Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Evtiel
Ares
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 96L
1,479 Elo+
Party 1
Anubis
Anubis
PastPerfect1
Anubis
Level 27
God Stats
44W - 46L
1,577 SR
Queue Stats
53W - 68L
1,465 Elo+
Party 1
Team Averages
Level 73
1,526 SR
1,482 Elo+

VS

Team Averages
Level 66
1,687 SR
1,567 Elo+
Baron Samedi
Baron Samedi
Lessiën
Baron Samedi
Level 66
God Stats
5W - 3L
1,824 SR
Queue Stats
156W - 128L
1,655 Elo+
Party 2
Geb
Geb
Patteisbad
Geb
Level 27
God Stats
7W - 6L
1,696 SR
Queue Stats
158W - 129L
1,655 Elo+
Party 2
Achilles
Achilles
Slaughter85
Achilles
Level 104
God Stats
8W - 6L
1,541 SR
Queue Stats
150W - 166L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 3 / 0
6,166
617
3,417
8,891
3,286
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
Evtiel
Ares
9
0 / 5 / 1
6,305
631
2,507
11,533
8,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
11
0 / 7 / 0
5,992
599
3,122
7,826
3,562
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lessiën
Baron Samedi
13
6 / 0 / 9
8,524
852
10,227
2,845
1,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 1 / 10
8,356
836
9,134
11,168
9,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Slaughter85
Achilles
13
4 / 0 / 8
7,915
792
5,580
5,426
3,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
42
1
Kills
15
15
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
3
0
0.33
L
Ares
Evtiel
Ares
0
5
1
0.1
W
Baron Samedi
Lessiën
Baron Samedi
6
0
9
10.5
L
Anubis
0
7
0
0
W
5
1
10
10
W
Achilles
Slaughter85
Achilles
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,046
Damage
24,941
28,250
Taken
19,439
15,610
Mitigated
13,547
1,810
Healing
8,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,417
1,829
0
1,006
8,891
3,286
0
5,750
2,680
0
17,473
L
Ares
Evtiel
Ares
2,507
276
0
465
11,533
8,762
0
7,891
3,032
6,911
0
W
Baron Samedi
Lessiën
Baron Samedi
10,227
729
1,933
1,671
2,845
1,262
956
1,407
1,438
35,301
0
L
Anubis
3,122
0
0
339
7,826
3,562
0
4,779
2,674
15,235
0
W
9,134
949
0
2,826
11,168
9,177
472
2,620
8,548
25,284
0
W
Achilles
Slaughter85
Achilles
5,580
1,311
0
1,783
5,426
3,108
605
1,636
3,790
0
22,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,463
Gold Earned
24,795
73
Minions Killed
122
0
Camps Cleared
0
471,266
Distance Traveled
571,868
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,166
617
30
3
0
163,081
0
L
Ares
6,305
631
7
1
0
165,581
0
W
Baron Samedi
8,524
852
62
6
0
168,732
2
L
Anubis
5,992
599
36
4
0
142,604
0
W
Geb
8,356
836
22
2
0
205,265
0
W
Achilles
7,915
792
38
4
0
197,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role