Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Iangalv
Ymir
Level 145
God Stats
4W - 4L
1,755 SR
Queue Stats
123W - 137L
1,474 Elo+
Party 1
Sol
Sol
N7Fennreyck
Sol
Level 103
God Stats
4W - 7L
1,557 SR
Queue Stats
149W - 169L
1,407 Elo+
Party 1
Loki
Loki
dxmTheBeast
Loki
Level 126
God Stats
41W - 28L
1,654 SR
Queue Stats
118W - 109L
1,518 Elo+
Solo
Ullr
Ullr
kevs115
Ullr
Level 147
God Stats
7W - 12L
1,500 SR
Queue Stats
79W - 94L
1,445 Elo+
Party 1
Team Averages
Level 119
1,593 SR
1,469 Elo+

VS

Team Averages
Level 118
1,458 SR
1,492 Elo+
Persephone
Persephone
HoneyBunnie0
Persephone
Level 128
God Stats
43W - 43L
1,464 SR
Queue Stats
511W - 502L
1,521 Elo+
Solo
Hercules
Hercules
JetstreamGlaze01
Hercules
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 45L
1,490 Elo+
Solo
Zhong Kui
Zhong Kui
Peacezilla
Zhong Kui
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,370 Elo+
Party 2
Sun Wukong
Sun Wukong
The Nine
Sun Wukong
Level 153
God Stats
3W - 4L
1,324 SR
Queue Stats
33W - 43L
1,527 Elo+
Party 2
Fenrir
Fenrir
jrogers2691
Fenrir
Level 154
God Stats
2W - 4L
1,500 SR
Queue Stats
105W - 127L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
0 / 4 / 13
8,602
1,075
10,199
15,060
13,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
Iangalv
Ymir
15
4 / 4 / 12
10,328
1,291
13,498
18,734
20,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
5 / 1 / 10
10,054
1,257
18,054
10,047
4,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 1 / 9
9,024
1,128
9,167
8,392
3,542
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
kevs115
Ullr
15
6 / 2 / 6
10,093
1,262
11,599
11,340
5,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

300

VS

Team 2 Tickets

221

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
HoneyBunnie0
Persephone
15
2 / 1 / 9
9,373
1,172
16,972
12,782
5,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 5 / 12
8,453
1,057
7,254
13,535
10,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Zhong Kui
Peacezilla
Zhong Kui
14
2 / 4 / 10
8,998
1,125
10,937
14,736
11,513
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
The Nine
Sun Wukong
14
5 / 2 / 6
9,698
1,212
16,488
16,174
14,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
14
3 / 4 / 8
9,238
1,155
5,424
9,300
5,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
57
16
Kills
12
12
Deaths
16
50
Assists
45
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
4
13
1.63
L
Persephone
HoneyBunnie0
Persephone
2
1
9
6.5
W
Ymir
Iangalv
Ymir
4
4
12
2.5
L
0
5
12
1.2
W
5
1
10
10
L
Zhong Kui
Peacezilla
Zhong Kui
2
4
10
1.75
L
Sun Wukong
The Nine
Sun Wukong
5
2
6
4
W
1
1
9
5.5
L
Fenrir
3
4
8
1.75
W
Ullr
kevs115
Ullr
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,517
Damage
57,075
63,573
Taken
66,527
46,750
Mitigated
47,061
11,673
Healing
8,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,199
1,133
529
1,962
15,060
13,424
0
6,557
8,377
0
19,274
L
Persephone
HoneyBunnie0
Persephone
16,972
1,473
0
644
12,782
5,164
0
5,547
7,234
39,352
0
W
Ymir
Iangalv
Ymir
13,498
2,449
605
3,773
18,734
20,041
0
8,731
9,833
22,852
693
L
7,254
2,391
0
2,168
13,535
10,507
0
7,479
6,056
0
10,238
W
18,054
7,688
0
4,134
10,047
4,281
0
5,132
4,915
38,628
0
L
Zhong Kui
Peacezilla
Zhong Kui
10,937
1,686
0
1,489
14,736
11,513
0
7,216
7,520
18,493
0
L
Sun Wukong
The Nine
Sun Wukong
16,488
2,670
0
2,969
16,174
14,470
0
6,875
9,299
0
23,639
W
9,167
1,189
0
299
8,392
3,542
0
2,744
5,517
0
25,470
L
Fenrir
5,424
905
0
1,304
9,300
5,407
0
3,920
5,380
0
20,297
W
Ullr
kevs115
Ullr
11,599
3,930
0
371
11,340
5,462
0
4,745
6,550
0
29,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,101
Gold Earned
45,760
143
Minions Killed
128
8
Camps Cleared
4
833,661
Distance Traveled
724,386
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,602
1,075
14
2
0
146,676
0
L
Persephone
9,373
1,172
39
5
0
172,398
0
W
Ymir
10,328
1,291
21
3
0
154,921
0
L
Hercules
8,453
1,057
6
1
0
130,507
0
W
Sol
10,054
1,257
54
7
1
155,160
0
L
Zhong Kui
8,998
1,125
19
2
0
127,384
0
L
Sun Wukong
9,698
1,212
23
3
1
161,857
0
W
Loki
9,024
1,128
15
2
6
206,633
0
L
Fenrir
9,238
1,155
41
5
3
132,240
2
W
Ullr
10,093
1,262
39
5
1
170,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role