Player Matchup

Anhur
Anhur
DieFast23
Anhur
Level 117
God Stats
13W - 12L
1,543 SR
Queue Stats
298W - 279L
1,423 Elo+
Party 2
Tsukuyomi
Tsukuyomi
LukePlayz4
Tsukuyomi
Level 62
God Stats
0W - 2L
1,301 SR
Queue Stats
9W - 8L
1,527 Elo+
Solo
Anubis
Anubis
NBS_Delirious
Anubis
Level 107
God Stats
11W - 3L
1,824 SR
Queue Stats
296W - 288L
1,472 Elo+
Solo
Sylvanus
Sylvanus
TimelessEyez
Sylvanus
Level 88
God Stats
4W - 3L
1,500 SR
Queue Stats
262W - 233L
1,440 Elo+
Party 2
Loki
Loki
j_escott-beast
Loki
Level 125
God Stats
8W - 10L
1,500 SR
Queue Stats
913W - 907L
1,499 Elo+
Solo
Team Averages
Level 100
1,534 SR
1,472 Elo+

VS

Team Averages
Level 89
1,593 SR
1,467 Elo+
Izanami
Izanami
Chatcat34
Izanami
Level 104
God Stats
13W - 14L
1,439 SR
Queue Stats
71W - 91L
1,440 Elo+
Party 1
Kumbhakarna
Kumbhakarna
D2R56
Kumbhakarna
Level 87
God Stats
4W - 1L
1,844 SR
Queue Stats
49W - 55L
1,407 Elo+
Party 1
Baron Samedi
Baron Samedi
MattSay12
Baron Samedi
Level 100
God Stats
3W - 1L
1,683 SR
Queue Stats
41W - 47L
1,438 Elo+
Party 1
Hades
Hades
SpiraIs
Hades
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
56W - 54L
1,546 Elo+
Solo
Bakasura
Bakasura
chc217
Bakasura
Level 67
God Stats
6W - 11L
1,500 SR
Queue Stats
213W - 207L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DieFast23
Anhur
14
2 / 6 / 4
9,277
422
11,954
27,346
11,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
LukePlayz4
Tsukuyomi
17
2 / 4 / 5
10,748
489
13,263
24,465
22,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

16
2 / 4 / 2
10,335
470
11,467
14,442
8,322
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
TimelessEyez
Sylvanus
16
3 / 6 / 5
11,005
500
10,103
26,919
27,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
5 / 4 / 7
11,448
520
12,685
16,716
9,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chatcat34
Izanami
14
1 / 4 / 10
9,544
434
17,109
18,968
7,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
D2R56
Kumbhakarna
14
3 / 2 / 9
8,980
408
7,641
22,524
26,480
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
MattSay12
Baron Samedi
16
5 / 4 / 7
10,753
489
22,824
14,786
7,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hades
SpiraIs
Hades
18
6 / 1 / 9
12,060
548
17,079
12,857
9,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
chc217
Bakasura
20
9 / 3 / 7
12,897
586
15,659
23,599
11,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
66
14
Kills
24
24
Deaths
14
23
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Izanami
Chatcat34
Izanami
1
4
10
1.5
W
Kumbhakarna
D2R56
Kumbhakarna
3
2
9
3.75
L
Anhur
DieFast23
Anhur
2
6
4
0.67
L
Tsukuyomi
LukePlayz4
Tsukuyomi
2
4
5
1.13
W
Baron Samedi
MattSay12
Baron Samedi
5
4
7
2.13
L
2
4
2
0.75
W
Hades
SpiraIs
Hades
6
1
9
10.5
L
Sylvanus
TimelessEyez
Sylvanus
3
6
5
0.92
W
Bakasura
chc217
Bakasura
9
3
7
4.17
L
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,472
Damage
80,312
109,888
Taken
92,734
78,899
Mitigated
61,765
37,148
Healing
33,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Chatcat34
Izanami
17,109
10,560
0
7,043
18,968
7,207
2,621
5,010
13,958
0
76,188
W
Kumbhakarna
D2R56
Kumbhakarna
7,641
829
741
3,554
22,524
26,480
353
3,023
19,501
19,412
0
L
Anhur
DieFast23
Anhur
11,954
4,995
0
5,268
27,346
11,680
1,616
10,126
16,827
0
64,858
L
Tsukuyomi
LukePlayz4
Tsukuyomi
13,263
1,803
0
3,022
24,465
22,159
0
12,707
11,505
441
88,879
W
Baron Samedi
MattSay12
Baron Samedi
22,824
1,402
3,862
5,131
14,786
7,541
1,232
4,661
10,125
77,902
4,860
L
11,467
616
0
7,038
14,442
8,322
70
10,213
4,034
78,933
0
W
Hades
SpiraIs
Hades
17,079
2,450
1,220
6,704
12,857
9,324
2,568
1,708
11,149
92,226
0
L
Sylvanus
TimelessEyez
Sylvanus
10,103
1,233
8,231
8,130
26,919
27,706
579
8,557
17,122
32,611
1,086
W
Bakasura
chc217
Bakasura
15,659
10,433
0
5,729
23,599
11,213
0
6,817
16,782
0
115,299
L
12,685
3,956
0
5,459
16,716
9,032
0
4,196
12,345
0
82,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,813
Gold Earned
54,234
456
Minions Killed
543
0
Camps Cleared
0
1,810,989
Distance Traveled
2,079,329
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,544
434
104
5
0
366,298
11
W
Kumbhakarna
8,980
408
15
1
0
433,133
4
L
Anhur
9,277
422
96
4
0
341,581
0
L
Tsukuyomi
10,748
489
100
5
0
408,780
2
W
Baron Samedi
10,753
489
108
5
0
383,887
2
L
Anubis
10,335
470
122
6
0
320,821
9
W
Hades
12,060
548
148
7
0
404,714
0
L
Sylvanus
11,005
500
29
1
0
342,225
0
W
Bakasura
12,897
586
168
8
0
491,297
0
L
Loki
11,448
520
109
5
0
397,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role