Player Matchup

Merlin
Merlin
DrWigglesWorth
Merlin
Level 102
God Stats
1W - 1L
1,841 SR
Queue Stats
75W - 79L
1,459 Elo+
Party 2
Amaterasu
Amaterasu
SilenceLuna
Amaterasu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 80L
1,481 Elo+
Party 2
Cthulhu
Cthulhu
TK Kromo
Cthulhu
Level 94
God Stats
8W - 6L
1,519 SR
Queue Stats
91W - 103L
1,400 Elo+
Party 2
Apollo
Apollo
TK KrypticX
Apollo
Level 28
God Stats
2W - 3L
1,298 SR
Queue Stats
48W - 55L
1,399 Elo+
Party 2
Awilix
Awilix
br1ndon
Awilix
Level 79
God Stats
0W - 2L
1,251 SR
Queue Stats
69W - 66L
1,474 Elo+
Party 2
Team Averages
Level 73
1,482 SR
1,443 Elo+

VS

Team Averages
Level 40
1,542 SR
1,422 Elo+
Atlas
Atlas
Colt44Kanyen
Atlas
Level 64
God Stats
2W - 1L
1,807 SR
Queue Stats
82W - 82L
1,460 Elo+
Party 1
Loki
Loki
Pinkpig0304
Loki
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,207 Elo+
Solo
Baron Samedi
Baron Samedi
SaltShinobi
Baron Samedi
Level 46
God Stats
54W - 28L
1,384 SR
Queue Stats
198W - 168L
1,503 Elo+
Solo
Surtr
Surtr
SaviorLuxy
Surtr
Level 44
God Stats
4W - 3L
1,519 SR
Queue Stats
110W - 110L
1,227 Elo+
Solo
Neith
Neith
Zumbie_Slayer9
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,438
495
8,210
10,055
3,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
SilenceLuna
Amaterasu
11
2 / 4 / 0
6,655
512
7,194
15,507
14,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
TK Kromo
Cthulhu
9
2 / 0 / 3
6,627
510
7,671
14,164
9,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
11
2 / 3 / 2
6,675
513
4,185
9,144
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Awilix
br1ndon
Awilix
7
1 / 4 / 3
5,740
442
3,431
7,668
2,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
6,402
492
6,139
12,956
9,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
7 / 1 / 3
7,613
586
7,564
9,009
3,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
SaltShinobi
Baron Samedi
12
5 / 0 / 2
7,248
558
9,966
7,571
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
12
3 / 2 / 4
7,625
587
11,318
13,635
7,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
0 / 3 / 0
4,925
379
2,951
4,480
1,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
8
Kills
15
15
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
L
1
4
0
0.25
W
7
1
3
8.5
W
Baron Samedi
SaltShinobi
Baron Samedi
5
0
2
6
W
Surtr
3
2
4
2.5
L
Amaterasu
SilenceLuna
Amaterasu
2
4
0
0.5
L
Cthulhu
TK Kromo
Cthulhu
2
0
3
3.5
L
Apollo
2
3
2
1
W
0
3
0
0
L
Awilix
br1ndon
Awilix
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,691
Damage
37,938
56,538
Taken
47,651
34,295
Mitigated
25,128
10,478
Healing
15,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,139
3,007
0
3,201
12,956
9,358
0
3,880
9,076
27,084
0
L
8,210
961
0
500
10,055
3,980
174
4,715
5,340
43,409
110
W
7,564
2,628
0
1,966
9,009
3,230
0
3,524
5,485
0
47,015
W
Baron Samedi
SaltShinobi
Baron Samedi
9,966
1,595
909
3,003
7,571
3,446
0
4,273
3,298
46,512
0
W
Surtr
11,318
5,444
0
5,542
13,635
7,271
532
2,357
11,278
841
61,329
L
Amaterasu
SilenceLuna
Amaterasu
7,194
3,386
0
3,435
15,507
14,791
0
2,227
13,280
0
38,232
L
Cthulhu
TK Kromo
Cthulhu
7,671
1,501
1,818
2,275
14,164
9,874
0
6,472
7,692
27,341
0
L
Apollo
4,185
2,399
0
2,043
9,144
3,323
916
1,823
7,321
0
43,292
W
2,951
1,314
0
384
4,480
1,823
0
1,737
2,743
0
14,133
L
Awilix
br1ndon
Awilix
3,431
1,336
0
407
7,668
2,327
0
1,263
6,405
0
18,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,135
Gold Earned
33,813
264
Minions Killed
291
0
Camps Cleared
0
1,251,540
Distance Traveled
1,333,919
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,402
492
27
2
0
264,627
4
L
Merlin
6,438
495
78
6
0
236,522
0
W
Loki
7,613
586
73
6
0
295,187
0
W
Baron Samedi
7,248
558
72
6
0
266,347
0
W
Surtr
7,625
587
94
7
0
274,679
0
L
Amaterasu
6,655
512
49
4
0
248,411
0
L
Cthulhu
6,627
510
48
4
0
276,683
0
L
Apollo
6,675
513
60
5
0
246,321
0
W
Neith
4,925
379
25
2
0
233,079
0
L
Awilix
5,740
442
29
2
0
243,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role