Player Matchup

Bacchus
Bacchus
DriftOrbit
Bacchus
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ra
Ra
Fury2112
Ra
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 28L
1,643 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NobodysDignity
Ah Muzen Cab
Level 87
God Stats
2W - 0L
1,739 SR
Queue Stats
15W - 12L
1,500 Elo+
Party 1
Team Averages
Level 80
1,580 SR
1,548 Elo+

VS

Team Averages
Level 29
1,711 SR
1,612 Elo+
Merlin
Merlin
Everad
Merlin
Level 41
God Stats
2W - 1L
1,796 SR
Queue Stats
26W - 12L
1,605 Elo+
Party 2
Guan Yu
Guan Yu
SsbTripp
Guan Yu
Level 16
God Stats
6W - 3L
1,658 SR
Queue Stats
23W - 10L
1,605 Elo+
Party 2
Danzaburou
Danzaburou
Zasadel
Danzaburou
Level 29
God Stats
2W - 2L
1,679 SR
Queue Stats
22W - 9L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DriftOrbit
Bacchus
14
1 / 0 / 10
8,908
685
4,709
10,843
15,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 0 / 7
10,370
798
12,570
8,050
4,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
NobodysDignity
Ah Muzen Cab
16
6 / 1 / 3
9,952
766
13,389
12,609
5,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Everad
Merlin
14
0 / 2 / 1
8,383
645
10,037
8,426
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
SsbTripp
Guan Yu
12
1 / 4 / 0
8,938
688
5,774
14,679
16,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
Zasadel
Danzaburou
12
0 / 5 / 1
7,721
594
5,669
10,683
3,892
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
11
Kills
1
1
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DriftOrbit
Bacchus
1
0
10
6
L
Merlin
Everad
Merlin
0
2
1
0.25
W
4
0
7
7.5
W
Ah Muzen Cab
NobodysDignity
Ah Muzen Cab
6
1
3
7.5
L
Guan Yu
SsbTripp
Guan Yu
1
4
0
0.25
L
Danzaburou
Zasadel
Danzaburou
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,668
Damage
21,480
31,502
Taken
33,788
24,892
Mitigated
23,259
16,305
Healing
4,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DriftOrbit
Bacchus
4,709
553
310
2,745
10,843
15,412
321
4,361
6,482
7,091
0
L
Merlin
Everad
Merlin
10,037
210
178
626
8,426
3,360
48
3,910
4,388
55,634
0
W
12,570
1,536
5,016
3,915
8,050
4,169
748
2,913
5,137
57,538
2,868
W
Ah Muzen Cab
NobodysDignity
Ah Muzen Cab
13,389
5,350
0
4,319
12,609
5,311
2,009
2,811
9,278
0
70,557
L
Guan Yu
SsbTripp
Guan Yu
5,774
765
702
2,250
14,679
16,007
0
6,075
8,310
0
18,116
L
Danzaburou
Zasadel
Danzaburou
5,669
2,369
0
822
10,683
3,892
0
5,769
4,781
0
16,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,230
Gold Earned
25,042
203
Minions Killed
176
0
Camps Cleared
0
729,762
Distance Traveled
675,121
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,908
685
9
1
0
215,333
0
L
Merlin
8,383
645
114
9
0
228,222
0
W
Ra
10,370
798
92
7
0
282,641
0
W
Ah Muzen Cab
9,952
766
102
8
0
231,788
1
L
Guan Yu
8,938
688
23
2
0
232,412
0
L
Danzaburou
7,721
594
39
3
0
214,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role