Player Matchup

Baron Samedi
Baron Samedi
BasedBigJesus
Baron Samedi
Level 64
God Stats
7W - 5L
1,308 SR
Queue Stats
195W - 177L
1,550 Elo+
Party 1
Danzaburou
Danzaburou
Manegger
Danzaburou
Level 48
God Stats
6W - 4L
1,500 SR
Queue Stats
150W - 111L
1,564 Elo+
Party 1
Tsukuyomi
Tsukuyomi
OsmiumCrusader76
Tsukuyomi
Level 134
God Stats
7W - 3L
1,719 SR
Queue Stats
225W - 198L
1,615 Elo+
Party 1
Atlas
Atlas
Superchopsu
Atlas
Level 29
God Stats
4W - 4L
1,343 SR
Queue Stats
72W - 63L
1,524 Elo+
Party 1
Anubis
Anubis
x DarkJano x
Anubis
Level 48
God Stats
4W - 1L
1,500 SR
Queue Stats
7W - 10L
1,742 Elo+
Solo
Team Averages
Level 65
1,474 SR
1,599 Elo+

VS

Team Averages
Level 85
1,424 SR
1,476 Elo+
Yemoja
Yemoja
Red79robin
Yemoja
Level 47
God Stats
0W - 4L
1,500 SR
Queue Stats
54W - 50L
1,532 Elo+
Party 2
Cupid
Cupid
minako122
Cupid
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 69L
1,502 Elo+
Party 2
Janus
Janus
nuriks
Janus
Level 103
God Stats
6W - 9L
1,278 SR
Queue Stats
246W - 239L
1,421 Elo+
Solo
Thanatos
Thanatos
rufomejias
Thanatos
Level 63
God Stats
4W - 5L
1,342 SR
Queue Stats
58W - 64L
1,414 Elo+
Solo
Shiva
Shiva
salhmzherh
Shiva
Level 105
God Stats
2W - 4L
1,500 SR
Queue Stats
74W - 67L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BasedBigJesus
Baron Samedi
10
3 / 1 / 1
5,985
599
3,534
8,624
4,162
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Manegger
Danzaburou
10
3 / 0 / 5
5,632
563
10,365
7,416
2,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
13
11 / 0 / 2
7,718
772
11,965
7,748
3,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
3 / 0 / 5
6,099
610
5,349
7,789
5,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
9
0 / 3 / 1
5,203
520
810
3,925
1,648
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Red79robin
Yemoja
7
0 / 3 / 0
4,727
473
3,572
12,426
5,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Cupid
minako122
Cupid
7
0 / 4 / 0
4,304
430
3,618
9,791
2,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
nuriks
Janus
11
3 / 4 / 0
6,246
625
3,369
7,390
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
rufomejias
Thanatos
7
0 / 6 / 1
4,705
471
3,414
10,032
3,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Shiva
10
1 / 3 / 0
5,512
551
4,241
8,066
3,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
20
Kills
4
4
Deaths
20
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BasedBigJesus
Baron Samedi
3
1
1
3.5
W
Danzaburou
Manegger
Danzaburou
3
0
5
5.5
W
Tsukuyomi
11
0
2
12
L
Yemoja
Red79robin
Yemoja
0
3
0
0
W
3
0
5
5.5
L
Cupid
minako122
Cupid
0
4
0
0
L
Janus
nuriks
Janus
3
4
0
0.75
L
Thanatos
rufomejias
Thanatos
0
6
1
0.08
L
Shiva
1
3
0
0.33
W
Anubis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,023
Damage
18,214
35,502
Taken
47,705
17,114
Mitigated
17,659
13,512
Healing
14,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BasedBigJesus
Baron Samedi
3,534
306
0
3,549
8,624
4,162
0
0
8,624
33,580
0
W
Danzaburou
Manegger
Danzaburou
10,365
6,788
0
5,341
7,416
2,857
819
1,485
5,931
0
42,260
W
Tsukuyomi
11,965
3,076
0
1,998
7,748
3,041
0
1,800
5,948
0
58,190
L
Yemoja
Red79robin
Yemoja
3,572
851
1,957
2,951
12,426
5,694
0
2,653
9,773
14,377
0
W
5,349
2,267
0
2,004
7,789
5,406
0
1,639
6,150
19,891
0
L
Cupid
minako122
Cupid
3,618
2,061
893
2,145
9,791
2,932
0
2,626
7,165
0
22,097
L
Janus
nuriks
Janus
3,369
302
81
992
7,390
1,814
0
717
6,673
45,823
0
L
Thanatos
rufomejias
Thanatos
3,414
1,452
0
3,869
10,032
3,663
71
488
9,544
0
20,895
L
Shiva
4,241
737
0
1,563
8,066
3,556
0
3,209
4,857
0
33,964
W
Anubis
810
203
0
620
3,925
1,648
35
2,017
1,908
27,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,637
Gold Earned
25,494
265
Minions Killed
215
0
Camps Cleared
0
968,611
Distance Traveled
933,904
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,985
599
58
6
0
163,737
0
W
Danzaburou
5,632
563
56
6
0
184,198
2
W
Tsukuyomi
7,718
772
81
8
0
258,834
0
L
Yemoja
4,727
473
14
1
0
166,207
0
W
Atlas
6,099
610
24
2
0
191,507
2
L
Cupid
4,304
430
29
3
0
188,678
2
L
Janus
6,246
625
75
8
0
181,869
0
L
Thanatos
4,705
471
43
4
0
186,822
1
L
Shiva
5,512
551
54
5
0
210,328
1
W
Anubis
5,203
520
46
5
0
170,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role