Player Matchup

Horus
Horus
Eshinox
Horus
Level 192
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 44L
1,694 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ILuvEboys
Tsukuyomi
Level 160
God Stats
6W - 3L
1,716 SR
Queue Stats
250W - 141L
1,681 Elo+
Party 1
Sol
Sol
ILuvEgirls
Sol
Level 217
God Stats
1W - 0L
1,784 SR
Queue Stats
62W - 18L
1,548 Elo+
Party 1
Vamana
Vamana
Yuqiii
Vamana
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,812 Elo+
Party 1
Zeus
Zeus
awooooora
Zeus
Level 161
God Stats
2W - 0L
1,500 SR
Queue Stats
161W - 68L
1,731 Elo+
Party 1
Team Averages
Level 149
1,600 SR
1,693 Elo+

VS

Team Averages
Level 158
1,595 SR
1,587 Elo+
Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Hakajima
Mercury
Level 127
God Stats
0W - 1L
1,676 SR
Queue Stats
8W - 8L
1,539 Elo+
Solo
Ravana
Ravana
SmαshWσlf
Ravana
Level 233
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 37L
1,633 Elo+
Solo
Charybdis
Charybdis
VespasianAdi
Charybdis
Level 162
God Stats
3W - 7L
1,500 SR
Queue Stats
701W - 708L
1,602 Elo+
Solo
Baba Yaga
Baba Yaga
WASDMAFIA
Baba Yaga
Level 159
God Stats
0W - 2L
1,799 SR
Queue Stats
109W - 98L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Eshinox
Horus
14
5 / 2 / 14
8,607
861
5,697
14,218
14,582
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
ILuvEboys
Tsukuyomi
16
5 / 2 / 12
9,152
915
13,155
10,967
11,040
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 1 / 14
9,881
988
20,769
14,203
6,449
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
Yuqiii
Vamana
14
6 / 3 / 8
8,916
892
3,514
8,735
7,765
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
15
4 / 2 / 13
9,009
901
11,873
7,388
3,253
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 3 / 6
7,528
753
7,854
7,641
3,477
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Hakajima
Mercury
11
1 / 7 / 5
7,211
721
6,409
11,441
6,491
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
14
1 / 7 / 5
7,719
772
7,183
16,566
24,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
VespasianAdi
Charybdis
14
2 / 5 / 5
7,552
755
7,686
10,673
4,764
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baba Yaga
WASDMAFIA
Baba Yaga
15
4 / 3 / 3
8,243
824
13,387
12,211
6,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
32
25
Kills
8
10
Deaths
25
61
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
6
1
W
Horus
Eshinox
Horus
5
2
14
6
L
Mercury
Hakajima
Mercury
1
7
5
0.5
W
Tsukuyomi
ILuvEboys
Tsukuyomi
5
2
12
5.5
W
5
1
14
12
L
Ravana
1
7
5
0.5
L
Charybdis
VespasianAdi
Charybdis
2
5
5
0.9
L
Baba Yaga
WASDMAFIA
Baba Yaga
4
3
3
1.83
W
Vamana
Yuqiii
Vamana
6
3
8
3.33
W
Zeus
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,008
Damage
42,519
55,511
Taken
58,532
43,089
Mitigated
45,874
28,422
Healing
18,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,854
137
4,966
2,635
7,641
3,477
0
5,272
2,369
21,925
0
W
Horus
Eshinox
Horus
5,697
1,831
7,225
7,063
14,218
14,582
164
3,478
10,477
0
7,093
L
Mercury
Hakajima
Mercury
6,409
3,646
360
804
11,441
6,491
0
5,860
5,459
0
10,606
W
Tsukuyomi
ILuvEboys
Tsukuyomi
13,155
1,711
1,461
1,110
10,967
11,040
229
4,550
6,253
2,090
26,274
W
20,769
10,005
741
7,434
14,203
6,449
3,062
6,200
7,897
41,436
0
L
Ravana
7,183
1,300
835
2,928
16,566
24,679
0
10,642
5,906
0
10,025
L
Charybdis
VespasianAdi
Charybdis
7,686
2,995
118
1,800
10,673
4,764
0
4,619
6,050
0
16,711
L
Baba Yaga
WASDMAFIA
Baba Yaga
13,387
200
218
3,739
12,211
6,463
0
7,436
4,775
24,555
0
W
Vamana
Yuqiii
Vamana
3,514
844
0
312
8,735
7,765
200
3,011
5,594
0
4,305
W
Zeus
11,873
2,271
902
2,174
7,388
3,253
800
3,207
4,049
26,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,565
Gold Earned
38,253
122
Minions Killed
103
0
Camps Cleared
0
1,042,477
Distance Traveled
947,880
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,528
753
41
4
0
201,629
0
W
Horus
8,607
861
2
0
0
190,708
0
L
Mercury
7,211
721
10
1
0
197,258
0
W
Tsukuyomi
9,152
915
15
2
0
231,658
0
W
Sol
9,881
988
67
7
0
190,343
0
L
Ravana
7,719
772
6
1
0
164,419
0
L
Charybdis
7,552
755
22
2
0
174,103
0
L
Baba Yaga
8,243
824
24
2
0
210,471
0
W
Vamana
8,916
892
2
0
0
218,361
0
W
Zeus
9,009
901
36
4
0
211,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role