Player Matchup

Lancelot
Lancelot
FanariKo
Lancelot
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,577 Elo+
Party 3
Chernobog
Chernobog
Jansonli
Chernobog
Level 62
God Stats
0W - 1L
1,265 SR
Queue Stats
25W - 25L
1,536 Elo+
Party 1
Loki
Loki
Kaschi69
Loki
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,714 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MaironFaust
Morgan Le Fay
Level 41
God Stats
0W - 2L
1,289 SR
Queue Stats
10W - 12L
1,495 Elo+
Party 3
Hel
Hel
Rasagierer
Hel
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,536 Elo+
Party 1
Team Averages
Level 32
1,411 SR
1,571 Elo+

VS

Team Averages
Level 72
1,466 SR
1,351 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
 
Agni
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Der_HerrSPANDAU
Surtr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,025 Elo+
Solo
Hachiman
Hachiman
DrυnkenWhaler
Hachiman
Level 159
God Stats
6W - 5L
1,715 SR
Queue Stats
189W - 213L
1,409 Elo+
Party 2
Yemoja
Yemoja
Канто
Yemoja
Level 25
God Stats
5W - 3L
1,116 SR
Queue Stats
71W - 82L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
FanariKo
Lancelot
15
2 / 9 / 6
9,649
689
8,913
21,580
16,087
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
Jansonli
Chernobog
17
1 / 5 / 7
9,783
699
14,810
19,268
8,502
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Loki
12
0 / 9 / 6
8,141
582
7,722
16,081
6,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
MaironFaust
Morgan Le Fay
18
3 / 3 / 5
9,951
711
22,872
19,049
9,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
4 / 3 / 4
9,938
710
9,857
19,820
9,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
20
11 / 2 / 14
11,804
843
35,401
20,169
10,846
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Agni
 
Agni
19
5 / 2 / 20
11,326
809
24,540
20,025
9,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

14
1 / 3 / 15
9,250
661
4,151
15,036
10,900
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
18
9 / 2 / 13
11,443
817
19,705
15,518
7,223
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
Канто
Yemoja
17
2 / 1 / 21
11,219
801
2,038
9,992
9,761
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
111
10
Kills
28
29
Deaths
10
28
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
11
2
14
9
W
Agni
 
Agni
5
2
20
7.5
W
1
3
15
2.83
W
Hachiman
9
2
13
7.75
L
Lancelot
FanariKo
Lancelot
2
9
6
0.56
L
Chernobog
Jansonli
Chernobog
1
5
7
0.9
L
Loki
0
9
6
0.33
L
Morgan Le Fay
MaironFaust
Morgan Le Fay
3
3
5
1.83
L
4
3
4
2
W
Yemoja
Канто
Yemoja
2
1
21
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,174
Damage
85,835
95,798
Taken
80,740
49,719
Mitigated
48,171
44,024
Healing
47,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
35,401
751
1,114
4,061
20,169
10,846
1,672
7,153
13,016
59,378
1,022
W
Agni
 
Agni
24,540
2,769
2,949
4,463
20,025
9,441
2,250
7,278
12,747
46,070
0
W
4,151
977
540
2,754
15,036
10,900
285
5,430
9,606
215
8,577
W
Hachiman
19,705
8,181
1,938
1,392
15,518
7,223
3,524
6,593
8,925
0
42,422
L
Lancelot
FanariKo
Lancelot
8,913
314
1,161
2,858
21,580
16,087
361
12,105
9,407
0
16,338
L
Chernobog
Jansonli
Chernobog
14,810
6,874
1,561
2,923
19,268
8,502
768
14,517
4,649
0
35,733
L
Loki
7,722
920
323
290
16,081
6,180
251
8,463
7,557
0
14,370
L
Morgan Le Fay
MaironFaust
Morgan Le Fay
22,872
1,243
1,242
3,776
19,049
9,205
493
13,774
5,274
44,023
1,705
L
9,857
605
17,426
12,464
19,820
9,745
227
12,149
7,539
17,620
0
W
Yemoja
Канто
Yemoja
2,038
910
24,125
4,189
9,992
9,761
64
5,730
4,262
5,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,462
Gold Earned
55,042
151
Minions Killed
160
0
Camps Cleared
0
1,270,927
Distance Traveled
1,193,387
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
11,804
843
44
3
0
303,108
0
W
Agni
11,326
809
61
4
0
221,775
0
W
Surtr
9,250
661
6
0
0
202,115
0
W
Hachiman
11,443
817
44
3
0
240,853
0
L
Lancelot
9,649
689
12
1
0
282,396
0
L
Chernobog
9,783
699
50
4
0
237,622
0
L
Loki
8,141
582
13
1
0
218,385
0
L
Morgan Le Fay
9,951
711
51
4
0
241,810
0
L
Hel
9,938
710
25
2
0
290,714
0
W
Yemoja
11,219
801
5
0
0
225,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role