Player Matchup

Ne Zha
Ne Zha
Deathsquito
Ne Zha
Level 173
God Stats
7W - 5L
1,741 SR
Queue Stats
143W - 111L
1,647 Elo+
Party 1
Anhur
Anhur
KylianMcFrappe
Anhur
Level 167
God Stats
9W - 8L
1,261 SR
Queue Stats
117W - 90L
1,675 Elo+
Party 1
Odin
Odin
TankyRo
Odin
Level 197
God Stats
6W - 2L
1,849 SR
Queue Stats
183W - 153L
1,636 Elo+
Party 1
Sun Wukong
Sun Wukong
TimboSlíce
Sun Wukong
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
zmijazec
Nu Wa
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 83L
1,625 Elo+
Party 1
Team Averages
Level 148
1,570 SR
1,617 Elo+

VS

Team Averages
Level 124
1,549 SR
1,560 Elo+
Da Ji
Da Ji
AdamNoting
Da Ji
Level 142
God Stats
1W - 3L
1,559 SR
Queue Stats
129W - 105L
1,729 Elo+
Party 2
Artio
Artio
CallOFJames
Artio
Level 154
God Stats
4W - 4L
1,848 SR
Queue Stats
120W - 118L
1,494 Elo+
Solo
Olorun
Olorun
Gyusziii
Olorun
Level 137
God Stats
14W - 8L
1,781 SR
Queue Stats
148W - 120L
1,715 Elo+
Party 2
Anubis
Anubis
JambJK
Anubis
Level 125
God Stats
4W - 6L
1,328 SR
Queue Stats
52W - 51L
1,202 Elo+
Party 3
Achilles
Achilles
Kratoss1996
Achilles
Level 64
God Stats
8W - 4L
1,227 SR
Queue Stats
276W - 253L
1,660 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
19
9 / 1 / 7
11,469
637
17,050
16,150
11,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
11 / 5 / 2
11,833
657
16,665
17,836
7,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
TankyRo
Odin
15
3 / 5 / 11
9,077
504
12,101
15,937
12,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
TimboSlíce
Sun Wukong
16
3 / 4 / 1
10,145
564
17,202
20,354
17,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
zmijazec
Nu Wa
17
5 / 3 / 7
10,593
589
15,087
8,879
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
16
7 / 7 / 5
10,557
587
11,006
21,340
8,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 5 / 0
9,436
524
13,126
27,236
16,903
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Olorun
Gyusziii
Olorun
15
2 / 8 / 6
9,702
539
9,294
17,025
6,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
JambJK
Anubis
13
2 / 7 / 3
8,521
473
10,494
16,885
6,648
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Kratoss1996
Achilles
13
3 / 4 / 6
7,781
432
8,844
18,859
19,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
38
31
Kills
18
18
Deaths
31
28
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Da Ji
7
7
5
1.36
L
4
5
0
0.8
W
Ne Zha
9
1
7
12.5
L
Olorun
Gyusziii
Olorun
2
8
6
0.63
L
Anubis
JambJK
Anubis
2
7
3
0.5
L
Achilles
Kratoss1996
Achilles
3
4
6
1.5
W
11
5
2
2.4
W
Odin
TankyRo
Odin
3
5
11
1.7
W
Sun Wukong
TimboSlíce
Sun Wukong
3
4
1
0.88
W
Nu Wa
zmijazec
Nu Wa
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,105
Damage
52,764
79,156
Taken
101,345
52,539
Mitigated
58,239
21,049
Healing
31,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
11,006
3,922
0
6,641
21,340
8,567
0
2,539
18,801
0
73,729
L
13,126
3,424
110
11,736
27,236
16,903
159
1,066
26,170
80,922
0
W
Ne Zha
17,050
5,067
0
3,202
16,150
11,648
0
3,644
12,506
0
102,037
L
Olorun
Gyusziii
Olorun
9,294
5,566
239
4,628
17,025
6,390
1,229
1,405
15,620
65,488
0
L
Anubis
JambJK
Anubis
10,494
277
0
6,672
16,885
6,648
0
4,583
12,302
62,150
0
L
Achilles
Kratoss1996
Achilles
8,844
1,386
0
1,295
18,859
19,731
0
5,027
13,832
750
30,263
W
16,665
9,020
0
6,759
17,836
7,918
564
8,189
9,647
0
100,746
W
Odin
TankyRo
Odin
12,101
1,842
0
633
15,937
12,157
0
5,286
10,651
0
29,584
W
Sun Wukong
TimboSlíce
Sun Wukong
17,202
5,326
0
8,715
20,354
17,466
129
12,484
7,870
0
80,670
W
Nu Wa
zmijazec
Nu Wa
15,087
2,398
0
1,740
8,879
3,350
636
3,786
5,093
86,007
1,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,117
Gold Earned
45,997
578
Minions Killed
458
0
Camps Cleared
0
1,768,957
Distance Traveled
1,637,289
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,557
587
94
5
0
341,851
0
L
Artio
9,436
524
126
7
0
346,059
0
W
Ne Zha
11,469
637
123
7
0
391,227
0
L
Olorun
9,702
539
102
6
0
298,674
0
L
Anubis
8,521
473
112
6
0
296,312
0
L
Achilles
7,781
432
24
1
0
354,393
3
W
Anhur
11,833
657
142
8
0
312,820
0
W
Odin
9,077
504
32
2
0
394,178
0
W
Sun Wukong
10,145
564
130
7
0
326,379
0
W
Nu Wa
10,593
589
151
8
0
344,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role