Player Matchup

Achilles
Achilles
Aunday
Achilles
Level 107
God Stats
4W - 5L
1,434 SR
Queue Stats
24W - 17L
1,566 Elo+
Party 1
Ymir
Ymir
BabSquatch
Ymir
Level 128
God Stats
1W - 2L
1,391 SR
Queue Stats
22W - 15L
1,627 Elo+
Party 1
Serqet
Serqet
DanceParty04
Serqet
Level 128
God Stats
8W - 10L
1,642 SR
Queue Stats
261W - 258L
1,533 Elo+
Solo
Zhong Kui
Zhong Kui
Shakstef
Zhong Kui
Level 159
God Stats
0W - 2L
1,575 SR
Queue Stats
24W - 39L
1,402 Elo+
Solo
Heimdallr
Heimdallr
SkyxXSaito
Heimdallr
Level 143
God Stats
3W - 3L
1,516 SR
Queue Stats
31W - 31L
1,529 Elo+
Party 1
Team Averages
Level 133
1,512 SR
1,531 Elo+

VS

Team Averages
Level 125
1,565 SR
1,569 Elo+
Yemoja
Yemoja
HoloTheWolfy
Yemoja
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Ipchanlee
Hou Yi
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 127L
1,560 Elo+
Solo
Danzaburou
Danzaburou
RSAssassin01
Danzaburou
Level 156
God Stats
24W - 18L
1,607 SR
Queue Stats
589W - 589L
1,487 Elo+
Solo
Chang'e
Chang'e
The2ndLawofTherm
Chang'e
Level 107
God Stats
309W - 281L
1,577 SR
Queue Stats
357W - 336L
1,592 Elo+
Solo
Ao Kuang
Ao Kuang
bloodBroccoli
Ao Kuang
Level 155
God Stats
91W - 45L
1,641 SR
Queue Stats
390W - 170L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aunday
Achilles
12
2 / 0 / 0
7,072
1,179
7,526
6,878
5,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 1 / 2
6,637
1,106
3,105
8,471
8,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
11
0 / 1 / 1
6,362
1,060
4,132
5,516
5,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
Shakstef
Zhong Kui
11
0 / 1 / 0
6,410
1,068
1,924
3,834
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
SkyxXSaito
Heimdallr
12
0 / 0 / 2
6,852
1,142
7,007
4,678
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

346

VS

Team 2 Tickets

352

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 0 / 3
7,228
1,205
3,205
4,956
3,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Ipchanlee
Hou Yi
12
0 / 2 / 1
6,447
1,075
4,669
4,494
1,751
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
RSAssassin01
Danzaburou
12
0 / 0 / 3
6,776
1,129
4,503
4,302
1,734
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 0 / 1
7,238
1,206
10,158
5,760
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
bloodBroccoli
Ao Kuang
12
2 / 0 / 0
7,183
1,197
4,401
6,519
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
2
Kills
3
3
Deaths
2
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
Aunday
Achilles
2
0
0
2
L
0
1
2
1
L
Serqet
0
1
1
0.5
W
Yemoja
0
0
3
1.5
W
Hou Yi
Ipchanlee
Hou Yi
0
2
1
0.25
W
Danzaburou
RSAssassin01
Danzaburou
0
0
3
1.5
L
Zhong Kui
Shakstef
Zhong Kui
0
1
0
0
L
Heimdallr
SkyxXSaito
Heimdallr
0
0
2
1
W
1
0
1
1.5
W
Ao Kuang
bloodBroccoli
Ao Kuang
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,694
Damage
26,936
29,377
Taken
26,031
24,859
Mitigated
12,620
6,120
Healing
10,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Aunday
Achilles
7,526
437
392
2,206
6,878
5,934
0
4,293
2,399
0
12,990
L
3,105
145
428
1,085
8,471
8,224
0
4,767
3,524
11,187
0
L
Serqet
4,132
164
0
0
5,516
5,976
0
2,500
2,929
0
7,947
W
Yemoja
3,205
124
2,650
1,838
4,956
3,893
0
2,016
2,643
7,711
0
W
Hou Yi
Ipchanlee
Hou Yi
4,669
2,146
0
0
4,494
1,751
0
411
3,869
0
9,728
W
Danzaburou
RSAssassin01
Danzaburou
4,503
1,117
0
690
4,302
1,734
0
359
3,593
0
14,147
L
Zhong Kui
Shakstef
Zhong Kui
1,924
524
0
1,747
3,834
2,447
0
2,464
1,244
12,587
0
L
Heimdallr
SkyxXSaito
Heimdallr
7,007
2,598
0
262
4,678
2,278
0
3,009
1,574
0
30,716
W
10,158
138
1,408
2,115
5,760
1,937
0
889
4,242
37,334
0
W
Ao Kuang
bloodBroccoli
Ao Kuang
4,401
416
0
1,446
6,519
3,305
0
886
5,375
11,362
880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,333
Gold Earned
34,872
135
Minions Killed
139
3
Camps Cleared
8
605,571
Distance Traveled
708,348
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,072
1,179
9
2
0
136,955
0
L
Ymir
6,637
1,106
14
2
0
124,832
0
L
Serqet
6,362
1,060
7
1
1
148,271
0
W
Yemoja
7,228
1,205
10
2
0
115,791
0
W
Hou Yi
6,447
1,075
16
3
2
115,176
0
W
Danzaburou
6,776
1,129
23
4
1
108,468
0
L
Zhong Kui
6,410
1,068
40
7
0
79,608
0
L
Heimdallr
6,852
1,142
65
11
2
115,905
0
W
Chang'e
7,238
1,206
79
13
1
177,261
0
W
Ao Kuang
7,183
1,197
11
2
4
191,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role