Player Matchup

Izanami
Izanami
GRA_TuiT
Izanami
Level 17
God Stats
4W - 12L
1,269 SR
Queue Stats
17W - 17L
1,363 Elo+
Party 3
Geb
Geb
KeoniX2780
Geb
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,807 Elo+
Party 3
King Arthur
King Arthur
N3-_-xUs-
King Arthur
Level 86
God Stats
0W - 5L
1,119 SR
Queue Stats
54W - 57L
1,396 Elo+
Party 3
Bakasura
Bakasura
bologne59
Bakasura
Level 12
God Stats
9W - 15L
984 SR
Queue Stats
11W - 22L
1,107 Elo+
Party 3
Ra
Ra
ssandiee
Ra
Level 10
God Stats
0W - 7L
1,183 SR
Queue Stats
32W - 36L
1,272 Elo+
Party 3
Team Averages
Level 30
1,211 SR
1,389 Elo+

VS

Team Averages
Level 51
1,596 SR
1,350 Elo+
Xbalanque
Xbalanque
FauconRequin182
Xbalanque
Level 49
God Stats
8W - 7L
1,575 SR
Queue Stats
43W - 62L
1,359 Elo+
Party 1
He Bo
He Bo
FedeFaker
He Bo
Level 29
God Stats
2W - 0L
1,322 SR
Queue Stats
28W - 53L
1,322 Elo+
Party 1
Sylvanus
Sylvanus
Figarolbo
Sylvanus
Level 81
God Stats
2W - 2L
1,685 SR
Queue Stats
96W - 94L
1,418 Elo+
Party 2
Pele
Pele
TheBlazeNce
Pele
Level 69
God Stats
3W - 4L
1,549 SR
Queue Stats
38W - 56L
1,376 Elo+
Party 1
Amaterasu
Amaterasu
dakky020
Amaterasu
Level 26
God Stats
3W - 2L
1,848 SR
Queue Stats
56W - 78L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GRA_TuiT
Izanami
12
0 / 3 / 5
8,226
433
6,676
11,171
4,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 4 / 4
7,690
405
3,761
19,594
14,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
N3-_-xUs-
King Arthur
15
5 / 3 / 0
9,668
509
14,644
14,470
19,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
bologne59
Bakasura
12
1 / 5 / 1
8,174
430
6,177
15,018
6,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 3
8,111
427
4,709
6,450
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
FauconRequin182
Xbalanque
14
3 / 4 / 6
9,047
476
15,891
16,070
8,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
FedeFaker
He Bo
15
6 / 2 / 7
10,116
532
12,213
9,087
4,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Figarolbo
Sylvanus
13
1 / 0 / 10
8,956
471
8,392
14,186
15,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
7 / 1 / 5
11,671
614
11,755
17,734
8,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
dakky020
Amaterasu
15
0 / 0 / 8
8,600
453
2,454
7,364
5,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
7
Kills
17
17
Deaths
7
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
FauconRequin182
Xbalanque
3
4
6
1.5
W
He Bo
FedeFaker
He Bo
6
2
7
4.75
W
Sylvanus
Figarolbo
Sylvanus
1
0
10
6
L
Izanami
GRA_TuiT
Izanami
0
3
5
0.83
L
0
4
4
0.5
L
King Arthur
N3-_-xUs-
King Arthur
5
3
0
1.67
W
7
1
5
9.5
L
Bakasura
bologne59
Bakasura
1
5
1
0.3
W
Amaterasu
dakky020
Amaterasu
0
0
8
4
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,967
Damage
50,705
66,703
Taken
64,441
47,545
Mitigated
43,095
11,070
Healing
23,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
FauconRequin182
Xbalanque
15,891
9,384
0
4,781
16,070
8,363
3,657
2,302
13,768
0
67,046
W
He Bo
FedeFaker
He Bo
12,213
659
657
1,263
9,087
4,262
1,145
1,955
6,972
55,581
0
W
Sylvanus
Figarolbo
Sylvanus
8,392
2,392
2,789
5,528
14,186
15,747
478
3,224
10,814
32,697
0
L
Izanami
GRA_TuiT
Izanami
6,676
3,690
0
3,088
11,171
4,729
0
3,099
8,072
0
60,566
L
3,761
430
0
4,982
19,594
14,654
0
6,552
13,042
13,578
0
L
King Arthur
N3-_-xUs-
King Arthur
14,644
728
0
1,747
14,470
19,016
0
3,798
10,672
0
76,296
W
11,755
2,752
0
5,026
17,734
8,943
0
700
16,816
0
118,270
L
Bakasura
bologne59
Bakasura
6,177
3,844
0
770
15,018
6,682
0
4,313
10,705
0
47,465
W
Amaterasu
dakky020
Amaterasu
2,454
1,091
0
3,734
7,364
5,780
1,939
289
7,075
0
43,112
L
4,709
804
313
170
6,450
2,464
0
2,843
3,607
40,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,869
Gold Earned
48,390
377
Minions Killed
469
0
Camps Cleared
0
1,942,763
Distance Traveled
1,932,710
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,047
476
102
5
0
339,855
0
W
He Bo
10,116
532
88
5
0
372,901
6
W
Sylvanus
8,956
471
41
2
0
371,393
0
L
Izanami
8,226
433
105
6
0
380,352
5
L
Geb
7,690
405
18
1
0
391,600
3
L
King Arthur
9,668
509
101
5
0
373,268
0
W
Pele
11,671
614
154
8
0
448,491
6
L
Bakasura
8,174
430
81
4
0
433,054
0
W
Amaterasu
8,600
453
84
4
0
400,070
0
L
Ra
8,111
427
72
4
0
364,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role