Player Matchup

Artemis
Artemis
 
Artemis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Alkonaftik
Kukulkan
Level 103
God Stats
2W - 2L
1,264 SR
Queue Stats
59W - 71L
1,357 Elo+
Party 1
Cthulhu
Cthulhu
ElGear117
Cthulhu
Level 99
God Stats
2W - 0L
1,775 SR
Queue Stats
102W - 84L
1,531 Elo+
Party 2
Ne Zha
Ne Zha
KontPrikker
Ne Zha
Level 55
God Stats
2W - 4L
1,190 SR
Queue Stats
71W - 63L
1,337 Elo+
Solo
Ares
Ares
jmerlo10
Ares
Level 72
God Stats
3W - 1L
1,300 SR
Queue Stats
82W - 78L
1,208 Elo+
Party 2
Team Averages
Level 78
1,406 SR
1,387 Elo+

VS

Team Averages
Level 56
1,349 SR
1,433 Elo+
Anhur
Anhur
 
Anhur
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CaTzcHxtate
Fenrir
Level 56
God Stats
0W - 2L
1,254 SR
Queue Stats
47W - 45L
1,462 Elo+
Party 4
Janus
Janus
Geowa
Janus
Level 67
God Stats
4W - 9L
1,131 SR
Queue Stats
469W - 469L
1,414 Elo+
Party 3
Scylla
Scylla
MommyloverFlex
Scylla
Level 66
God Stats
5W - 8L
1,451 SR
Queue Stats
87W - 84L
1,428 Elo+
Party 4
Sylvanus
Sylvanus
Thrugrord
Sylvanus
Level 43
God Stats
9W - 3L
1,410 SR
Queue Stats
323W - 333L
1,360 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
2 / 2 / 1
7,876
415
8,520
10,018
4,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Alkonaftik
Kukulkan
16
3 / 2 / 3
9,830
517
11,819
10,729
4,972
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
ElGear117
Cthulhu
16
2 / 3 / 5
9,901
521
7,146
14,720
14,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
16
3 / 0 / 4
9,624
507
8,273
15,001
6,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
15
2 / 1 / 7
8,200
432
11,842
17,428
19,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
0 / 4 / 1
7,748
408
10,307
16,988
7,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
15
3 / 2 / 2
9,321
491
5,587
18,656
9,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Geowa
Janus
14
3 / 2 / 1
9,076
478
14,104
8,339
3,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 2 / 2
9,344
492
5,156
6,945
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sylvanus
Thrugrord
Sylvanus
12
1 / 2 / 1
8,061
424
5,866
17,726
19,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
12
Kills
7
8
Deaths
12
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
2
1
1.25
L
Anhur
 
Anhur
0
4
1
0.13
W
Kukulkan
Alkonaftik
Kukulkan
3
2
3
2.25
L
Fenrir
3
2
2
2
W
Cthulhu
ElGear117
Cthulhu
2
3
5
1.5
L
Janus
Geowa
Janus
3
2
1
1.75
W
Ne Zha
3
0
4
5
L
0
2
2
0.5
L
Sylvanus
Thrugrord
Sylvanus
1
2
1
0.75
W
Ares
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,600
Damage
41,020
67,896
Taken
68,654
49,645
Mitigated
43,018
21,204
Healing
18,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,520
4,550
0
4,419
10,018
4,122
928
3,962
6,034
0
52,274
L
Anhur
 
Anhur
10,307
6,351
0
5,631
16,988
7,126
396
6,641
10,271
0
68,001
W
Kukulkan
Alkonaftik
Kukulkan
11,819
1,186
205
2,138
10,729
4,972
701
5,266
5,353
69,414
588
L
Fenrir
5,587
1,378
0
2,326
18,656
9,771
0
5,882
12,660
0
75,728
W
Cthulhu
ElGear117
Cthulhu
7,146
437
136
1,374
14,720
14,185
0
7,234
7,471
69,062
0
L
Janus
Geowa
Janus
14,104
520
0
0
8,339
3,483
23
4,454
3,414
72,084
0
W
Ne Zha
8,273
3,080
0
9,913
15,001
6,462
0
3,320
11,625
0
84,509
L
5,156
293
0
1,000
6,945
2,975
0
3,085
3,666
73,257
501
L
Sylvanus
Thrugrord
Sylvanus
5,866
2,892
4,376
4,905
17,726
19,663
0
9,248
8,246
24,833
0
W
Ares
11,842
198
481
2,538
17,428
19,904
73
5,133
12,255
42,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,431
Gold Earned
43,550
496
Minions Killed
470
0
Camps Cleared
0
1,890,209
Distance Traveled
1,822,356
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,876
415
95
5
0
321,494
0
L
Anhur
7,748
408
93
5
0
299,786
0
W
Kukulkan
9,830
517
118
6
0
377,379
2
L
Fenrir
9,321
491
97
5
0
420,064
0
W
Cthulhu
9,901
521
114
6
0
369,906
0
L
Janus
9,076
478
106
6
0
385,638
0
W
Ne Zha
9,624
507
129
7
0
463,503
0
L
Scylla
9,344
492
136
7
0
390,722
3
L
Sylvanus
8,061
424
38
2
0
326,146
3
W
Ares
8,200
432
40
2
0
357,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role