Player Matchup

Sol
Sol
GrenadeT0sser
Sol
Level 136
God Stats
3W - 3L
1,221 SR
Queue Stats
350W - 345L
1,514 Elo+
Solo
Ne Zha
Ne Zha
Phenix_0137
Ne Zha
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 79L
1,548 Elo+
Solo
Yu Huang
Yu Huang
Spyrii
Yu Huang
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,685 Elo+
Solo
He Bo
He Bo
matthewmuzyka1
He Bo
Level 82
God Stats
0W - 2L
1,285 SR
Queue Stats
185W - 182L
1,543 Elo+
Solo
Danzaburou
Danzaburou
x2High2Skillx
Danzaburou
Level 119
God Stats
15W - 14L
1,602 SR
Queue Stats
1,114W - 1,142L
1,491 Elo+
Solo
Team Averages
Level 106
1,422 SR
1,556 Elo+

VS

Team Averages
Level 120
1,588 SR
1,481 Elo+
Odin
Odin
 
Odin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Bullet Proof Cj
Athena
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 77L
1,492 Elo+
Party 2
Erlang Shen
Erlang Shen
CharlieMaeAmo3
Erlang Shen
Level 121
God Stats
3W - 0L
1,741 SR
Queue Stats
87W - 92L
1,471 Elo+
Party 2
Discordia
Discordia
SanCry
Discordia
Level 108
God Stats
3W - 0L
1,699 SR
Queue Stats
140W - 134L
1,432 Elo+
Party 1
Danzaburou
Danzaburou
hroosty
Danzaburou
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 29L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 6
10,604
816
14,314
15,685
6,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
18
3 / 4 / 9
9,653
743
14,755
12,998
6,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yu Huang
Spyrii
Yu Huang
17
3 / 7 / 7
9,751
750
16,219
14,112
6,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 8 / 5
9,043
696
4,734
14,199
5,714
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
x2High2Skillx
Danzaburou
14
6 / 7 / 3
9,441
726
8,866
15,329
7,286
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
18
10 / 4 / 20
11,597
892
15,486
17,445
22,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 6 / 19
9,236
710
5,483
16,861
15,254
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
CharlieMaeAmo3
Erlang Shen
17
4 / 3 / 18
10,452
804
6,903
14,943
14,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
SanCry
Discordia
20
11 / 2 / 14
12,243
942
19,649
10,420
5,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
hroosty
Danzaburou
19
6 / 2 / 14
11,923
917
18,510
14,814
8,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
116
17
Kills
31
31
Deaths
17
30
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
10
4
20
5
W
0
6
19
1.58
W
Erlang Shen
CharlieMaeAmo3
Erlang Shen
4
3
18
4.33
L
4
5
6
1.4
L
Ne Zha
3
4
9
1.88
W
Discordia
SanCry
Discordia
11
2
14
9
L
Yu Huang
Spyrii
Yu Huang
3
7
7
0.93
W
Danzaburou
hroosty
Danzaburou
6
2
14
6.5
L
1
8
5
0.44
L
Danzaburou
x2High2Skillx
Danzaburou
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,888
Damage
66,031
72,323
Taken
74,483
33,356
Mitigated
65,542
19,372
Healing
27,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
15,486
1,513
2,245
2,705
17,445
22,091
779
7,664
9,781
4,202
18,049
W
5,483
1,156
1,165
1,113
16,861
15,254
349
4,739
12,122
8,024
0
W
Erlang Shen
CharlieMaeAmo3
Erlang Shen
6,903
1,840
1,245
5,050
14,943
14,238
1,322
4,741
10,202
0
17,566
L
14,314
1,653
515
7,113
15,685
6,765
1,287
4,711
10,974
30,837
0
L
Ne Zha
14,755
2,300
1,315
3,165
12,998
6,634
0
5,734
7,264
0
26,973
W
Discordia
SanCry
Discordia
19,649
217
2,807
3,636
10,420
5,626
2,055
5,997
4,423
36,624
3,503
L
Yu Huang
Spyrii
Yu Huang
16,219
1,330
285
1,853
14,112
6,957
342
5,059
9,053
32,967
2,812
W
Danzaburou
hroosty
Danzaburou
18,510
6,337
1,452
5,944
14,814
8,333
3,094
10,464
4,350
0
53,548
L
4,734
404
183
1,452
14,199
5,714
160
3,327
10,872
14,985
0
L
Danzaburou
x2High2Skillx
Danzaburou
8,866
3,661
613
2,878
15,329
7,286
296
7,044
8,285
0
12,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,492
Gold Earned
55,451
149
Minions Killed
164
0
Camps Cleared
0
1,012,344
Distance Traveled
1,261,849
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,597
892
12
1
0
250,919
0
W
Athena
9,236
710
6
0
0
211,613
0
W
Erlang Shen
10,452
804
25
2
0
277,404
0
L
Sol
10,604
816
37
3
0
226,641
0
L
Ne Zha
9,653
743
13
1
0
208,788
0
W
Discordia
12,243
942
48
4
0
262,299
0
L
Yu Huang
9,751
750
48
4
0
197,136
0
W
Danzaburou
11,923
917
73
6
0
259,614
0
L
He Bo
9,043
696
31
2
0
177,789
0
L
Danzaburou
9,441
726
20
2
0
201,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role