Player Matchup

Xbalanque
Xbalanque
NACHØ
Xbalanque
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,514 Elo+
Party 1
Artio
Artio
Williamssurdo
Artio
Level 190
God Stats
8W - 6L
1,502 SR
Queue Stats
97W - 145L
1,356 Elo+
Solo
Chang'e
Chang'e
mathicool
Chang'e
Level 148
God Stats
3W - 3L
1,530 SR
Queue Stats
11W - 10L
1,594 Elo+
Party 1
Team Averages
Level 166
1,511 SR
1,488 Elo+

VS

Team Averages
Level 98
1,566 SR
1,386 Elo+
King Arthur
King Arthur
GodLincoln
King Arthur
Level 123
God Stats
0W - 1L
1,679 SR
Queue Stats
0W - 3L
1,285 Elo+
Solo
Heimdallr
Heimdallr
GuhBR12
Heimdallr
Level 68
God Stats
2W - 3L
1,518 SR
Queue Stats
50W - 55L
1,500 Elo+
Solo
Zeus
Zeus
ZecaRDG
Zeus
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 40L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
NACHØ
Xbalanque
17
9 / 0 / 5
9,975
907
18,052
10,811
4,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 7
7,479
680
2,769
8,758
5,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
mathicool
Chang'e
15
5 / 1 / 6
9,397
854
11,859
10,757
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GodLincoln
King Arthur
11
1 / 6 / 1
7,309
664
5,117
15,429
9,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
GuhBR12
Heimdallr
11
0 / 5 / 2
6,695
609
5,398
12,200
5,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
ZecaRDG
Zeus
12
1 / 3 / 1
7,469
679
8,304
8,612
2,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
14
Kills
2
2
Deaths
14
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
GodLincoln
King Arthur
1
6
1
0.25
L
Heimdallr
GuhBR12
Heimdallr
0
5
2
0.2
W
Xbalanque
NACHØ
Xbalanque
9
0
5
11.5
W
0
1
7
3.5
L
Zeus
ZecaRDG
Zeus
1
3
1
0.5
W
Chang'e
mathicool
Chang'e
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,680
Damage
18,819
30,326
Taken
36,241
14,277
Mitigated
18,423
15,820
Healing
820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
GodLincoln
King Arthur
5,117
568
0
60
15,429
9,907
0
6,779
8,418
0
14,648
L
Heimdallr
GuhBR12
Heimdallr
5,398
1,056
0
510
12,200
5,517
0
4,874
7,217
0
20,237
W
Xbalanque
NACHØ
Xbalanque
18,052
12,054
0
4,954
10,811
4,757
1,168
2,762
8,049
0
58,141
W
2,769
425
872
2,051
8,758
5,279
0
3,489
5,269
16,402
0
L
Zeus
ZecaRDG
Zeus
8,304
908
0
250
8,612
2,999
0
2,568
5,958
30,222
0
W
Chang'e
mathicool
Chang'e
11,859
1,514
2,192
5,751
10,757
4,241
1,557
2,130
8,627
45,831
442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,851
Gold Earned
21,473
170
Minions Killed
90
0
Camps Cleared
0
638,533
Distance Traveled
539,983
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,309
664
17
2
0
171,995
0
L
Heimdallr
6,695
609
26
2
0
178,058
1
W
Xbalanque
9,975
907
60
5
0
215,264
0
W
Artio
7,479
680
23
2
0
210,861
0
L
Zeus
7,469
679
47
4
0
189,930
0
W
Chang'e
9,397
854
87
8
0
212,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role