Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BDrysdale
Sobek
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 115L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
LN Vxbes
Danzaburou
Level 158
God Stats
4W - 4L
1,500 SR
Queue Stats
113W - 142L
1,623 Elo+
Solo
Chiron
Chiron
XTF Shadows
Chiron
Level 127
God Stats
1W - 0L
1,172 SR
Queue Stats
43W - 26L
1,739 Elo+
Party 1
Baron Samedi
Baron Samedi
zerocriss
Baron Samedi
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
383W - 397L
1,417 Elo+
Solo
Team Averages
Level 132
1,434 SR
1,556 Elo+

VS

Team Averages
Level 106
1,660 SR
1,505 Elo+
Arachne
Arachne
FLduh
Arachne
Level 79
God Stats
4W - 4L
1,606 SR
Queue Stats
694W - 705L
1,527 Elo+
Solo
Vamana
Vamana
JMiah20
Vamana
Level 158
God Stats
4W - 5L
1,850 SR
Queue Stats
218W - 208L
1,597 Elo+
Solo
Olorun
Olorun
Serbyo
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,344 Elo+
Solo
Charybdis
Charybdis
TiffanyErika
Charybdis
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 159L
1,559 Elo+
Solo
Erlang Shen
Erlang Shen
jamba xurupita
Erlang Shen
Level 147
God Stats
25W - 17L
1,843 SR
Queue Stats
717W - 756L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
5 / 1 / 18
9,730
811
9,742
11,232
15,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
BDrysdale
Sobek
17
7 / 2 / 19
10,254
855
12,871
18,173
30,895
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
LN Vxbes
Danzaburou
18
9 / 2 / 18
11,240
937
16,232
12,010
6,231
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
15
4 / 3 / 16
9,552
796
15,684
12,350
6,044
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
zerocriss
Baron Samedi
17
6 / 3 / 18
10,398
867
14,138
13,228
7,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FLduh
Arachne
16
2 / 6 / 6
8,907
742
6,964
15,848
19,975
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
JMiah20
Vamana
16
2 / 7 / 5
9,120
760
12,512
20,371
26,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Serbyo
Olorun
3
0 / 0 / 1
3,413
284
0
914
214
Charybdis
TiffanyErika
Charybdis
15
4 / 10 / 1
8,996
750
11,414
17,846
8,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
jamba xurupita
Erlang Shen
16
1 / 8 / 5
8,789
732
9,283
20,214
21,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
27
31
Kills
9
11
Deaths
31
89
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
18
14
W
Sobek
BDrysdale
Sobek
7
2
19
8.25
L
Arachne
FLduh
Arachne
2
6
6
0.83
L
Vamana
JMiah20
Vamana
2
7
5
0.64
W
Danzaburou
LN Vxbes
Danzaburou
9
2
18
9
L
Olorun
Serbyo
Olorun
0
0
1
0.5
L
Charybdis
TiffanyErika
Charybdis
4
10
1
0.45
W
Chiron
4
3
16
4
L
Erlang Shen
jamba xurupita
Erlang Shen
1
8
5
0.44
W
Baron Samedi
zerocriss
Baron Samedi
6
3
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,667
Damage
40,173
66,993
Taken
75,193
66,388
Mitigated
76,995
37,373
Healing
10,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,742
562
2,417
3,507
11,232
15,528
1,045
0
11,232
25,031
184
W
Sobek
BDrysdale
Sobek
12,871
543
1,201
4,874
18,173
30,895
504
0
17,189
29,173
952
L
Arachne
FLduh
Arachne
6,964
5,027
121
1,128
15,848
19,975
360
7,062
8,601
0
11,789
L
Vamana
JMiah20
Vamana
12,512
6,355
473
2,674
20,371
26,486
333
8,495
11,632
162
26,514
W
Danzaburou
LN Vxbes
Danzaburou
16,232
7,303
1,246
3,794
12,010
6,231
2,621
48
11,962
0
25,977
L
Olorun
Serbyo
Olorun
0
0
0
0
914
214
0
599
315
0
0
L
Charybdis
TiffanyErika
Charybdis
11,414
5,406
419
1,983
17,846
8,652
927
8,549
9,155
0
21,920
W
Chiron
15,684
6,197
3,303
3,410
12,350
6,044
2,326
64
12,286
0
27,042
L
Erlang Shen
jamba xurupita
Erlang Shen
9,283
4,104
948
3,193
20,214
21,668
365
9,970
9,976
0
17,675
W
Baron Samedi
zerocriss
Baron Samedi
14,138
985
8,269
5,352
13,228
7,690
1,884
0
13,228
26,323
101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,174
Gold Earned
39,225
163
Minions Killed
90
0
Camps Cleared
0
1,054,497
Distance Traveled
731,621
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,730
811
46
4
0
191,986
0
W
Sobek
10,254
855
25
2
0
242,262
0
L
Arachne
8,907
742
14
1
0
167,165
0
L
Vamana
9,120
760
22
2
0
197,477
0
W
Danzaburou
11,240
937
18
2
0
214,731
0
L
Olorun
3,413
284
0
0
0
1,503
0
L
Charybdis
8,996
750
31
3
0
162,097
0
W
Chiron
9,552
796
29
2
0
218,727
0
L
Erlang Shen
8,789
732
23
2
0
203,379
0
W
Baron Samedi
10,398
867
45
4
0
186,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role