Player Matchup

Khepri
Khepri
Fathead_2000
Khepri
Level 65
God Stats
5W - 7L
1,373 SR
Queue Stats
37W - 46L
1,451 Elo+
Party 2
Fenrir
Fenrir
NoCapItsCharles
Fenrir
Level 89
God Stats
4W - 5L
1,225 SR
Queue Stats
9W - 13L
1,370 Elo+
Party 2
Chiron
Chiron
PBJahm
Chiron
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
192W - 185L
1,519 Elo+
Solo
Surtr
Surtr
RyuJiro-_-
Surtr
Level 114
God Stats
15W - 14L
1,618 SR
Queue Stats
61W - 51L
1,513 Elo+
Party 2
Nu Wa
Nu Wa
Zangetsu6267
Nu Wa
Level 156
God Stats
7W - 1L
1,794 SR
Queue Stats
206W - 175L
1,583 Elo+
Solo
Team Averages
Level 109
1,502 SR
1,487 Elo+

VS

Team Averages
Level 62
1,430 SR
1,429 Elo+
Jing Wei
Jing Wei
Brief Dubs
Jing Wei
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,753 Elo+
Party 1
Jormungandr
Jormungandr
Demonseed2703
Jormungandr
Level 126
God Stats
8W - 11L
1,257 SR
Queue Stats
235W - 236L
1,463 Elo+
Solo
Susano
Susano
Retro Duncan
Susano
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 221L
1,362 Elo+
Party 1
Amaterasu
Amaterasu
Vezby l
Amaterasu
Level 28
God Stats
11W - 10L
1,219 SR
Queue Stats
613W - 615L
1,255 Elo+
Party 1
Merlin
Merlin
xXSkUllmAkerXx
Merlin
Level 109
God Stats
4W - 6L
1,672 SR
Queue Stats
163W - 179L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
2 / 0 / 6
7,755
517
4,218
12,511
11,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 0 / 2
8,367
558
9,060
10,017
4,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
PBJahm
Chiron
14
6 / 0 / 1
8,637
576
9,966
8,801
3,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
14
3 / 1 / 1
8,664
578
7,784
11,691
14,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
4 / 1 / 7
8,081
539
18,082
8,231
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Brief Dubs
Jing Wei
12
0 / 5 / 0
6,956
464
4,987
13,389
5,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Demonseed2703
Jormungandr
11
1 / 5 / 1
7,337
489
7,026
21,893
13,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Susano
10
0 / 3 / 0
5,872
391
3,111
11,054
3,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Vezby l
Amaterasu
12
0 / 5 / 0
6,364
424
2,829
14,463
6,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 3 / 0
6,733
449
6,863
9,710
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
21
Kills
2
2
Deaths
21
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Brief Dubs
Jing Wei
0
5
0
0
L
Jormungandr
Demonseed2703
Jormungandr
1
5
1
0.3
W
Khepri
2
0
6
5
W
6
0
2
7
W
Chiron
PBJahm
Chiron
6
0
1
6.5
L
Susano
0
3
0
0
W
Surtr
3
1
1
3.5
L
Amaterasu
Vezby l
Amaterasu
0
5
0
0
W
4
1
7
7.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,110
Damage
24,816
51,251
Taken
70,509
37,034
Mitigated
32,444
17,653
Healing
13,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Brief Dubs
Jing Wei
4,987
3,641
0
2,804
13,389
5,025
0
1,044
12,345
0
59,256
L
Jormungandr
Demonseed2703
Jormungandr
7,026
1,642
1,992
2,998
21,893
13,768
0
11,503
10,390
38,249
0
W
Khepri
4,218
568
311
4,630
12,511
11,023
118
3,848
8,663
17,163
0
W
9,060
2,498
536
2,693
10,017
4,776
377
2,382
7,635
0
55,317
W
Chiron
PBJahm
Chiron
9,966
4,569
445
4,686
8,801
3,484
924
648
8,153
0
65,402
L
Susano
3,111
1,417
0
770
11,054
3,829
0
2,779
8,275
0
41,337
W
Surtr
7,784
2,172
0
2,357
11,691
14,127
493
1,408
10,283
6,153
52,052
L
Amaterasu
Vezby l
Amaterasu
2,829
865
0
3,738
14,463
6,866
0
3,164
11,299
0
38,868
W
18,082
3,812
0
1,995
8,231
3,624
411
5,603
2,628
69,644
844
L
6,863
199
0
1,683
9,710
2,956
0
4,801
4,909
54,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,504
Gold Earned
33,262
417
Minions Killed
359
0
Camps Cleared
0
1,476,158
Distance Traveled
1,395,865
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,956
464
91
6
0
268,042
0
L
Jormungandr
7,337
489
50
3
0
269,447
0
W
Khepri
7,755
517
30
2
0
319,770
1
W
Fenrir
8,367
558
72
5
0
364,729
1
W
Chiron
8,637
576
96
6
0
276,843
0
L
Susano
5,872
391
57
4
0
321,562
0
W
Surtr
8,664
578
115
8
0
258,924
0
L
Amaterasu
6,364
424
70
5
0
270,362
3
W
Nu Wa
8,081
539
104
7
0
255,892
3
L
Merlin
6,733
449
91
6
0
266,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role