Player Matchup

Rama
Rama
Gold IV
Crnnxx
Rama
Gold IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 49L
1,442 MMR
Solo
Ymir
Ymir
Gold V
DrowsyPants
Ymir
Gold V
Level 173
God Stats
6W - 7L
1,566 SR
Queue Stats
65W - 61L
1,384 MMR
Solo
Ne Zha
Ne Zha
Gold IV
GinaxXx
Ne Zha
Gold IV
Level 156
God Stats
11W - 8L
1,500 SR
Queue Stats
408W - 408L
1,420 MMR
Solo
He Bo
He Bo
Gold IV
Labiche92I
He Bo
Gold IV
Level 147
God Stats
0W - 6L
1,304 SR
Queue Stats
114W - 110L
1,442 MMR
Solo
Mulan
Mulan
Gold II
UndeadForever
Mulan
Gold II
Level 149
God Stats
5W - 4L
1,465 SR
Queue Stats
132W - 123L
1,422 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 156
1,467 SR
1,422 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,574 SR
1,391 MMR
Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Gold V
BRAV3NxTV
Artio
Gold V
Level 138
God Stats
4W - 7L
1,239 SR
Queue Stats
238W - 247L
1,247 MMR
Party 1
Xbalanque
Xbalanque
Gold V
Fayber g0
Xbalanque
Gold V
Level 148
God Stats
11W - 4L
1,833 SR
Queue Stats
86W - 86L
1,391 MMR
Solo
Kukulkan
Kukulkan
Bronze III
HotChilieMachine
Kukulkan
Bronze III
Level 109
God Stats
2W - 0L
1,729 SR
Queue Stats
46W - 56L
1,442 MMR
Solo
Hel
Hel
Gold IV
LarZ0G
Hel
Gold IV
Level 101
God Stats
11W - 11L
1,571 SR
Queue Stats
275W - 279L
1,372 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Crnnxx
Rama
10
0 / 3 / 0
5,739
478
4,035
10,299
3,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 1
6,052
504
3,294
11,489
10,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
GinaxXx
Ne Zha
11
3 / 3 / 1
6,630
553
4,511
11,882
4,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
11
0 / 3 / 2
5,917
493
4,024
7,394
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 2
6,845
570
6,819
9,817
7,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Ao KuangThanatosYu HuangFreya

VS

Bans
AgniSolMercuryThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
9 / 0 / 3
8,369
697
13,545
9,839
4,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Artio
BRAV3NxTV
Artio
10
0 / 0 / 5
6,627
552
2,835
9,295
6,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
Fayber g0
Xbalanque
13
3 / 0 / 1
7,720
643
9,376
8,257
2,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 2
6,919
577
4,380
6,546
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hel
LarZ0G
Hel
12
2 / 4 / 0
7,347
612
4,140
8,886
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
6
Kills
14
14
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
0
3
10.5
W
Artio
BRAV3NxTV
Artio
0
0
5
2.5
L
Rama
Crnnxx
Rama
0
3
0
0
L
1
3
1
0.5
W
Xbalanque
Fayber g0
Xbalanque
3
0
1
3.5
L
Ne Zha
GinaxXx
Ne Zha
3
3
1
1.17
W
0
2
2
0.5
L
He Bo
0
3
2
0.33
W
Hel
LarZ0G
Hel
2
4
0
0.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,683
Damage
34,276
50,881
Taken
42,823
27,465
Mitigated
18,403
13,013
Healing
19,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,545
5,033
0
4,254
9,839
4,117
0
1,521
8,238
0
57,356
W
Artio
BRAV3NxTV
Artio
2,835
441
3,320
4,326
9,295
6,016
0
2,135
7,160
8,283
0
L
Rama
Crnnxx
Rama
4,035
3,507
0
3,570
10,299
3,732
0
535
9,764
0
42,428
L
3,294
1,285
0
2,394
11,489
10,202
0
3,124
8,365
21,514
0
W
Xbalanque
Fayber g0
Xbalanque
9,376
5,322
0
2,920
8,257
2,941
229
804
7,453
0
67,000
L
Ne Zha
GinaxXx
Ne Zha
4,511
1,319
0
1,289
11,882
4,018
0
1,522
10,360
0
39,010
W
4,380
430
0
1,434
6,546
2,425
181
2,858
3,688
58,144
0
L
He Bo
4,024
56
0
1,500
7,394
2,035
0
2,034
5,360
45,968
0
W
Hel
LarZ0G
Hel
4,140
322
211
3,382
8,886
2,904
174
0
8,414
53,169
0
L
6,819
1,402
0
4,260
9,817
7,478
0
4,033
5,677
0
49,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,183
Gold Earned
36,982
335
Minions Killed
409
0
Camps Cleared
0
1,182,489
Distance Traveled
1,287,091
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,369
697
80
7
0
314,905
0
W
Artio
6,627
552
4
0
0
243,950
1
L
Rama
5,739
478
80
7
0
216,402
4
L
Ymir
6,052
504
29
2
0
242,896
1
W
Xbalanque
7,720
643
119
10
0
232,911
5
L
Ne Zha
6,630
553
72
6
0
288,243
4
W
Kukulkan
6,919
577
112
9
0
256,631
0
L
He Bo
5,917
493
82
7
0
225,095
1
W
Hel
7,347
612
94
8
0
238,694
2
L
Mulan
6,845
570
72
6
0
209,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role