Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Guillaume-64600
Neith
Level 46
God Stats
7W - 11L
1,475 SR
Queue Stats
182W - 220L
1,523 Elo+
Party 2
Maui
Maui
MadMaze
Maui
Level 145
God Stats
9W - 8L
1,482 SR
Queue Stats
242W - 312L
1,529 Elo+
Party 2
Hun Batz
Hun Batz
just xandi
Hun Batz
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 12L
1,484 Elo+
Solo
Hel
Hel
totof8484
Hel
Level 180
God Stats
3W - 1L
1,500 SR
Queue Stats
209W - 261L
1,577 Elo+
Party 2
Team Averages
Level 116
1,491 SR
1,523 Elo+

VS

Team Averages
Level 143
1,439 SR
1,507 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
DoubleDash927
Kumbhakarna
Level 193
God Stats
5W - 6L
1,394 SR
Queue Stats
591W - 592L
1,446 Elo+
Solo
He Bo
He Bo
Miguelamiguelona
He Bo
Level 128
God Stats
0W - 2L
1,180 SR
Queue Stats
150W - 141L
1,506 Elo+
Party 1
Chiron
Chiron
Munta_Hunta69
Chiron
Level 127
God Stats
6W - 7L
1,622 SR
Queue Stats
514W - 492L
1,498 Elo+
Solo
Nu Wa
Nu Wa
soyyoelktevamata
Nu Wa
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 42L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
3 / 0 / 2
6,880
625
3,898
9,384
4,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 0
5,245
477
2,506
4,625
2,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Maui
MadMaze
Maui
8
0 / 0 / 2
5,420
493
2,282
6,001
4,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
just xandi
Hun Batz
11
1 / 0 / 0
5,665
515
2,667
6,426
4,374
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 3
6,300
573
7,923
5,979
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
0 / 1 / 0
5,706
519
4,235
7,620
4,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate

Breastplate

+20
Physical Protection

Kumbhakarna
DoubleDash927
Kumbhakarna
9
0 / 1 / 1
5,532
503
1,851
7,264
4,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 1 / 0
5,603
509
2,617
5,402
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 0 / 0
5,834
530
4,285
6,427
2,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 3 / 0
4,970
452
3,502
6,762
1,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
1
1
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
0
2
4
L
Xing Tian
 
Xing Tian
0
1
0
0
L
Kumbhakarna
DoubleDash927
Kumbhakarna
0
1
1
0.5
W
0
1
0
0
W
Maui
MadMaze
Maui
0
0
2
1
L
0
1
0
0
L
1
0
0
1
W
Hun Batz
just xandi
Hun Batz
1
0
0
1
L
0
3
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,276
Damage
16,490
32,415
Taken
33,475
17,239
Mitigated
14,959
14,826
Healing
12,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,898
2,781
0
3,397
9,384
4,069
5
1,270
8,022
0
56,328
L
Xing Tian
 
Xing Tian
4,235
876
0
2,304
7,620
4,721
0
839
6,726
36,110
0
L
Kumbhakarna
DoubleDash927
Kumbhakarna
1,851
206
231
1,597
7,264
4,348
0
1,773
5,286
22,402
0
W
2,506
1,141
0
2,390
4,625
2,028
0
795
3,830
0
34,107
W
Maui
MadMaze
Maui
2,282
819
0
2,172
6,001
4,406
0
2,415
3,580
15,251
0
L
2,617
106
0
3,070
5,402
1,715
0
2,502
2,900
37,807
0
L
4,285
1,570
343
3,421
6,427
2,182
0
1,140
5,287
0
45,735
W
Hun Batz
just xandi
Hun Batz
2,667
282
0
2,051
6,426
4,374
0
3,042
2,595
0
30,974
L
3,502
683
0
1,757
6,762
1,993
0
3,951
2,571
33,900
0
W
7,923
99
1,068
3,748
5,979
2,362
0
3,749
2,183
53,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,510
Gold Earned
27,645
332
Minions Killed
284
0
Camps Cleared
0
1,159,189
Distance Traveled
1,064,360
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,880
625
112
10
0
272,267
4
L
Xing Tian
5,706
519
49
4
0
197,557
0
L
Kumbhakarna
5,532
503
19
2
0
226,204
0
W
Neith
5,245
477
58
5
0
202,393
0
W
Maui
5,420
493
24
2
0
249,372
3
L
He Bo
5,603
509
74
7
0
245,827
0
L
Chiron
5,834
530
87
8
0
192,222
0
W
Hun Batz
5,665
515
50
5
0
227,092
0
L
Nu Wa
4,970
452
55
5
0
202,550
4
W
Hel
6,300
573
88
8
0
208,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role