Player Matchup

Merlin
Merlin
 
Merlin
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Lions-R-The-SHIZ
Xing Tian
Level 104
God Stats
27W - 25L
1,484 SR
Queue Stats
658W - 618L
1,458 Elo+
Party 1
Jormungandr
Jormungandr
Lobo The Blobbo
Jormungandr
Level 126
God Stats
0W - 3L
1,268 SR
Queue Stats
63W - 58L
1,507 Elo+
Solo
Set
Set
mquri
Set
Level 138
God Stats
1W - 5L
1,500 SR
Queue Stats
157W - 152L
1,634 Elo+
Solo
Izanami
Izanami
natertator14
Izanami
Level 86
God Stats
10W - 9L
1,229 SR
Queue Stats
593W - 528L
1,507 Elo+
Party 1
Team Averages
Level 103
1,396 SR
1,521 Elo+

VS

Team Averages
Level 104
1,528 SR
1,503 Elo+
Cthulhu
Cthulhu
FurinKazin
Cthulhu
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 67L
1,521 Elo+
Solo
Agni
Agni
PrettyCalf67799
Agni
Level 126
God Stats
14W - 5L
1,661 SR
Queue Stats
74W - 67L
1,567 Elo+
Solo
Danzaburou
Danzaburou
Snoozyn_
Danzaburou
Level 69
God Stats
20W - 13L
1,673 SR
Queue Stats
438W - 408L
1,462 Elo+
Solo
Cliodhna
Cliodhna
TheGrvndScheme
Cliodhna
Level 109
God Stats
1W - 1L
1,312 SR
Queue Stats
30W - 36L
1,455 Elo+
Solo
Gilgamesh
Gilgamesh
XxZaxxkxX17
Gilgamesh
Level 67
God Stats
11W - 6L
1,492 SR
Queue Stats
137W - 138L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 1 / 0
4,786
479
1,828
4,390
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
9
1 / 2 / 3
5,077
508
4,255
11,114
7,111
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Lobo The Blobbo
Jormungandr
11
0 / 1 / 0
6,015
602
5,141
7,003
7,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Set
mquri
Set
10
0 / 3 / 0
5,674
567
3,375
9,497
4,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
natertator14
Izanami
9
3 / 2 / 1
5,424
542
5,374
7,242
2,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FurinKazin
Cthulhu
10
1 / 1 / 3
6,107
611
5,305
9,233
4,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 0 / 1
6,965
697
7,278
4,410
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Snoozyn_
Danzaburou
10
1 / 3 / 1
5,532
553
5,066
7,896
3,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
11
1 / 0 / 0
6,453
645
4,485
8,803
4,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
XxZaxxkxX17
Gilgamesh
9
1 / 0 / 3
5,266
527
2,661
7,786
3,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
9
9
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
W
Cthulhu
FurinKazin
Cthulhu
1
1
3
2.5
L
Xing Tian
1
2
3
1.25
L
Jormungandr
Lobo The Blobbo
Jormungandr
0
1
0
0
W
5
0
1
5.5
W
Danzaburou
Snoozyn_
Danzaburou
1
3
1
0.5
W
Cliodhna
1
0
0
1
W
Gilgamesh
XxZaxxkxX17
Gilgamesh
1
0
3
2.5
L
Set
mquri
Set
0
3
0
0
L
Izanami
natertator14
Izanami
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,973
Damage
24,795
39,246
Taken
38,128
22,307
Mitigated
17,110
8,781
Healing
13,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,828
44
0
500
4,390
1,483
0
2,185
2,119
26,787
0
W
Cthulhu
FurinKazin
Cthulhu
5,305
864
1,570
1,525
9,233
4,801
0
1,572
7,661
23,041
0
L
Xing Tian
4,255
628
222
2,164
11,114
7,111
162
4,094
6,944
18,170
0
L
Jormungandr
Lobo The Blobbo
Jormungandr
5,141
1,497
0
1,914
7,003
7,098
0
0
7,003
47,319
0
W
7,278
389
203
984
4,410
1,448
267
1,154
3,256
52,871
0
W
Danzaburou
Snoozyn_
Danzaburou
5,066
2,238
0
2,398
7,896
3,104
0
2,527
5,369
0
37,087
W
Cliodhna
4,485
716
0
3,525
8,803
4,720
0
4,517
3,673
0
51,430
W
Gilgamesh
XxZaxxkxX17
Gilgamesh
2,661
989
0
2,926
7,786
3,037
0
841
6,945
0
25,336
L
Set
mquri
Set
3,375
1,343
0
1,129
9,497
4,045
0
3,250
6,067
0
42,593
L
Izanami
natertator14
Izanami
5,374
3,902
0
2,852
7,242
2,570
629
2,686
4,530
0
34,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,976
Gold Earned
30,323
290
Minions Killed
300
0
Camps Cleared
0
1,002,926
Distance Traveled
1,076,760
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,786
479
38
4
0
184,793
0
W
Cthulhu
6,107
611
31
3
0
207,419
2
L
Xing Tian
5,077
508
15
2
0
203,182
3
L
Jormungandr
6,015
602
90
9
0
195,948
1
W
Agni
6,965
697
93
9
0
206,070
0
W
Danzaburou
5,532
553
59
6
0
180,044
1
W
Cliodhna
6,453
645
88
9
0
224,956
0
W
Gilgamesh
5,266
527
29
3
0
258,271
0
L
Set
5,674
567
78
8
0
245,600
0
L
Izanami
5,424
542
69
7
0
173,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role