Player Matchup

Ymir
Ymir
ElNinio_95
Ymir
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
178W - 159L
1,503 Elo+
Party 2
Surtr
Surtr
Master_Baffo
Surtr
Level 125
God Stats
4W - 7L
1,669 SR
Queue Stats
5W - 13L
1,344 Elo+
Party 3
Ares
Ares
NotoriousDrxm
Ares
Level 103
God Stats
6W - 4L
1,480 SR
Queue Stats
136W - 119L
1,519 Elo+
Party 2
Neith
Neith
Phoe-nix97
Neith
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 134L
1,519 Elo+
Party 2
Anubis
Anubis
Xy-Joker97-Yx
Anubis
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 133L
1,344 Elo+
Party 3
Team Averages
Level 103
1,530 SR
1,446 Elo+

VS

Team Averages
Level 127
1,548 SR
1,488 Elo+
Agni
Agni
Babins95
Agni
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 81L
1,458 Elo+
Party 1
Ra
Ra
JaSoN_DaE_TeAm
Ra
Level 124
God Stats
8W - 6L
1,785 SR
Queue Stats
202W - 208L
1,449 Elo+
Party 1
Hun Batz
Hun Batz
Rasta_Jonny
Hun Batz
Level 159
God Stats
6W - 4L
1,560 SR
Queue Stats
405W - 382L
1,534 Elo+
Solo
Chiron
Chiron
deyvi383
Chiron
Level 119
God Stats
2W - 0L
1,770 SR
Queue Stats
7W - 9L
1,531 Elo+
Solo
Cu Chulainn
Cu Chulainn
just xandi
Cu Chulainn
Level 107
God Stats
1W - 3L
1,125 SR
Queue Stats
16W - 12L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,924
495
4,767
10,552
6,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 3 / 3
7,809
558
8,840
16,030
18,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 0
6,309
451
4,384
12,126
11,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
11
1 / 3 / 0
5,929
424
3,466
8,321
3,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 0
6,676
477
6,068
11,062
4,988
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
1 / 2 / 5
7,724
552
6,936
6,498
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
4 / 0 / 2
7,145
510
6,738
9,160
4,375
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hun Batz
Rasta_Jonny
Hun Batz
16
3 / 0 / 5
8,969
641
7,813
9,189
3,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
deyvi383
Chiron
14
4 / 0 / 3
8,315
594
8,557
9,083
3,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
just xandi
Cu Chulainn
12
1 / 4 / 1
7,244
517
9,744
12,826
12,606
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
6
Kills
13
13
Deaths
6
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Agni
1
2
5
1.75
L
2
1
0
2
W
4
0
2
5
L
2
3
3
1.17
L
0
4
0
0
L
Neith
1
3
0
0.33
W
Hun Batz
Rasta_Jonny
Hun Batz
3
0
5
5.5
L
1
2
0
0.5
W
Chiron
deyvi383
Chiron
4
0
3
5.5
W
Cu Chulainn
just xandi
Cu Chulainn
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,525
Damage
39,788
58,091
Taken
46,756
43,884
Mitigated
26,443
14,074
Healing
13,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
6,936
145
0
500
6,498
2,126
461
3,668
2,830
53,578
565
L
4,767
1,744
0
1,592
10,552
6,154
0
2,498
8,054
47,368
0
W
6,738
917
1,062
6,117
9,160
4,375
317
3,880
5,280
41,352
0
L
8,840
3,030
0
2,690
16,030
18,011
0
2,113
13,917
3,030
61,761
L
4,384
198
0
2,802
12,126
11,243
0
2,568
9,558
27,864
0
L
Neith
3,466
1,116
0
2,134
8,321
3,488
0
933
7,388
0
38,675
W
Hun Batz
Rasta_Jonny
Hun Batz
7,813
1,830
0
448
9,189
3,655
0
2,645
6,544
0
85,581
L
6,068
164
0
4,856
11,062
4,988
0
6,128
4,934
54,507
0
W
Chiron
deyvi383
Chiron
8,557
2,642
570
2,828
9,083
3,681
474
3,350
5,733
0
60,638
W
Cu Chulainn
just xandi
Cu Chulainn
9,744
1,508
0
1,679
12,826
12,606
0
3,410
9,416
1,305
49,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,647
Gold Earned
39,397
381
Minions Killed
467
0
Camps Cleared
0
1,308,499
Distance Traveled
1,431,973
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,724
552
93
7
0
285,830
1
L
Ymir
6,924
495
82
6
0
318,482
0
W
Ra
7,145
510
60
4
0
268,793
7
L
Surtr
7,809
558
109
8
0
237,414
0
L
Ares
6,309
451
23
2
0
278,746
1
L
Neith
5,929
424
68
5
0
222,220
0
W
Hun Batz
8,969
641
121
9
0
334,835
0
L
Anubis
6,676
477
99
7
0
251,637
0
W
Chiron
8,315
594
96
7
0
273,841
0
W
Cu Chulainn
7,244
517
97
7
0
268,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role