Player Matchup

Charybdis
Charybdis
MrSalamander105
Charybdis
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 12L
1,278 Elo+
Party 2
Geb
Geb
RTvM
Geb
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,278 Elo+
Party 2
Anubis
Anubis
l Dropzy l
Anubis
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,117 Elo+
Party 2
Team Averages
Level 51
1,500 SR
1,225 Elo+

VS

Team Averages
Level 108
1,469 SR
1,490 Elo+
Zeus
Zeus
Bro_cHiLL_AUT_90
Zeus
Level 158
God Stats
75W - 57L
1,535 SR
Queue Stats
681W - 709L
1,338 Elo+
Solo
Tyr
Tyr
Skittleees
Tyr
Level 126
God Stats
1W - 2L
1,348 SR
Queue Stats
99W - 85L
1,502 Elo+
Party 1
Hachiman
Hachiman
Sliskiboy
Hachiman
Level 41
God Stats
1W - 2L
1,524 SR
Queue Stats
20W - 21L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MrSalamander105
Charybdis
11
4 / 5 / 1
7,997
800
3,835
9,564
3,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
RTvM
Geb
9
1 / 5 / 2
6,709
671
5,147
13,855
10,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
l Dropzy l
Anubis
12
1 / 7 / 4
7,335
734
6,015
9,529
4,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 9
8,438
844
11,701
3,440
1,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
10 / 3 / 5
9,124
912
12,233
11,357
13,666
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hachiman
Sliskiboy
Hachiman
12
3 / 2 / 10
7,776
778
5,439
5,917
2,063
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
6
Kills
17
17
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
L
Charybdis
MrSalamander105
Charybdis
4
5
1
0.9
L
Geb
RTvM
Geb
1
5
2
0.4
W
10
3
5
4.17
W
Hachiman
Sliskiboy
Hachiman
3
2
10
4
L
Anubis
l Dropzy l
Anubis
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,997
Damage
29,373
32,948
Taken
20,714
19,089
Mitigated
16,929
4,166
Healing
2,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,701
779
487
110
3,440
1,200
244
1,495
1,845
43,047
358
L
Charybdis
MrSalamander105
Charybdis
3,835
1,717
0
1,026
9,564
3,560
0
5,485
4,079
0
10,976
L
Geb
RTvM
Geb
5,147
442
688
1,701
13,855
10,733
0
4,674
9,181
11,610
0
W
12,233
1,098
0
1,403
11,357
13,666
15
6,087
4,958
5,708
20,788
W
Hachiman
Sliskiboy
Hachiman
5,439
3,602
0
0
5,917
2,063
563
3,038
2,705
0
13,687
L
Anubis
l Dropzy l
Anubis
6,015
261
41
710
9,529
4,796
0
4,355
5,174
19,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,041
Gold Earned
25,338
65
Minions Killed
110
0
Camps Cleared
0
443,174
Distance Traveled
531,720
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,438
844
64
6
0
175,591
0
L
Charybdis
7,997
800
8
1
0
115,902
1
L
Geb
6,709
671
11
1
0
186,260
0
W
Tyr
9,124
912
24
2
0
194,522
0
W
Hachiman
7,776
778
22
2
0
161,607
0
L
Anubis
7,335
734
46
5
0
141,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role