Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
IPassPotatoes
Achilles
Level 27
God Stats
2W - 2L
1,349 SR
Queue Stats
38W - 25L
1,493 Elo+
Party 1
Ra
Ra
Nuro0o
Ra
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 78L
1,524 Elo+
Party 1
Kali
Kali
Toleczka
Kali
Level 157
God Stats
8W - 7L
1,500 SR
Queue Stats
361W - 412L
1,334 Elo+
Solo
Surtr
Surtr
vic-competi_1991
Surtr
Level 106
God Stats
4W - 1L
1,500 SR
Queue Stats
593W - 640L
1,391 Elo+
Solo
Team Averages
Level 80
1,470 SR
1,448 Elo+

VS

Team Averages
Level 29
1,500 SR
1,490 Elo+
Serqet
Serqet
EasyHeat
Serqet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
266W - 242L
1,562 Elo+
Solo
Chang'e
Chang'e
LordofshadowsDie
Chang'e
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
42W - 64L
1,390 Elo+
Solo
Thor
Thor
Møńkëý
Thor
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,398 Elo+
Solo
Chaac
Chaac
Urabis161
Chaac
Level 18
God Stats
4W - 10L
1,500 SR
Queue Stats
750W - 748L
1,592 Elo+
Solo
Scylla
Scylla
overall-denizen
Scylla
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 0 / 7
5,977
1,195
5,555
5,774
6,542
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
IPassPotatoes
Achilles
12
5 / 0 / 4
6,499
1,300
4,539
5,507
5,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ra
12
1 / 1 / 6
6,068
1,214
7,341
3,856
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kali
8
1 / 2 / 7
5,249
1,050
1,928
4,745
1,962
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 7
5,357
1,071
1,507
5,789
3,942
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
EasyHeat
Serqet
11
2 / 2 / 2
5,326
1,065
4,505
6,348
4,224
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 5
5,528
1,106
4,350
3,333
1,365
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 1 / 1
4,342
868
584
1,100
447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Urabis161
Chaac
10
2 / 3 / 3
5,434
1,087
6,241
7,097
6,541
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 2
5,185
1,037
1,348
5,830
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
10
Kills
6
6
Deaths
10
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
7
5.5
L
Serqet
EasyHeat
Serqet
2
2
2
1.5
W
Achilles
IPassPotatoes
Achilles
5
0
4
7
L
1
1
5
3.5
L
0
1
1
0.5
W
Ra
1
1
6
4
W
Kali
1
2
7
2.25
L
Chaac
Urabis161
Chaac
2
3
3
1.17
L
1
3
2
0.67
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,870
Damage
17,028
25,671
Taken
23,708
19,288
Mitigated
14,731
14,295
Healing
6,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,555
1,275
1,554
2,471
5,774
6,542
29
1,890
3,884
10,750
0
L
Serqet
EasyHeat
Serqet
4,505
635
196
570
6,348
4,224
0
3,301
2,835
0
6,203
W
Achilles
IPassPotatoes
Achilles
4,539
803
186
1,581
5,507
5,350
70
1,429
4,078
0
6,910
L
4,350
1,144
2,085
1,040
3,333
1,365
0
1,780
1,416
11,269
0
L
584
0
0
0
1,100
447
0
901
199
0
584
W
Ra
7,341
479
3,980
1,344
3,856
1,492
82
631
2,970
20,968
0
W
Kali
1,928
896
680
1,381
4,745
1,962
0
739
4,006
0
3,273
L
Chaac
Urabis161
Chaac
6,241
816
61
1,701
7,097
6,541
0
2,708
4,177
0
12,950
L
1,348
234
0
542
5,830
2,154
0
4,266
1,481
7,354
0
W
1,507
632
556
562
5,789
3,942
22
1,009
4,744
88
2,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,150
Gold Earned
25,815
55
Minions Killed
48
0
Camps Cleared
0
600,343
Distance Traveled
450,963
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,977
1,195
13
3
0
123,080
0
L
Serqet
5,326
1,065
3
1
0
119,342
0
W
Achilles
6,499
1,300
12
2
0
126,201
0
L
Chang'e
5,528
1,106
24
5
0
112,972
0
L
Thor
4,342
868
0
0
0
11,683
0
W
Ra
6,068
1,214
27
5
0
124,856
0
W
Kali
5,249
1,050
2
0
0
118,746
0
L
Chaac
5,434
1,087
10
2
0
101,217
0
L
Scylla
5,185
1,037
11
2
0
105,749
0
W
Surtr
5,357
1,071
1
0
0
107,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role