Player Matchup

Guan Yu
Guan Yu
BEEFERSON
Guan Yu
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 54L
1,437 Elo+
Party 1
Hercules
Hercules
CookielessMan
Hercules
Level 125
God Stats
5W - 3L
1,431 SR
Queue Stats
189W - 163L
1,570 Elo+
Party 1
Baba Yaga
Baba Yaga
GypsyWhiskey
Baba Yaga
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 60L
1,523 Elo+
Solo
Apollo
Apollo
Ishmarn
Apollo
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
296W - 263L
1,582 Elo+
Party 1
Vamana
Vamana
lyrste
Vamana
Level 65
God Stats
1W - 2L
1,285 SR
Queue Stats
177W - 143L
1,602 Elo+
Party 1
Team Averages
Level 98
1,443 SR
1,543 Elo+

VS

Team Averages
Level 93
1,448 SR
1,551 Elo+
Thanatos
Thanatos
DrewPerry
Thanatos
Level 50
God Stats
2W - 1L
1,595 SR
Queue Stats
133W - 130L
1,528 Elo+
Party 2
Sobek
Sobek
Grimlockette
Sobek
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 58L
1,602 Elo+
Party 2
Sylvanus
Sylvanus
LegendaryHuIk
Sylvanus
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 181L
1,587 Elo+
Party 2
Charybdis
Charybdis
Raianu
Charybdis
Level 144
God Stats
5W - 10L
1,144 SR
Queue Stats
737W - 739L
1,445 Elo+
Solo
Apollo
Apollo
WonkyNegus1
Apollo
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 52L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BEEFERSON
Guan Yu
14
3 / 2 / 14
8,014
801
6,132
9,993
11,306
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
CookielessMan
Hercules
17
12 / 0 / 8
9,480
948
15,542
11,679
12,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baba Yaga
GypsyWhiskey
Baba Yaga
15
5 / 1 / 17
8,624
862
13,357
9,272
4,409
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
Ishmarn
Apollo
14
2 / 4 / 14
8,009
801
9,268
8,940
3,848
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vamana
lyrste
Vamana
14
0 / 3 / 19
7,639
764
8,489
10,131
11,470
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DrewPerry
Thanatos
13
2 / 5 / 4
7,922
792
8,472
10,062
8,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

12
1 / 5 / 7
7,547
755
7,134
12,885
12,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
LegendaryHuIk
Sylvanus
14
2 / 5 / 6
7,719
772
11,157
16,057
19,711
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Raianu
Charybdis
14
4 / 4 / 2
8,412
841
9,326
10,338
4,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
14
0 / 3 / 4
7,520
752
5,790
10,261
4,738
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
32
22
Kills
9
10
Deaths
22
72
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BEEFERSON
Guan Yu
3
2
14
5
W
Hercules
CookielessMan
Hercules
12
0
8
16
L
Thanatos
DrewPerry
Thanatos
2
5
4
0.8
L
1
5
7
0.9
W
Baba Yaga
GypsyWhiskey
Baba Yaga
5
1
17
13.5
W
Apollo
Ishmarn
Apollo
2
4
14
2.25
L
Sylvanus
LegendaryHuIk
Sylvanus
2
5
6
1
L
Charybdis
Raianu
Charybdis
4
4
2
1.25
L
Apollo
0
3
4
0.67
W
Vamana
lyrste
Vamana
0
3
19
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,788
Damage
41,879
50,015
Taken
59,603
43,882
Mitigated
49,955
20,615
Healing
20,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BEEFERSON
Guan Yu
6,132
351
4,365
2,847
9,993
11,306
213
2,800
7,193
0
10,329
W
Hercules
CookielessMan
Hercules
15,542
2,133
1,030
6,256
11,679
12,849
278
5,033
6,646
9,470
18,181
L
Thanatos
DrewPerry
Thanatos
8,472
1,246
861
4,862
10,062
8,381
0
2,698
7,217
881
11,600
L
7,134
142
67
1,130
12,885
12,478
0
4,722
7,840
10,243
1,395
W
Baba Yaga
GypsyWhiskey
Baba Yaga
13,357
1,214
414
2,959
9,272
4,409
431
3,021
6,251
27,500
0
W
Apollo
Ishmarn
Apollo
9,268
5,669
442
1,432
8,940
3,848
689
4,526
4,414
0
18,043
L
Sylvanus
LegendaryHuIk
Sylvanus
11,157
565
3,883
5,595
16,057
19,711
0
5,171
10,516
13,866
442
L
Charybdis
Raianu
Charybdis
9,326
1,472
866
1,265
10,338
4,647
0
2,775
7,463
0
27,019
L
Apollo
5,790
2,620
0
2,021
10,261
4,738
0
3,207
7,010
0
18,725
W
Vamana
lyrste
Vamana
8,489
6,189
342
528
10,131
11,470
214
2,871
7,260
0
12,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,766
Gold Earned
39,120
118
Minions Killed
103
0
Camps Cleared
0
1,005,801
Distance Traveled
866,662
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,014
801
15
2
0
182,081
0
W
Hercules
9,480
948
27
3
0
234,002
0
L
Thanatos
7,922
792
11
1
0
188,210
0
L
Sobek
7,547
755
9
1
0
181,687
0
W
Baba Yaga
8,624
862
30
3
0
215,379
0
W
Apollo
8,009
801
37
4
0
179,915
0
L
Sylvanus
7,719
772
6
1
0
167,012
0
L
Charybdis
8,412
841
44
4
0
166,569
0
L
Apollo
7,520
752
33
3
0
163,184
0
W
Vamana
7,639
764
9
1
0
194,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role