
0
1
0.5
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,430
Damage
20,801
46,329
Taken
35,138
21,151
Mitigated
28,986
13,478
Healing
3,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,655
1,396
0
1,382
5,845
2,028
0
3,248
2,565
0
10,195
L
Xing Tian
DASGING3R
Xing Tian
3,479
221
0
338
7,858
10,010
0
2,489
5,309
12,629
0
L
Shiva
Houkkenn
Shiva
7,189
604
41
224
10,878
8,349
0
5,188
5,470
0
20,410
W
Surtr
3,746
1,242
0
2,087
9,347
5,913
1,253
2,259
7,088
242
28,205
L
Hades
6,213
168
84
1,039
8,780
8,067
0
3,411
5,126
16,843
0
W
5,869
799
0
1,661
10,330
4,421
163
2,371
7,959
0
32,665
L
265
0
51
19
1,777
532
0
402
1,326
0
1,895
W
Medusa
YlemRIP
Medusa
5,816
2,921
0
964
9,953
4,338
1,824
1,939
8,014
0
34,691
W
Merlin
Zangel09
Merlin
9,002
558
0
1,733
6,626
2,690
1,945
1,353
5,273
33,976
0
W
5,997
448
4,228
2,805
10,073
3,789
390
1,770
8,303
20,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,617
Gold Earned
35,763
233
Minions Killed
82
0
Camps Cleared
0
1,205,653
Distance Traveled
656,473
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,178
653
25
2
0
95,115
0
L
Xing Tian
7,780
707
10
1
0
168,087
2
L
Shiva
7,492
681
22
2
0
221,885
0
W
Surtr
8,829
803
52
5
0
226,487
0
L
Hades
6,854
623
22
2
0
141,269
0
W
Thor
9,037
822
50
5
0
255,366
3
L
Bastet
6,459
587
3
0
0
30,117
0
W
Medusa
8,756
796
50
5
0
238,949
0
W
Merlin
8,580
780
56
5
0
239,680
0
W
Hel
8,415
765
25
2
0
245,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role