Player Matchup

Agni
Agni
BOSSbean vF
Agni
Level 25
God Stats
2W - 0L
1,682 SR
Queue Stats
14W - 27L
1,288 Elo+
Party 1
King Arthur
King Arthur
BigWig1978
King Arthur
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 28L
1,623 Elo+
Party 1
Lancelot
Lancelot
GottaGoFast4729
Lancelot
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,623 Elo+
Party 1
Charybdis
Charybdis
JeffBalls
Charybdis
Level 44
God Stats
5W - 2L
1,572 SR
Queue Stats
29W - 45L
1,354 Elo+
Party 1
Bacchus
Bacchus
SymbolicHighs
Bacchus
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,288 Elo+
Party 1
Team Averages
Level 28
1,551 SR
1,436 Elo+

VS

Team Averages
Level 29
1,328 SR
1,036 Elo+
Baron Samedi
Baron Samedi
DarrellCombos
Baron Samedi
Level 65
God Stats
9W - 12L
1,407 SR
Queue Stats
203W - 255L
984 Elo+
Party 2
Medusa
Medusa
Metro761039
Medusa
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 67L
1,487 Elo+
Solo
Bellona
Bellona
P3KMeH
Bellona
Level 15
God Stats
3W - 19L
930 SR
Queue Stats
3W - 29L
909 Elo+
Party 2
He Bo
He Bo
Urmom003X
He Bo
Level 18
God Stats
2W - 4L
1,303 SR
Queue Stats
65W - 94L
867 Elo+
Party 2
Ymir
Ymir
Vxvid_bodiesU
Ymir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 73L
933 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 4
7,512
501
5,275
10,795
3,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
BigWig1978
King Arthur
14
1 / 1 / 6
8,622
575
12,061
15,975
15,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lancelot
15
10 / 1 / 10
9,582
639
14,833
13,115
6,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
JeffBalls
Charybdis
15
9 / 2 / 5
10,066
671
11,752
12,279
5,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
11
0 / 4 / 6
7,536
502
1,251
10,201
10,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DarrellCombos
Baron Samedi
12
3 / 6 / 4
7,286
486
10,615
15,455
6,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
15
7 / 3 / 0
8,886
592
11,498
14,297
5,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
P3KMeH
Bellona
11
0 / 3 / 2
6,390
426
4,953
15,746
14,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Urmom003X
He Bo
10
3 / 7 / 5
6,869
458
5,729
11,759
3,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 4 / 2
5,021
335
595
9,800
6,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
26
21
Kills
13
14
Deaths
23
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
6
4
0.5
W
King Arthur
BigWig1978
King Arthur
1
1
6
4
L
Baron Samedi
DarrellCombos
Baron Samedi
3
6
4
0.83
W
Lancelot
10
1
10
15
W
Charybdis
JeffBalls
Charybdis
9
2
5
5.75
L
Medusa
7
3
0
2.33
L
Bellona
P3KMeH
Bellona
0
3
2
0.33
W
Bacchus
0
4
6
0.75
L
He Bo
Urmom003X
He Bo
3
7
5
0.79
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,172
Damage
33,390
62,365
Taken
67,057
41,497
Mitigated
36,186
11,218
Healing
18,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,275
1,043
0
560
10,795
3,965
803
6,567
4,228
36,151
0
W
King Arthur
BigWig1978
King Arthur
12,061
1,320
0
2,345
15,975
15,236
90
3,690
12,285
1,026
65,265
L
Baron Samedi
DarrellCombos
Baron Samedi
10,615
691
312
4,839
15,455
6,870
0
4,089
11,366
43,145
0
W
Lancelot
14,833
4,887
0
589
13,115
6,720
336
2,690
10,425
0
65,854
W
Charybdis
JeffBalls
Charybdis
11,752
7,453
0
7,312
12,279
5,536
1,413
4,091
8,188
0
75,723
L
Medusa
11,498
4,964
0
6,731
14,297
5,637
413
972
13,325
0
69,021
L
Bellona
P3KMeH
Bellona
4,953
1,898
0
3,958
15,746
14,404
0
361
15,385
0
33,734
W
Bacchus
1,251
244
0
412
10,201
10,040
179
825
9,376
19,939
0
L
He Bo
Urmom003X
He Bo
5,729
685
0
3,038
11,759
3,197
0
1,540
10,219
29,313
0
L
595
225
0
60
9,800
6,078
0
304
9,496
9,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,318
Gold Earned
34,452
364
Minions Killed
256
0
Camps Cleared
0
1,534,464
Distance Traveled
1,355,171
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,512
501
59
4
0
273,832
0
W
King Arthur
8,622
575
94
6
0
317,685
0
L
Baron Samedi
7,286
486
59
4
0
284,765
0
W
Lancelot
9,582
639
79
5
0
391,886
0
W
Charybdis
10,066
671
101
7
0
261,405
1
L
Medusa
8,886
592
106
7
0
302,929
0
L
Bellona
6,390
426
48
3
0
300,869
0
W
Bacchus
7,536
502
31
2
0
289,656
3
L
He Bo
6,869
458
32
2
0
267,118
0
L
Ymir
5,021
335
11
1
0
199,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role