Player Matchup

Rama
Rama
BustyBoi
Rama
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,444 Elo+
Party 2
Sol
Sol
Eli2PD
Sol
Level 29
God Stats
3W - 6L
1,659 SR
Queue Stats
56W - 63L
1,562 Elo+
Party 2
Hercules
Hercules
G X B O N
Hercules
Level 107
God Stats
1W - 2L
1,632 SR
Queue Stats
95W - 75L
1,604 Elo+
Party 2
Team Averages
Level 60
1,597 SR
1,536 Elo+

VS

Team Averages
Level 123
1,606 SR
1,613 Elo+
Danzaburou
Danzaburou
Embryosis
Danzaburou
Level 64
God Stats
1W - 0L
1,818 SR
Queue Stats
35W - 38L
1,464 Elo+
Party 1
Chang'e
Chang'e
OsitoTakitos
Chang'e
Level 159
God Stats
2W - 4L
1,500 SR
Queue Stats
157W - 138L
1,634 Elo+
Party 1
Osiris
Osiris
cAc Marley
Osiris
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 58L
1,740 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
0 / 5 / 2
8,090
622
6,646
10,966
4,783
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Sol
Eli2PD
Sol
14
2 / 4 / 1
8,602
662
9,868
10,736
5,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
G X B O N
Hercules
13
1 / 3 / 2
8,384
645
5,294
15,911
18,434
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Embryosis
Danzaburou
14
3 / 3 / 9
9,748
750
8,915
12,988
7,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
OsitoTakitos
Chang'e
16
6 / 0 / 5
10,253
789
15,788
11,860
7,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
cAc Marley
Osiris
14
3 / 0 / 9
9,468
728
7,603
12,809
18,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
12
12
Deaths
3
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Rama
0
5
2
0.2
L
Sol
Eli2PD
Sol
2
4
1
0.63
W
Danzaburou
Embryosis
Danzaburou
3
3
9
2.5
L
Hercules
G X B O N
Hercules
1
3
2
0.67
W
Chang'e
OsitoTakitos
Chang'e
6
0
5
8.5
W
Osiris
cAc Marley
Osiris
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,808
Damage
32,306
37,613
Taken
37,657
28,275
Mitigated
32,985
9,995
Healing
13,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
6,646
5,998
0
2,400
10,966
4,783
0
5,621
5,099
0
32,784
L
Sol
Eli2PD
Sol
9,868
3,223
0
2,706
10,736
5,058
0
4,958
5,684
39,953
2,430
W
Danzaburou
Embryosis
Danzaburou
8,915
3,896
0
3,714
12,988
7,155
2,403
3,255
9,733
0
37,652
L
Hercules
G X B O N
Hercules
5,294
2,227
0
4,889
15,911
18,434
0
5,708
9,726
0
23,145
W
Chang'e
OsitoTakitos
Chang'e
15,788
836
2,534
6,219
11,860
7,480
647
3,137
8,723
46,169
0
W
Osiris
cAc Marley
Osiris
7,603
2,043
0
1,300
12,809
18,350
60
3,154
9,655
554
35,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,076
Gold Earned
29,469
151
Minions Killed
161
0
Camps Cleared
0
641,840
Distance Traveled
789,554
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,090
622
49
4
0
204,643
0
L
Sol
8,602
662
69
5
0
197,194
0
W
Danzaburou
9,748
750
55
4
0
226,624
0
L
Hercules
8,384
645
33
3
0
240,003
0
W
Chang'e
10,253
789
60
5
0
289,445
0
W
Osiris
9,468
728
46
4
0
273,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role