Player Matchup

Olorun
Olorun
AngerMeat
Olorun
Level 55
God Stats
7W - 5L
1,608 SR
Queue Stats
70W - 64L
1,354 Elo+
Party 1
Mercury
Mercury
PrimalAspectII
Mercury
Level 127
God Stats
10W - 7L
1,532 SR
Queue Stats
202W - 166L
1,525 Elo+
Party 1
Sun Wukong
Sun Wukong
S1ickBot
Sun Wukong
Level 141
God Stats
4W - 1L
1,611 SR
Queue Stats
29W - 19L
1,583 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheGoor
Ah Muzen Cab
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,538 Elo+
Solo
Terra
Terra
icecreammman
Terra
Level 122
God Stats
5W - 4L
1,766 SR
Queue Stats
254W - 236L
1,449 Elo+
Solo
Team Averages
Level 114
1,603 SR
1,490 Elo+

VS

Team Averages
Level 103
1,531 SR
1,451 Elo+
Shiva
Shiva
BigKaerch
Shiva
Level 137
God Stats
0W - 1L
1,856 SR
Queue Stats
44W - 56L
1,469 Elo+
Solo
Izanami
Izanami
Dbras831
Izanami
Level 89
God Stats
1W - 5L
1,306 SR
Queue Stats
8W - 9L
1,312 Elo+
Party 2
Ares
Ares
Renegade3131
Ares
Level 68
God Stats
19W - 10L
1,493 SR
Queue Stats
48W - 35L
1,312 Elo+
Party 2
Set
Set
dogeJDSC
Set
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 19L
1,661 Elo+
Solo
Ah Puch
Ah Puch
xXOoMLoP
Ah Puch
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AngerMeat
Olorun
14
3 / 1 / 2
8,730
546
8,455
7,523
3,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
8 / 2 / 5
9,386
587
11,681
11,031
4,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
S1ickBot
Sun Wukong
16
2 / 1 / 5
9,910
619
10,856
16,252
14,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
TheGoor
Ah Muzen Cab
15
4 / 1 / 3
9,126
570
14,599
14,127
7,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 0 / 6
7,768
486
3,996
15,977
13,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
BigKaerch
Shiva
13
0 / 2 / 1
7,990
499
10,256
14,912
16,403
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Dbras831
Izanami
13
0 / 4 / 0
7,931
496
4,179
9,460
4,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 3 / 3
7,308
457
8,196
17,389
18,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
5 / 6 / 0
8,871
554
13,197
18,908
9,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
xXOoMLoP
Ah Puch
11
0 / 2 / 1
6,278
392
6,896
7,874
3,180
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
17
Kills
5
5
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Olorun
AngerMeat
Olorun
3
1
2
4
L
Shiva
BigKaerch
Shiva
0
2
1
0.25
L
Izanami
Dbras831
Izanami
0
4
0
0
W
8
2
5
5.25
L
0
3
3
0.5
W
Sun Wukong
S1ickBot
Sun Wukong
2
1
5
4.5
W
Ah Muzen Cab
TheGoor
Ah Muzen Cab
4
1
3
5.5
L
5
6
0
0.83
W
0
0
6
3
L
Ah Puch
xXOoMLoP
Ah Puch
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,587
Damage
42,724
64,910
Taken
68,543
42,787
Mitigated
52,297
26,560
Healing
15,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
AngerMeat
Olorun
8,455
4,538
824
3,360
7,523
3,535
1,057
2,733
4,774
66,534
0
L
Shiva
BigKaerch
Shiva
10,256
2,645
188
5,880
14,912
16,403
0
1,060
13,852
2,955
65,802
L
Izanami
Dbras831
Izanami
4,179
2,529
0
2,382
9,460
4,041
1,213
4,517
4,943
0
66,811
W
11,681
6,923
0
1,016
11,031
4,438
110
702
10,329
0
72,426
L
8,196
1,028
0
4,147
17,389
18,766
0
4,271
13,118
26,366
0
W
Sun Wukong
S1ickBot
Sun Wukong
10,856
2,824
0
7,955
16,252
14,247
0
1,007
15,227
1,063
89,636
W
Ah Muzen Cab
TheGoor
Ah Muzen Cab
14,599
7,242
0
4,700
14,127
7,114
401
5,775
8,351
0
91,926
L
13,197
6,425
0
2,004
18,908
9,907
0
1,776
17,132
0
76,282
W
3,996
918
3,723
4,982
15,977
13,453
0
6,416
9,530
16,138
0
L
Ah Puch
xXOoMLoP
Ah Puch
6,896
155
0
693
7,874
3,180
0
1,437
6,437
35,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,920
Gold Earned
38,378
526
Minions Killed
470
0
Camps Cleared
0
1,626,939
Distance Traveled
1,484,861
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,730
546
105
7
0
291,306
5
L
Shiva
7,990
499
117
7
0
301,387
0
L
Izanami
7,931
496
143
9
0
283,399
0
W
Mercury
9,386
587
100
6
0
413,714
0
L
Ares
7,308
457
25
2
0
294,785
0
W
Sun Wukong
9,910
619
160
10
0
269,845
2
W
Ah Muzen Cab
9,126
570
146
9
0
306,368
0
L
Set
8,871
554
113
7
0
330,904
0
W
Terra
7,768
486
15
1
0
345,706
4
L
Ah Puch
6,278
392
72
5
0
274,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role