Player Matchup

Merlin
Merlin
DRipp_62
Merlin
Level 149
God Stats
7W - 3L
1,822 SR
Queue Stats
306W - 337L
1,513 Elo+
Party 2
Cerberus
Cerberus
boxxjetson
Cerberus
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
321W - 343L
1,506 Elo+
Party 2
Chaac
Chaac
edible_key7
Chaac
Level 120
God Stats
1W - 7L
1,189 SR
Queue Stats
33W - 48L
1,446 Elo+
Solo
Team Averages
Level 133
1,504 SR
1,488 Elo+

VS

Team Averages
Level 100
1,382 SR
1,512 Elo+
Chiron
Chiron
ArcaneVertex
Chiron
Level 118
God Stats
3W - 1L
1,363 SR
Queue Stats
85W - 75L
1,524 Elo+
Party 1
Zeus
Zeus
MemeGodBobRoss
Zeus
Level 129
God Stats
1W - 1L
1,283 SR
Queue Stats
101W - 83L
1,523 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Wammiii
Kumbhakarna
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DRipp_62
Merlin
11
1 / 4 / 1
6,895
690
7,044
5,832
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
boxxjetson
Cerberus
10
1 / 3 / 1
7,065
707
3,379
13,000
10,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 2 / 1
6,386
639
4,268
7,595
4,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
3 / 1 / 4
7,136
714
6,749
6,461
2,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 1 / 3
7,974
797
12,499
8,235
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
Wammiii
Kumbhakarna
12
0 / 0 / 8
7,442
744
2,980
6,006
4,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
9
9
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chiron
3
1
4
5
L
Merlin
DRipp_62
Merlin
1
4
1
0.38
W
6
1
3
7.5
W
Kumbhakarna
Wammiii
Kumbhakarna
0
0
8
4
L
Cerberus
boxxjetson
Cerberus
1
3
1
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,691
Damage
22,228
26,427
Taken
20,702
17,295
Mitigated
10,882
3,359
Healing
6,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
6,749
3,142
876
1,161
6,461
2,736
606
2,403
4,058
0
24,424
L
Merlin
DRipp_62
Merlin
7,044
317
0
707
5,832
2,150
0
3,512
2,110
23,833
0
W
12,499
2,667
52
2,538
8,235
3,293
180
5,098
3,137
35,020
0
W
Kumbhakarna
Wammiii
Kumbhakarna
2,980
709
277
1,811
6,006
4,853
0
2,954
3,052
8,111
0
L
Cerberus
boxxjetson
Cerberus
3,379
406
0
1,582
13,000
10,934
0
7,308
5,328
12,458
0
L
4,268
799
0
1,070
7,595
4,211
0
3,962
3,448
0
21,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,346
Gold Earned
22,552
97
Minions Killed
105
0
Camps Cleared
0
515,805
Distance Traveled
543,077
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,136
714
37
4
0
176,507
0
L
Merlin
6,895
690
40
4
0
162,554
0
W
Zeus
7,974
797
56
6
0
177,406
0
W
Kumbhakarna
7,442
744
12
1
0
189,164
0
L
Cerberus
7,065
707
20
2
0
176,457
0
L
Chaac
6,386
639
37
4
0
176,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role