Player Matchup

Jormungandr
Jormungandr
CrunchyWhite36
Jormungandr
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Janus
Janus
Qjarinho
Janus
Level 139
God Stats
0W - 1L
1,286 SR
Queue Stats
15W - 7L
1,648 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
SwoIemate
Ah Muzen Cab
Level 42
God Stats
1W - 1L
1,732 SR
Queue Stats
47W - 44L
1,536 Elo+
Solo
Cliodhna
Cliodhna
facundo14
Cliodhna
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,559 Elo+
Party 3
Medusa
Medusa
facundo_v16
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 96
1,504 SR
1,549 Elo+

VS

Team Averages
Level 120
1,593 SR
1,474 Elo+
Odin
Odin
CagedYeti
Odin
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
243W - 249L
1,513 Elo+
Party 1
Yu Huang
Yu Huang
Hey Im Skrillex
Yu Huang
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
221W - 209L
1,566 Elo+
Party 2
Achilles
Achilles
Phillyboi215
Achilles
Level 147
God Stats
14W - 9L
1,612 SR
Queue Stats
383W - 385L
1,511 Elo+
Party 1
Zeus
Zeus
STR_Niko06
Zeus
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 44L
1,426 Elo+
Solo
Sol
Sol
theMONSTER 3232
Sol
Level 109
God Stats
1W - 0L
1,853 SR
Queue Stats
12W - 18L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CrunchyWhite36
Jormungandr
12
1 / 4 / 0
7,159
651
4,688
12,720
13,334
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
Qjarinho
Janus
15
4 / 3 / 3
8,667
788
11,637
7,618
3,632
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
SwoIemate
Ah Muzen Cab
11
2 / 5 / 2
7,133
648
9,528
10,076
4,535
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cliodhna
facundo14
Cliodhna
16
1 / 5 / 5
8,254
750
7,544
12,389
7,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
11
0 / 4 / 3
6,886
626
3,161
7,257
3,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
2 / 2 / 14
8,579
780
4,244
9,680
10,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
16
3 / 1 / 16
9,637
876
11,104
8,861
3,823
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Phillyboi215
Achilles
17
12 / 3 / 7
10,795
981
13,108
15,867
22,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 2 / 11
9,129
830
10,593
6,178
2,488
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 15
8,270
752
6,870
8,867
3,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
84
8
Kills
21
21
Deaths
11
13
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Odin
2
2
14
4.5
L
Jormungandr
CrunchyWhite36
Jormungandr
1
4
0
0.25
W
Yu Huang
3
1
16
11
W
Achilles
Phillyboi215
Achilles
12
3
7
5.17
L
Janus
Qjarinho
Janus
4
3
3
1.83
W
4
2
11
4.75
L
Ah Muzen Cab
SwoIemate
Ah Muzen Cab
2
5
2
0.6
L
Cliodhna
facundo14
Cliodhna
1
5
5
0.7
L
Medusa
0
4
3
0.38
W
0
3
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,558
Damage
45,919
50,060
Taken
49,453
32,118
Mitigated
42,974
11,229
Healing
18,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
4,244
577
1,978
2,675
9,680
10,424
1,118
2,936
6,690
0
8,191
L
Jormungandr
CrunchyWhite36
Jormungandr
4,688
1,045
249
1,035
12,720
13,334
0
7,179
5,447
14,476
0
W
Yu Huang
11,104
781
891
1,335
8,861
3,823
1,426
3,329
5,490
25,486
0
W
Achilles
Phillyboi215
Achilles
13,108
1,957
686
5,787
15,867
22,541
190
3,890
11,568
5,200
14,441
L
Janus
Qjarinho
Janus
11,637
131
524
1,803
7,618
3,632
105
3,970
3,555
22,878
0
W
10,593
128
1,804
1,246
6,178
2,488
1,191
2,977
3,110
26,868
0
L
Ah Muzen Cab
SwoIemate
Ah Muzen Cab
9,528
3,236
669
1,868
10,076
4,535
0
6,633
3,354
0
14,111
L
Cliodhna
facundo14
Cliodhna
7,544
357
1,323
3,665
12,389
7,493
0
9,503
2,736
0
18,334
L
Medusa
3,161
739
0
93
7,257
3,124
0
4,446
2,772
0
7,580
W
6,870
2,424
0
2,177
8,867
3,698
2,366
3,193
5,547
15,776
668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,099
Gold Earned
46,410
96
Minions Killed
154
0
Camps Cleared
0
1,001,735
Distance Traveled
1,035,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,579
780
24
2
0
215,161
0
L
Jormungandr
7,159
651
19
2
0
180,557
0
W
Yu Huang
9,637
876
31
3
0
208,971
0
W
Achilles
10,795
981
20
2
0
213,986
0
L
Janus
8,667
788
34
3
0
188,256
0
W
Zeus
9,129
830
40
4
0
203,283
0
L
Ah Muzen Cab
7,133
648
7
1
0
184,715
0
L
Cliodhna
8,254
750
26
2
0
211,330
0
L
Medusa
6,886
626
10
1
0
236,877
0
W
Sol
8,270
752
39
4
0
194,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role