Player Matchup

Zhong Kui
Zhong Kui
AbhorentGhost
Zhong Kui
Level 78
God Stats
13W - 10L
1,663 SR
Queue Stats
164W - 190L
1,388 Elo+
Solo
Arachne
Arachne
Daddy2193
Arachne
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,570 Elo+
Solo
Cthulhu
Cthulhu
PhoenyxAlacae
Cthulhu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 145L
1,494 Elo+
Solo
Hera
Hera
fearful-boat765
Hera
Level 151
God Stats
44W - 48L
1,472 SR
Queue Stats
1,281W - 1,420L
1,422 Elo+
Solo
Danzaburou
Danzaburou
jonnny430
Danzaburou
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 23L
1,295 Elo+
Solo
Team Averages
Level 81
1,527 SR
1,434 Elo+

VS

Team Averages
Level 109
1,575 SR
1,602 Elo+
Khepri
Khepri
Ben Alvarez II
Khepri
Level 172
God Stats
102W - 68L
1,577 SR
Queue Stats
153W - 129L
1,569 Elo+
Party 1
Surtr
Surtr
Blackpantherd
Surtr
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Zeus
Zeus
I Camp Aphro
Zeus
Level 24
God Stats
2W - 0L
1,701 SR
Queue Stats
22W - 12L
1,712 Elo+
Party 1
Gilgamesh
Gilgamesh
Yixiing
Gilgamesh
Level 185
God Stats
15W - 5L
1,808 SR
Queue Stats
38W - 15L
1,731 Elo+
Party 1
Hou Yi
Hou Yi
lololopez
Hou Yi
Level 158
God Stats
1W - 0L
1,288 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AbhorentGhost
Zhong Kui
13
1 / 4 / 0
7,956
995
4,316
6,288
3,992
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Daddy2193
Arachne
13
0 / 5 / 2
7,808
976
3,073
14,546
11,681
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
14
2 / 2 / 1
8,912
1,114
11,136
18,645
20,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 8 / 3
8,174
1,022
3,098
12,693
4,994
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
jonnny430
Danzaburou
13
0 / 4 / 2
7,954
994
7,962
15,475
5,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Team 1 Tickets

152

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 15
9,113
1,139
4,063
6,237
5,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 0 / 11
9,020
1,128
7,269
10,238
7,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
11 / 0 / 9
11,027
1,378
30,001
4,904
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Yixiing
Gilgamesh
14
1 / 0 / 12
8,626
1,078
8,034
8,737
11,952
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
lololopez
Hou Yi
16
10 / 1 / 7
11,076
1,385
13,489
7,001
3,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
77
3
Kills
23
23
Deaths
3
8
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AbhorentGhost
Zhong Kui
1
4
0
0.25
W
0
2
15
3.75
W
1
0
11
6.5
L
Arachne
Daddy2193
Arachne
0
5
2
0.2
W
11
0
9
15.5
L
Cthulhu
2
2
1
1.25
W
Gilgamesh
Yixiing
Gilgamesh
1
0
12
7
L
0
8
3
0.19
L
Danzaburou
jonnny430
Danzaburou
0
4
2
0.25
W
Hou Yi
lololopez
Hou Yi
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,585
Damage
62,856
67,647
Taken
37,117
46,889
Mitigated
31,770
5,469
Healing
8,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AbhorentGhost
Zhong Kui
4,316
784
0
1,090
6,288
3,992
0
1,803
4,485
11,753
0
W
4,063
724
0
815
6,237
5,748
0
2,934
2,861
10,367
0
W
7,269
2,836
0
1,943
10,238
7,793
0
6,655
3,017
322
28,125
L
Arachne
Daddy2193
Arachne
3,073
2,413
0
848
14,546
11,681
0
7,830
6,716
0
6,461
W
30,001
3,120
0
1,269
4,904
2,682
0
2,330
2,534
44,702
0
L
Cthulhu
11,136
1,094
0
1,026
18,645
20,941
0
6,939
11,706
26,308
0
W
Gilgamesh
Yixiing
Gilgamesh
8,034
2,952
0
788
8,737
11,952
0
2,841
5,659
0
16,302
L
3,098
1,291
0
1,803
12,693
4,994
0
6,149
6,544
17,453
0
L
Danzaburou
jonnny430
Danzaburou
7,962
2,583
0
702
15,475
5,281
0
11,513
3,962
0
23,483
W
Hou Yi
lololopez
Hou Yi
13,489
9,591
0
3,777
7,001
3,595
0
2,647
3,471
0
39,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,804
Gold Earned
48,862
133
Minions Killed
176
3
Camps Cleared
9
588,969
Distance Traveled
800,973
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,956
995
21
3
1
58,906
0
W
Khepri
9,113
1,139
12
2
0
141,367
0
W
Surtr
9,020
1,128
48
6
1
186,150
0
L
Arachne
7,808
976
10
1
0
113,786
0
W
Zeus
11,027
1,378
47
6
1
159,344
0
L
Cthulhu
8,912
1,114
40
5
0
170,004
0
W
Gilgamesh
8,626
1,078
13
2
2
176,165
0
L
Hera
8,174
1,022
19
2
0
104,729
0
L
Danzaburou
7,954
994
43
5
2
141,544
0
W
Hou Yi
11,076
1,385
56
7
5
137,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role