Player Matchup

Mulan
Mulan
 
Mulan
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MrAceSpade
Danzaburou
Level 104
God Stats
28W - 19L
1,602 SR
Queue Stats
609W - 546L
1,561 Elo+
Solo
He Bo
He Bo
WingmanGhost
He Bo
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 47L
1,683 Elo+
Party 2
Kali
Kali
programdeath
Kali
Level 62
God Stats
1W - 1L
1,718 SR
Queue Stats
39W - 15L
1,603 Elo+
Party 2
Sylvanus
Sylvanus
pudgepug
Sylvanus
Level 156
God Stats
2W - 4L
1,489 SR
Queue Stats
520W - 451L
1,620 Elo+
Solo
Team Averages
Level 122
1,562 SR
1,593 Elo+

VS

Team Averages
Level 113
1,404 SR
1,607 Elo+
Athena
Athena
BanZapman
Athena
Level 59
God Stats
1W - 4L
1,268 SR
Queue Stats
36W - 32L
1,672 Elo+
Party 1
Arachne
Arachne
Bolvr
Arachne
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 71L
1,527 Elo+
Party 1
Sol
Sol
Drayb
Sol
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,677 Elo+
Party 1
Neith
Neith
aestics
Neith
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 42L
1,637 Elo+
Solo
Gilgamesh
Gilgamesh
whereswaldo46
Gilgamesh
Level 83
God Stats
0W - 1L
1,250 SR
Queue Stats
27W - 33L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
1 / 2 / 2
5,854
585
5,026
7,153
4,079
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
MrAceSpade
Danzaburou
10
0 / 0 / 4
5,991
599
4,752
4,444
1,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 1 / 1
5,864
586
3,131
5,138
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
9 / 0 / 0
7,161
716
6,825
6,530
3,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
pudgepug
Sylvanus
10
1 / 0 / 4
5,801
580
3,547
5,022
3,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BanZapman
Athena
8
0 / 2 / 0
4,877
488
1,815
8,627
4,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Bolvr
Arachne
9
1 / 4 / 1
5,316
532
1,538
7,958
3,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Drayb
Sol
9
0 / 2 / 0
5,215
522
3,879
4,237
961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
aestics
Neith
10
1 / 1 / 0
5,888
589
3,496
5,272
1,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
whereswaldo46
Gilgamesh
9
1 / 2 / 1
5,078
508
3,714
7,809
4,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
11
Kills
3
3
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
2
2
1
L
Athena
BanZapman
Athena
0
2
0
0
L
Arachne
Bolvr
Arachne
1
4
1
0.38
L
Sol
Drayb
Sol
0
2
0
0
W
Danzaburou
MrAceSpade
Danzaburou
0
0
4
2
W
0
1
1
0.5
L
Neith
aestics
Neith
1
1
0
1
W
9
0
0
9
W
Sylvanus
pudgepug
Sylvanus
1
0
4
3
L
Gilgamesh
whereswaldo46
Gilgamesh
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,281
Damage
14,442
28,287
Taken
33,903
13,812
Mitigated
15,541
15,789
Healing
8,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
5,026
1,053
0
3,966
7,153
4,079
0
0
7,153
0
40,773
L
Athena
BanZapman
Athena
1,815
825
0
1,880
8,627
4,997
0
1,420
7,207
12,076
0
L
Arachne
Bolvr
Arachne
1,538
1,058
0
2,653
7,958
3,505
0
954
6,996
0
28,006
L
Sol
Drayb
Sol
3,879
1,965
0
943
4,237
961
0
1,188
3,049
39,679
0
W
Danzaburou
MrAceSpade
Danzaburou
4,752
2,244
0
2,678
4,444
1,689
0
1,928
2,516
0
45,115
W
3,131
300
0
705
5,138
1,562
0
0
5,138
50,731
0
L
Neith
aestics
Neith
3,496
1,197
0
1,464
5,272
1,755
0
3,095
2,164
0
47,997
W
6,825
3,894
0
4,877
6,530
3,350
0
1,614
4,916
0
37,169
W
Sylvanus
pudgepug
Sylvanus
3,547
892
1,001
2,562
5,022
3,132
0
2,152
2,870
17,990
0
L
Gilgamesh
whereswaldo46
Gilgamesh
3,714
1,039
0
1,853
7,809
4,323
0
0
7,809
0
22,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,671
Gold Earned
26,374
354
Minions Killed
287
0
Camps Cleared
0
1,056,837
Distance Traveled
1,002,129
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,854
585
80
8
0
206,009
4
L
Athena
4,877
488
28
3
0
225,463
0
L
Arachne
5,316
532
57
6
0
232,199
0
L
Sol
5,215
522
62
6
0
183,057
0
W
Danzaburou
5,991
599
84
8
0
188,329
2
W
He Bo
5,864
586
108
11
0
214,204
1
L
Neith
5,888
589
96
10
0
181,545
0
W
Kali
7,161
716
54
5
0
247,765
0
W
Sylvanus
5,801
580
28
3
0
200,530
3
L
Gilgamesh
5,078
508
44
4
0
179,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role