Player Matchup

Medusa
Medusa
Platinum V
FreshCadaver
Medusa
Platinum V
Level 146
God Stats
53W - 38L
1,343 SR
Queue Stats
638W - 639L
1,815 MMR
Party 2
Bacchus
Bacchus
Gold V
Vast 1er
Bacchus
Gold V
Level 207
God Stats
159W - 122L
1,540 SR
Queue Stats
985W - 980L
1,118 MMR
Party 2
Ah Puch
Ah Puch
Gold I
lordturnage
Ah Puch
Gold I
Level 171
God Stats
6W - 6L
1,125 SR
Queue Stats
1,292W - 1,245L
1,706 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 175
1,336 SR
1,546 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 134
1,578 SR
1,483 MMR
Baron Samedi
Baron Samedi
Bronze III
Gutta56
Baron Samedi
Bronze III
Level 140
God Stats
0W - 2L
1,735 SR
Queue Stats
33W - 30L
1,483 MMR
Party 1
Izanami
Izanami
Bronze III
Mvrdaa
Izanami
Bronze III
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,483 MMR
Party 1
Chaac
Chaac
Bronze III
Xemplified
Chaac
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,483 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
3 / 0 / 5
10,338
738
12,944
9,678
4,891
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Vast 1er
Bacchus
15
2 / 2 / 6
10,421
744
8,660
15,648
24,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
lordturnage
Ah Puch
17
3 / 1 / 5
10,300
736
12,720
8,361
4,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AchillesHerculesAo KuangSolAtlas

VS

Bans
ChronosOdinBastetGebDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gutta56
Baron Samedi
14
0 / 3 / 1
8,457
604
7,922
11,670
6,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Mvrdaa
Izanami
14
0 / 3 / 1
8,692
621
4,407
12,545
5,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
15
3 / 2 / 0
9,343
667
11,921
16,036
17,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
8
Kills
3
3
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
0
5
5.5
L
Baron Samedi
Gutta56
Baron Samedi
0
3
1
0.17
L
Izanami
Mvrdaa
Izanami
0
3
1
0.17
W
Bacchus
Vast 1er
Bacchus
2
2
6
2.5
L
Chaac
3
2
0
1.5
W
Ah Puch
lordturnage
Ah Puch
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,324
Damage
24,250
33,687
Taken
40,251
33,542
Mitigated
29,672
9,778
Healing
10,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
12,944
4,780
0
3,595
9,678
4,891
2,581
2,765
6,913
0
62,627
L
Baron Samedi
Gutta56
Baron Samedi
7,922
646
1,156
3,165
11,670
6,769
0
6,680
4,683
35,781
0
L
Izanami
Mvrdaa
Izanami
4,407
2,951
0
3,584
12,545
5,324
0
5,617
6,752
0
44,590
W
Bacchus
Vast 1er
Bacchus
8,660
352
0
4,967
15,648
24,405
14
4,007
11,641
14,143
0
L
Chaac
11,921
1,672
0
2,955
16,036
17,579
0
7,405
8,330
0
41,346
W
Ah Puch
lordturnage
Ah Puch
12,720
626
0
1,216
8,361
4,246
789
1,190
7,171
53,236
3,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,059
Gold Earned
26,492
201
Minions Killed
200
0
Camps Cleared
0
837,393
Distance Traveled
742,721
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,338
738
93
7
0
290,599
0
L
Baron Samedi
8,457
604
64
5
0
233,073
0
L
Izanami
8,692
621
89
6
0
224,233
0
W
Bacchus
10,421
744
6
0
0
279,927
4
L
Chaac
9,343
667
47
3
0
285,415
0
W
Ah Puch
10,300
736
102
7
0
266,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role