Player Matchup

Ne Zha
Ne Zha
CHEWYCATFISH99
Ne Zha
Level 140
God Stats
2W - 2L
1,326 SR
Queue Stats
290W - 282L
1,453 Elo+
Solo
Jing Wei
Jing Wei
LoneIyWoIf
Jing Wei
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 72L
1,639 Elo+
Party 2
Arachne
Arachne
NationArmy2
Arachne
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 56L
1,575 Elo+
Party 2
King Arthur
King Arthur
c-a_honda
King Arthur
Level 120
God Stats
2W - 4L
1,500 SR
Queue Stats
97W - 90L
1,607 Elo+
Party 2
Terra
Terra
ggfgbfde
Terra
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 89L
1,580 Elo+
Party 2
Team Averages
Level 112
1,465 SR
1,571 Elo+

VS

Team Averages
Level 122
1,394 SR
1,438 Elo+
Cthulhu
Cthulhu
AlfaGamex
Cthulhu
Level 64
God Stats
1W - 0L
1,151 SR
Queue Stats
7W - 18L
1,341 Elo+
Solo
Ra
Ra
JPRAckley
Ra
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 77L
1,425 Elo+
Party 1
Chaac
Chaac
Wolly Fletcha
Chaac
Level 128
God Stats
12W - 6L
1,314 SR
Queue Stats
702W - 697L
1,526 Elo+
Solo
Ah Puch
Ah Puch
georgeurpro
Ah Puch
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,384 Elo+
Solo
Vulcan
Vulcan
murl9O7t
Vulcan
Level 137
God Stats
1W - 2L
1,506 SR
Queue Stats
78W - 74L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 3
9,007
751
14,306
15,136
8,760
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jing Wei
LoneIyWoIf
Jing Wei
16
3 / 5 / 6
8,956
746
8,575
14,990
6,720
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
NationArmy2
Arachne
14
0 / 5 / 8
8,471
706
5,772
20,022
21,135
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
c-a_honda
King Arthur
15
2 / 5 / 6
8,151
679
7,048
18,777
22,380
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
ggfgbfde
Terra
17
3 / 4 / 6
10,082
840
9,603
20,225
23,406
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlfaGamex
Cthulhu
15
5 / 5 / 14
10,119
843
12,475
16,584
22,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
8 / 2 / 13
10,656
888
15,593
12,012
5,809
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
4 / 3 / 16
10,368
864
19,330
22,209
34,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
georgeurpro
Ah Puch
15
2 / 2 / 9
9,257
771
10,869
8,239
3,331
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
murl9O7t
Vulcan
17
5 / 2 / 12
10,283
857
19,352
12,599
6,121
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
88
14
Kills
24
24
Deaths
14
29
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AlfaGamex
Cthulhu
5
5
14
2.4
L
6
5
3
1.5
W
8
2
13
7.25
L
Jing Wei
LoneIyWoIf
Jing Wei
3
5
6
1.2
L
Arachne
NationArmy2
Arachne
0
5
8
0.8
W
4
3
16
4
L
King Arthur
c-a_honda
King Arthur
2
5
6
1
W
Ah Puch
georgeurpro
Ah Puch
2
2
9
3.25
L
Terra
ggfgbfde
Terra
3
4
6
1.5
W
Vulcan
murl9O7t
Vulcan
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,304
Damage
77,619
89,150
Taken
71,643
82,401
Mitigated
71,436
28,054
Healing
33,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AlfaGamex
Cthulhu
12,475
778
1,234
2,150
16,584
22,071
414
2,709
13,875
21,039
1,737
L
14,306
2,215
974
2,617
15,136
8,760
0
10,143
4,993
0
24,558
W
15,593
1,915
7,715
5,843
12,012
5,809
1,956
1,513
10,499
35,137
0
L
Jing Wei
LoneIyWoIf
Jing Wei
8,575
6,638
135
3,244
14,990
6,720
1,500
11,295
3,695
0
26,960
L
Arachne
NationArmy2
Arachne
5,772
5,178
1,497
3,884
20,022
21,135
286
11,659
8,363
0
8,587
W
19,330
2,679
1,212
8,088
22,209
34,104
613
3,090
19,119
0
34,726
L
King Arthur
c-a_honda
King Arthur
7,048
324
1,299
3,535
18,777
22,380
144
10,048
8,729
0
17,689
W
Ah Puch
georgeurpro
Ah Puch
10,869
227
431
896
8,239
3,331
1,048
1,053
7,186
23,290
769
L
Terra
ggfgbfde
Terra
9,603
1,151
5,111
5,758
20,225
23,406
148
12,055
8,170
24,791
632
W
Vulcan
murl9O7t
Vulcan
19,352
10,219
2,729
3,027
12,599
6,121
2,736
1,106
11,493
45,977
1,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,667
Gold Earned
50,683
119
Minions Killed
196
0
Camps Cleared
0
996,750
Distance Traveled
1,180,152
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,119
843
23
2
0
224,593
0
L
Ne Zha
9,007
751
16
1
0
199,485
0
W
Ra
10,656
888
60
5
0
239,209
0
L
Jing Wei
8,956
746
51
4
0
178,168
0
L
Arachne
8,471
706
14
1
0
198,406
0
W
Chaac
10,368
864
32
3
0
237,685
0
L
King Arthur
8,151
679
12
1
0
193,951
0
W
Ah Puch
9,257
771
29
2
0
240,296
0
L
Terra
10,082
840
26
2
0
226,740
0
W
Vulcan
10,283
857
52
4
0
238,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role