Player Matchup

Nu Wa
Nu Wa
Fat_K18
Nu Wa
Level 18
God Stats
6W - 1L
1,682 SR
Queue Stats
185W - 181L
1,412 Elo+
Party 2
Mercury
Mercury
Linksalarmclock
Mercury
Level 45
God Stats
10W - 3L
1,500 SR
Queue Stats
335W - 309L
1,460 Elo+
Party 2
Nike
Nike
Segi Adrian
Nike
Level 107
God Stats
26W - 33L
1,504 SR
Queue Stats
715W - 718L
1,524 Elo+
Party 3
Pele
Pele
SteelersNati0n4
Pele
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
276W - 279L
1,515 Elo+
Party 3
Jing Wei
Jing Wei
cyclon_deadpool
Jing Wei
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
150W - 143L
1,574 Elo+
Solo
Team Averages
Level 64
1,537 SR
1,497 Elo+

VS

Team Averages
Level 78
1,465 SR
1,467 Elo+
Surtr
Surtr
EmeraldPigeon
Surtr
Level 149
God Stats
1W - 4L
1,208 SR
Queue Stats
35W - 36L
1,522 Elo+
Party 1
Bacchus
Bacchus
HeticStorm
Bacchus
Level 66
God Stats
8W - 13L
1,467 SR
Queue Stats
161W - 167L
1,454 Elo+
Party 1
Nemesis
Nemesis
MyFriendsAreGae
Nemesis
Level 108
God Stats
17W - 22L
1,422 SR
Queue Stats
449W - 426L
1,446 Elo+
Solo
Neith
Neith
OleSorrel
Neith
Level 44
God Stats
11W - 10L
1,753 SR
Queue Stats
150W - 160L
1,420 Elo+
Party 1
Kukulkan
Kukulkan
one beer 1 kill
Kukulkan
Level 25
God Stats
3W - 4L
1,477 SR
Queue Stats
30W - 34L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Fat_K18
Nu Wa
12
4 / 2 / 3
7,020
638
8,276
4,369
1,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 0 / 4
6,675
607
4,217
6,884
2,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
4 / 0 / 3
6,111
556
5,621
7,123
4,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 1
6,602
600
4,211
7,634
2,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
11
0 / 0 / 2
6,614
601
2,926
6,175
2,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,207
564
5,756
11,012
5,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
HeticStorm
Bacchus
5
0 / 3 / 1
4,422
402
1,998
8,991
6,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 2
5,606
510
4,900
11,274
3,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
OleSorrel
Neith
9
0 / 1 / 1
4,779
434
3,173
4,499
1,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
10
2 / 3 / 0
5,934
539
1,982
6,790
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
12
Kills
4
4
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Nu Wa
Fat_K18
Nu Wa
4
2
3
2.75
L
Bacchus
HeticStorm
Bacchus
0
3
1
0.17
W
3
0
4
5
L
0
3
2
0.33
L
Neith
OleSorrel
Neith
0
1
1
0.5
W
4
0
3
5.5
W
1
2
1
0.75
W
Jing Wei
0
0
2
1
L
Kukulkan
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,251
Damage
17,809
32,185
Taken
42,566
13,335
Mitigated
20,930
8,993
Healing
10,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,756
2,443
0
3,611
11,012
5,992
354
361
10,651
824
45,541
W
Nu Wa
Fat_K18
Nu Wa
8,276
1,998
0
828
4,369
1,308
711
1,418
2,951
48,668
0
L
Bacchus
HeticStorm
Bacchus
1,998
214
0
1,758
8,991
6,968
0
1,667
7,324
10,336
0
W
4,217
2,132
0
515
6,884
2,230
0
542
6,342
0
49,769
L
4,900
2,774
0
1,912
11,274
3,529
0
2,218
9,056
0
38,693
L
Neith
OleSorrel
Neith
3,173
1,069
0
1,798
4,499
1,903
0
695
3,804
0
26,921
W
5,621
578
118
1,025
7,123
4,414
0
1,507
5,616
0
25,548
W
4,211
919
0
2,533
7,634
2,890
50
147
7,487
0
52,430
W
Jing Wei
2,926
2,104
0
3,974
6,175
2,493
897
598
5,577
0
49,519
L
Kukulkan
1,982
289
0
1,000
6,790
2,538
0
3,335
3,455
37,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,022
Gold Earned
26,948
404
Minions Killed
255
0
Camps Cleared
0
1,126,950
Distance Traveled
1,071,908
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,207
564
74
7
0
211,644
0
W
Nu Wa
7,020
638
85
8
0
197,820
0
L
Bacchus
4,422
402
11
1
0
222,537
0
W
Mercury
6,675
607
77
7
0
278,951
0
L
Nemesis
5,606
510
60
5
0
248,780
0
L
Neith
4,779
434
41
4
0
213,134
0
W
Nike
6,111
556
40
4
0
223,995
0
W
Pele
6,602
600
106
10
0
226,529
1
W
Jing Wei
6,614
601
96
9
0
199,655
0
L
Kukulkan
5,934
539
69
6
0
175,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role