Player Matchup

Sol
Sol
Ephannn
Sol
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,696 Elo+
Party 2
Kuzenbo
Kuzenbo
TurpRaid
Kuzenbo
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,582 Elo+
Party 2
Charybdis
Charybdis
xGutturals
Charybdis
Level 128
God Stats
0W - 1L
1,680 SR
Queue Stats
4W - 3L
1,696 Elo+
Party 2
Team Averages
Level 110
1,560 SR
1,658 Elo+

VS

Team Averages
Level 108
1,647 SR
1,586 Elo+
Medusa
Medusa
SaberGalanodel
Medusa
Level 128
God Stats
6W - 3L
1,552 SR
Queue Stats
33W - 41L
1,435 Elo+
Solo
Persephone
Persephone
XxCPTSaveABroxX
Persephone
Level 160
God Stats
8W - 7L
1,523 SR
Queue Stats
106W - 76L
1,600 Elo+
Party 1
Bacchus
Bacchus
XxKryptoThaGodxX
Bacchus
Level 35
God Stats
4W - 3L
1,866 SR
Queue Stats
38W - 24L
1,724 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
1 / 5 / 3
9,380
722
8,317
12,195
4,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
TurpRaid
Kuzenbo
13
2 / 2 / 4
9,585
737
6,193
15,249
20,045
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
xGutturals
Charybdis
15
3 / 2 / 3
10,037
772
10,826
13,305
5,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 6
8,774
675
11,292
12,766
5,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
XxCPTSaveABroxX
Persephone
17
6 / 1 / 3
11,311
870
16,458
6,572
3,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 1 / 5
10,166
782
8,521
13,457
22,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
6
Kills
9
9
Deaths
6
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
1
5
3
0.5
W
0
4
6
0.75
L
Kuzenbo
TurpRaid
Kuzenbo
2
2
4
2
W
Persephone
XxCPTSaveABroxX
Persephone
6
1
3
7.5
W
3
1
5
5.5
L
Charybdis
xGutturals
Charybdis
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,336
Damage
36,271
40,749
Taken
32,795
30,859
Mitigated
31,490
12,885
Healing
4,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
8,317
2,444
0
4,478
12,195
4,936
0
9,093
3,078
41,023
3,203
W
11,292
5,223
0
278
12,766
5,844
1,206
5,204
7,562
0
35,639
L
Kuzenbo
TurpRaid
Kuzenbo
6,193
2,583
718
3,557
15,249
20,045
120
8,166
7,075
18,901
0
W
Persephone
XxCPTSaveABroxX
Persephone
16,458
558
0
705
6,572
3,317
1,976
3,714
2,857
59,904
0
W
8,521
1,005
0
3,582
13,457
22,329
19
5,304
8,153
22,970
0
L
Charybdis
xGutturals
Charybdis
10,826
5,801
0
4,132
13,305
5,878
1,357
7,778
5,507
0
43,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,002
Gold Earned
30,251
165
Minions Killed
180
0
Camps Cleared
0
675,441
Distance Traveled
742,141
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,380
722
84
6
0
207,026
0
W
Medusa
8,774
675
50
4
0
230,761
0
L
Kuzenbo
9,585
737
18
1
0
248,432
0
W
Persephone
11,311
870
103
8
0
238,130
0
W
Bacchus
10,166
782
27
2
0
273,250
0
L
Charybdis
10,037
772
63
5
0
219,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role