Player Matchup

Sun Wukong
Sun Wukong
Aldyp
Sun Wukong
Level 46
God Stats
5W - 11L
1,373 SR
Queue Stats
95W - 108L
1,467 Elo+
Party 2
Thor
Thor
Brayansworld
Thor
Level 64
God Stats
27W - 14L
1,580 SR
Queue Stats
183W - 205L
1,454 Elo+
Party 2
Olorun
Olorun
Flaco 3054457
Olorun
Level 75
God Stats
20W - 22L
1,637 SR
Queue Stats
218W - 212L
1,515 Elo+
Party 2
Mercury
Mercury
Yacty
Mercury
Level 91
God Stats
10W - 5L
1,629 SR
Queue Stats
186W - 197L
1,444 Elo+
Party 2
Sol
Sol
lmaginar
Sol
Level 109
God Stats
18W - 7L
1,650 SR
Queue Stats
317W - 334L
1,516 Elo+
Party 2
Team Averages
Level 77
1,574 SR
1,479 Elo+

VS

Team Averages
Level 97
1,496 SR
1,546 Elo+
Fenrir
Fenrir
Bo KnoWs757
Fenrir
Level 118
God Stats
12W - 15L
1,529 SR
Queue Stats
165W - 180L
1,540 Elo+
Party 1
Gilgamesh
Gilgamesh
Paleoexplorer20
Gilgamesh
Level 126
God Stats
8W - 5L
1,500 SR
Queue Stats
446W - 409L
1,617 Elo+
Solo
Nu Wa
Nu Wa
b_de_bernabeu
Nu Wa
Level 69
God Stats
0W - 2L
1,424 SR
Queue Stats
6W - 17L
1,274 Elo+
Solo
Cernunnos
Cernunnos
killakobugi
Cernunnos
Level 162
God Stats
8W - 6L
1,285 SR
Queue Stats
391W - 393L
1,525 Elo+
Party 1
Bacchus
Bacchus
wyJelly
Bacchus
Level 12
God Stats
1W - 1L
1,741 SR
Queue Stats
6W - 3L
1,773 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aldyp
Sun Wukong
13
3 / 2 / 5
7,483
499
6,181
12,004
8,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 5 / 0
7,799
520
7,784
13,186
13,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
5 / 5 / 1
9,090
606
9,972
12,564
5,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Yacty
Mercury
16
4 / 3 / 4
9,015
601
8,438
10,216
3,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
6 / 0 / 4
8,984
599
12,224
8,733
3,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 4 / 5
7,405
494
4,971
12,542
5,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
Paleoexplorer20
Gilgamesh
15
1 / 0 / 3
9,133
609
9,231
15,723
16,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 6 / 0
7,175
478
7,394
12,418
4,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
killakobugi
Cernunnos
17
6 / 4 / 2
9,731
649
10,030
17,384
8,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
wyJelly
Bacchus
12
4 / 4 / 4
8,189
546
6,594
14,635
18,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
29
18
Kills
15
15
Deaths
18
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Aldyp
Sun Wukong
3
2
5
2.75
L
Fenrir
2
4
5
1.13
W
0
5
0
0
W
5
5
1
1.1
L
Gilgamesh
Paleoexplorer20
Gilgamesh
1
0
3
2.5
W
Mercury
Yacty
Mercury
4
3
4
2
L
2
6
0
0.33
L
Cernunnos
killakobugi
Cernunnos
6
4
2
1.75
W
6
0
4
8
L
Bacchus
wyJelly
Bacchus
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,599
Damage
38,220
56,703
Taken
72,702
34,216
Mitigated
53,179
13,399
Healing
20,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Aldyp
Sun Wukong
6,181
1,059
0
3,098
12,004
8,542
84
4,841
7,163
0
29,399
L
Fenrir
4,971
523
168
2,013
12,542
5,757
0
3,656
8,886
0
41,096
W
7,784
1,750
0
550
13,186
13,189
0
431
12,755
1,437
59,756
W
9,972
6,232
86
3,704
12,564
5,381
918
1,228
11,336
68,819
0
L
Gilgamesh
Paleoexplorer20
Gilgamesh
9,231
2,734
0
3,894
15,723
16,123
390
1,070
14,653
0
80,291
W
Mercury
Yacty
Mercury
8,438
5,818
0
140
10,216
3,763
0
2,681
7,535
0
76,170
L
7,394
1,959
70
2,535
12,418
4,808
572
6,430
5,988
50,210
0
L
Cernunnos
killakobugi
Cernunnos
10,030
5,540
0
9,018
17,384
8,393
214
6,599
10,785
0
81,205
W
12,224
4,858
0
5,821
8,733
3,341
1,149
4,807
3,926
79,280
0
L
Bacchus
wyJelly
Bacchus
6,594
660
0
2,931
14,635
18,098
343
5,247
9,388
25,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,371
Gold Earned
41,633
470
Minions Killed
401
0
Camps Cleared
0
1,566,175
Distance Traveled
1,491,689
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,483
499
36
2
0
324,140
0
L
Fenrir
7,405
494
54
4
0
361,097
1
W
Thor
7,799
520
101
7
0
259,940
1
W
Olorun
9,090
606
90
6
0
276,568
0
L
Gilgamesh
9,133
609
138
9
0
288,536
2
W
Mercury
9,015
601
115
8
0
403,801
0
L
Nu Wa
7,175
478
68
5
0
254,017
3
L
Cernunnos
9,731
649
121
8
0
272,886
0
W
Sol
8,984
599
128
9
0
301,726
2
L
Bacchus
8,189
546
20
1
0
315,153
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role