Player Matchup

Izanami
Izanami
Bhairawa
Izanami
Level 55
God Stats
13W - 20L
1,274 SR
Queue Stats
86W - 131L
1,342 Elo+
Party 2
Achilles
Achilles
El Pucinho
Achilles
Level 12
God Stats
0W - 2L
1,265 SR
Queue Stats
13W - 41L
1,311 Elo+
Party 2
Baron Samedi
Baron Samedi
Leon0987654321
Baron Samedi
Level 65
God Stats
3W - 9L
1,223 SR
Queue Stats
103W - 160L
1,325 Elo+
Party 2
Anubis
Anubis
Lokiec96
Anubis
Level 60
God Stats
13W - 24L
1,131 SR
Queue Stats
161W - 226L
1,255 Elo+
Party 2
Bakasura
Bakasura
michroj
Bakasura
Level 48
God Stats
0W - 3L
1,301 SR
Queue Stats
42W - 69L
1,325 Elo+
Party 2
Team Averages
Level 48
1,239 SR
1,312 Elo+

VS

Team Averages
Level 50
1,500 SR
1,537 Elo+
Cu Chulainn
Cu Chulainn
Graenar
Cu Chulainn
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,467 Elo+
Party 3
Ne Zha
Ne Zha
HerrGenzu
Ne Zha
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 28L
1,629 Elo+
Party 1
Zhong Kui
Zhong Kui
SirSmurfingon
Zhong Kui
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,788 Elo+
Party 1
Anhur
Anhur
Tazdinngo
Anhur
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 72L
1,312 Elo+
Solo
Athena
Athena
raspberrykitty
Athena
Level 46
God Stats
3W - 1L
1,500 SR
Queue Stats
13W - 13L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bhairawa
Izanami
15
4 / 6 / 2
9,646
482
15,647
19,767
6,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Achilles
El Pucinho
Achilles
14
1 / 6 / 1
8,121
406
6,375
21,321
17,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Baron Samedi
Leon0987654321
Baron Samedi
12
1 / 7 / 5
7,258
363
7,725
15,909
14,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Lokiec96
Anubis
14
3 / 10 / 2
8,413
421
7,204
17,138
7,124
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
michroj
Bakasura
16
1 / 6 / 6
9,135
457
7,683
23,652
9,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Graenar
Cu Chulainn
16
5 / 3 / 8
10,842
542
18,172
19,668
21,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
HerrGenzu
Ne Zha
19
13 / 0 / 10
12,717
636
19,587
12,859
6,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Zhong Kui
SirSmurfingon
Zhong Kui
18
10 / 1 / 14
12,301
615
23,367
12,678
9,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
Tazdinngo
Anhur
15
4 / 4 / 12
10,134
507
8,255
19,377
9,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 2 / 16
10,105
505
7,746
17,678
17,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
95
10
Kills
35
35
Deaths
10
16
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bhairawa
Izanami
4
6
2
0.83
L
Achilles
El Pucinho
Achilles
1
6
1
0.25
W
Cu Chulainn
Graenar
Cu Chulainn
5
3
8
3
W
Ne Zha
HerrGenzu
Ne Zha
13
0
10
18
L
Baron Samedi
Leon0987654321
Baron Samedi
1
7
5
0.5
L
Anubis
Lokiec96
Anubis
3
10
2
0.4
W
Zhong Kui
SirSmurfingon
Zhong Kui
10
1
14
17
W
Anhur
Tazdinngo
Anhur
4
4
12
2.5
L
Bakasura
michroj
Bakasura
1
6
6
0.67
W
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,634
Damage
77,127
97,787
Taken
82,260
54,947
Mitigated
64,519
23,498
Healing
23,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bhairawa
Izanami
15,647
11,142
323
5,604
19,767
6,734
471
6,588
13,071
0
81,818
L
Achilles
El Pucinho
Achilles
6,375
1,378
0
6,393
21,321
17,101
0
4,480
15,496
0
43,117
W
Cu Chulainn
Graenar
Cu Chulainn
18,172
2,777
0
2,927
19,668
21,577
1,008
1,094
16,729
0
63,895
W
Ne Zha
HerrGenzu
Ne Zha
19,587
6,248
0
6,277
12,859
6,283
2,027
1,716
11,143
0
123,722
L
Baron Samedi
Leon0987654321
Baron Samedi
7,725
401
1,015
2,119
15,909
14,117
33
4,902
11,007
22,081
0
L
Anubis
Lokiec96
Anubis
7,204
130
0
4,265
17,138
7,124
0
7,456
9,577
45,064
0
W
Zhong Kui
SirSmurfingon
Zhong Kui
23,367
1,900
0
5,320
12,678
9,506
3,958
4,231
8,010
87,005
4,229
W
Anhur
Tazdinngo
Anhur
8,255
5,257
0
6,673
19,377
9,596
2,169
3,591
15,735
0
54,345
L
Bakasura
michroj
Bakasura
7,683
4,977
476
3,303
23,652
9,871
0
6,840
16,421
0
58,101
W
7,746
1,839
0
1,992
17,678
17,557
546
4,913
12,765
31,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,573
Gold Earned
56,099
397
Minions Killed
440
0
Camps Cleared
0
1,733,579
Distance Traveled
1,891,979
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,646
482
136
7
0
335,652
2
L
Achilles
8,121
406
61
3
0
309,186
1
W
Cu Chulainn
10,842
542
73
4
0
311,614
0
W
Ne Zha
12,717
636
117
6
0
429,488
0
L
Baron Samedi
7,258
363
19
1
0
350,497
10
L
Anubis
8,413
421
72
4
0
303,555
4
W
Zhong Kui
12,301
615
142
7
0
382,956
5
W
Anhur
10,134
507
83
4
0
340,289
0
L
Bakasura
9,135
457
109
5
0
434,689
2
W
Athena
10,105
505
25
1
0
427,632
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role