Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
CyborgSerpent
Chiron
Level 148
God Stats
4W - 1L
1,500 SR
Queue Stats
91W - 90L
1,326 Elo+
Party 2
Cthulhu
Cthulhu
EVIL RAT 86
Cthulhu
Level 205
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 91L
1,587 Elo+
Solo
Ullr
Ullr
PegarAki
Ullr
Level 181
God Stats
0W - 2L
1,305 SR
Queue Stats
103W - 136L
1,570 Elo+
Solo
Tiamat
Tiamat
Ultrawave
Tiamat
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,326 Elo+
Party 2
Team Averages
Level 157
1,461 SR
1,462 Elo+

VS

Team Averages
Level 152
1,431 SR
1,533 Elo+
Da Ji
Da Ji
 
Da Ji
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ElderPulsar
Fenrir
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 46L
1,576 Elo+
Party 1
Hachiman
Hachiman
Forastero7
Hachiman
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
419W - 427L
1,559 Elo+
Solo
Kukulkan
Kukulkan
Lilia
Kukulkan
Level 143
God Stats
4W - 6L
1,156 SR
Queue Stats
278W - 255L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
1 / 1 / 2
5,790
965
4,478
6,278
5,774
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 1 / 1
5,823
971
5,319
3,179
1,241
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
EVIL RAT 86
Cthulhu
10
0 / 1 / 2
5,606
934
6,166
5,797
5,960
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
1
0 / 0 / 0
1,448
241
0
0
0
Tiamat
Ultrawave
Tiamat
10
0 / 2 / 1
5,169
862
3,862
4,861
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
2 / 0 / 2
6,075
1,013
2,929
4,669
2,914
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bellona
 
Bellona
10
1 / 1 / 3
5,556
926
5,423
5,654
5,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
9
0 / 1 / 5
5,614
936
1,783
7,452
3,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hachiman
Forastero7
Hachiman
11
1 / 1 / 4
5,775
963
3,703
3,999
1,841
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Lilia
Kukulkan
11
1 / 1 / 1
5,988
998
4,618
3,753
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
4
Kills
5
5
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
1
2
2
W
Da Ji
 
Da Ji
2
0
2
3
W
Bellona
 
Bellona
1
1
3
2.5
L
3
1
1
3.5
L
Cthulhu
EVIL RAT 86
Cthulhu
0
1
2
1
W
Fenrir
0
1
5
2.5
W
Hachiman
Forastero7
Hachiman
1
1
4
3
W
Kukulkan
Lilia
Kukulkan
1
1
1
1.5
L
Ullr
0
0
0
0
L
Tiamat
Ultrawave
Tiamat
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,825
Damage
18,456
20,115
Taken
25,527
15,987
Mitigated
15,424
6,448
Healing
10,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
4,478
31
318
1,290
6,278
5,774
0
3,655
2,412
10,777
0
W
Da Ji
 
Da Ji
2,929
224
510
2,082
4,669
2,914
0
3,065
1,604
0
4,451
W
Bellona
 
Bellona
5,423
600
897
1,235
5,654
5,292
0
3,977
1,677
4,046
6,873
L
5,319
1,752
360
484
3,179
1,241
0
272
2,780
0
9,811
L
Cthulhu
EVIL RAT 86
Cthulhu
6,166
269
1,190
1,281
5,797
5,960
0
1,173
4,260
12,148
0
W
Fenrir
1,783
367
1,008
2,925
7,452
3,790
0
3,200
4,252
0
3,209
W
Hachiman
Forastero7
Hachiman
3,703
2,138
164
817
3,999
1,841
216
2,145
1,854
0
9,437
W
Kukulkan
Lilia
Kukulkan
4,618
433
810
549
3,753
1,587
23
2,119
1,634
15,453
0
L
Ullr
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
Ultrawave
Tiamat
3,862
387
550
975
4,861
3,012
0
1,849
2,856
7,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,836
Gold Earned
29,008
47
Minions Killed
65
0
Camps Cleared
0
444,060
Distance Traveled
560,336
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,790
965
14
2
0
120,008
0
W
Da Ji
6,075
1,013
6
1
0
119,074
0
W
Bellona
5,556
926
7
1
0
121,736
0
L
Chiron
5,823
971
15
3
0
98,688
0
L
Cthulhu
5,606
934
11
2
0
113,957
0
W
Fenrir
5,614
936
3
1
0
104,024
0
W
Hachiman
5,775
963
11
2
0
107,020
0
W
Kukulkan
5,988
998
38
6
0
108,482
0
L
Ullr
1,448
241
0
0
0
0
0
L
Tiamat
5,169
862
7
1
0
111,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role