Player Matchup

Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
L0bera
Chaac
Level 127
God Stats
3W - 6L
1,500 SR
Queue Stats
341W - 324L
1,587 Elo+
Solo
Thoth
Thoth
Lucas3211
Thoth
Level 149
God Stats
4W - 3L
1,849 SR
Queue Stats
179W - 156L
1,561 Elo+
Solo
Ah Puch
Ah Puch
SpenderTime
Ah Puch
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 11L
1,500 Elo+
Solo
Athena
Athena
pardalzeraaa
Athena
Level 109
God Stats
2W - 0L
1,719 SR
Queue Stats
169W - 183L
1,293 Elo+
Solo
Team Averages
Level 114
1,614 SR
1,488 Elo+

VS

Team Averages
Level 116
1,464 SR
1,415 Elo+
Agni
Agni
 
Agni
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Azulna
Zhong Kui
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
MaicoEA
Anubis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tank123Sinatra
Ah Muzen Cab
Level 147
God Stats
0W - 1L
1,319 SR
Queue Stats
13W - 14L
1,076 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
4 / 2 / 10
8,679
964
3,269
9,364
8,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
L0bera
Chaac
15
3 / 2 / 16
8,511
946
8,814
12,976
12,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Lucas3211
Thoth
17
9 / 1 / 10
9,701
1,078
17,017
4,823
2,042
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
SpenderTime
Ah Puch
13
2 / 2 / 12
8,066
896
5,542
4,202
1,742
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
14
2 / 4 / 15
8,470
941
2,704
13,578
13,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
3 / 4 / 4
8,074
897
5,776
7,004
2,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
 
Fenrir
13
1 / 5 / 7
7,318
813
4,400
11,546
8,584
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
Azulna
Zhong Kui
9
2 / 3 / 2
6,549
728
2,523
4,189
1,982
Magic Focus

Magic Focus

+20
Magical Power

Anubis
MaicoEA
Anubis
13
2 / 5 / 4
7,023
780
6,286
8,516
4,024
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
Tank123Sinatra
Ah Muzen Cab
14
3 / 3 / 2
7,283
809
10,290
8,891
3,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
30
20
Kills
11
11
Deaths
20
63
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
2
10
4.5
L
Agni
 
Agni
3
4
4
1.25
L
Fenrir
 
Fenrir
1
5
7
0.9
L
Zhong Kui
Azulna
Zhong Kui
2
3
2
1
W
Chaac
L0bera
Chaac
3
2
16
5.5
W
Thoth
Lucas3211
Thoth
9
1
10
14
L
Anubis
MaicoEA
Anubis
2
5
4
0.8
W
Ah Puch
SpenderTime
Ah Puch
2
2
12
4
L
Ah Muzen Cab
Tank123Sinatra
Ah Muzen Cab
3
3
2
1.33
W
Athena
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,346
Damage
29,275
44,943
Taken
40,146
39,007
Mitigated
20,814
15,101
Healing
9,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,269
749
929
1,984
9,364
8,831
285
4,755
4,609
5,383
0
L
Agni
 
Agni
5,776
78
769
626
7,004
2,623
0
4,566
2,438
15,875
0
L
Fenrir
 
Fenrir
4,400
888
110
1,333
11,546
8,584
0
7,641
3,905
716
7,704
L
Zhong Kui
Azulna
Zhong Kui
2,523
539
0
394
4,189
1,982
0
3,393
796
5,119
0
W
Chaac
L0bera
Chaac
8,814
1,129
496
4,403
12,976
12,881
216
2,197
10,779
0
22,909
W
Thoth
Lucas3211
Thoth
17,017
47
2,014
1,621
4,823
2,042
1,522
2,685
2,138
29,947
0
L
Anubis
MaicoEA
Anubis
6,286
499
287
1,354
8,516
4,024
0
5,834
2,682
14,427
217
W
Ah Puch
SpenderTime
Ah Puch
5,542
340
335
593
4,202
1,742
1,901
2,027
2,175
16,564
0
L
Ah Muzen Cab
Tank123Sinatra
Ah Muzen Cab
10,290
4,337
1,183
3,485
8,891
3,601
0
7,098
1,793
0
21,587
W
Athena
2,704
997
666
2,060
13,578
13,511
417
3,110
10,468
5,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,427
Gold Earned
36,247
111
Minions Killed
93
0
Camps Cleared
0
889,638
Distance Traveled
671,435
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,679
964
4
0
0
144,487
0
L
Agni
8,074
897
24
3
0
163,070
0
L
Fenrir
7,318
813
12
1
0
151,203
0
L
Zhong Kui
6,549
728
3
0
0
51,413
0
W
Chaac
8,511
946
26
3
0
200,643
0
W
Thoth
9,701
1,078
36
4
0
192,045
0
L
Anubis
7,023
780
29
3
0
137,334
0
W
Ah Puch
8,066
896
30
3
0
168,185
0
L
Ah Muzen Cab
7,283
809
25
3
0
168,415
0
W
Athena
8,470
941
15
2
0
184,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role