Player Matchup

Danzaburou
Danzaburou
F1reM0ps
Danzaburou
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,278 Elo+
Party 1
Yemoja
Yemoja
Isaaac1337
Yemoja
Level 123
God Stats
5W - 12L
1,500 SR
Queue Stats
271W - 235L
1,572 Elo+
Party 2
Pele
Pele
LinuxCC
Pele
Level 96
God Stats
1W - 0L
1,863 SR
Queue Stats
26W - 18L
1,596 Elo+
Party 1
Surtr
Surtr
MatthewItaly
Surtr
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 128L
1,534 Elo+
Party 2
Baron Samedi
Baron Samedi
WindowsFF
Baron Samedi
Level 75
God Stats
4W - 1L
1,368 SR
Queue Stats
33W - 23L
1,596 Elo+
Party 1
Team Averages
Level 71
1,546 SR
1,515 Elo+

VS

Team Averages
Level 75
1,647 SR
1,467 Elo+
Tiamat
Tiamat
HarryPjotr
Tiamat
Level 102
God Stats
13W - 20L
1,702 SR
Queue Stats
1,123W - 1,095L
1,499 Elo+
Solo
Cabrakan
Cabrakan
Josechu35
Cabrakan
Level 127
God Stats
13W - 12L
1,760 SR
Queue Stats
205W - 213L
1,558 Elo+
Solo
Mercury
Mercury
MikyMara
Mercury
Level 84
God Stats
0W - 1L
1,902 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
akkapandas
Hun Batz
Level 42
God Stats
5W - 7L
1,400 SR
Queue Stats
22W - 35L
1,410 Elo+
Party 3
Medusa
Medusa
judywhitee
Medusa
Level 22
God Stats
2W - 5L
1,468 SR
Queue Stats
2W - 7L
1,368 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
F1reM0ps
Danzaburou
15
3 / 6 / 4
8,905
524
9,858
18,161
7,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Isaaac1337
Yemoja
14
2 / 2 / 9
9,255
544
6,350
14,167
12,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pele
LinuxCC
Pele
18
13 / 1 / 3
11,129
655
18,048
20,564
9,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 6 / 2
8,614
507
4,844
16,360
12,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
WindowsFF
Baron Samedi
15
6 / 2 / 8
9,225
543
11,578
12,378
6,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HarryPjotr
Tiamat
14
2 / 6 / 1
8,336
490
13,986
14,348
8,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Josechu35
Cabrakan
16
6 / 3 / 0
10,165
598
12,187
12,825
12,571
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mercury
MikyMara
Mercury
13
3 / 4 / 2
8,455
497
6,307
13,245
5,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
akkapandas
Hun Batz
12
5 / 5 / 5
8,540
502
15,275
16,172
5,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
judywhitee
Medusa
11
1 / 6 / 5
7,199
423
7,366
12,462
4,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
24
Kills
17
17
Deaths
24
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
F1reM0ps
Danzaburou
3
6
4
0.83
L
Tiamat
HarryPjotr
Tiamat
2
6
1
0.42
W
Yemoja
Isaaac1337
Yemoja
2
2
9
3.25
L
Cabrakan
Josechu35
Cabrakan
6
3
0
2
W
Pele
LinuxCC
Pele
13
1
3
14.5
W
0
6
2
0.17
L
Mercury
MikyMara
Mercury
3
4
2
1
W
Baron Samedi
WindowsFF
Baron Samedi
6
2
8
5
L
Hun Batz
akkapandas
Hun Batz
5
5
5
1.5
L
Medusa
judywhitee
Medusa
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,678
Damage
55,121
81,630
Taken
69,052
49,524
Mitigated
36,578
31,930
Healing
11,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
F1reM0ps
Danzaburou
9,858
5,695
0
7,279
18,161
7,750
1,746
1,334
16,708
0
67,798
L
Tiamat
HarryPjotr
Tiamat
13,986
1,076
0
1,998
14,348
8,671
256
6,714
7,634
58,995
0
W
Yemoja
Isaaac1337
Yemoja
6,350
1,442
4,296
4,296
14,167
12,375
286
1,911
12,049
33,963
0
L
Cabrakan
Josechu35
Cabrakan
12,187
1,356
0
3,130
12,825
12,571
673
1,572
11,253
85,041
0
W
Pele
LinuxCC
Pele
18,048
4,569
0
7,831
20,564
9,830
1,737
6,563
13,470
0
101,226
W
4,844
1,755
0
3,926
16,360
12,851
0
8,891
7,469
497
59,505
L
Mercury
MikyMara
Mercury
6,307
3,673
0
1,294
13,245
5,058
0
3,181
10,064
0
55,602
W
Baron Samedi
WindowsFF
Baron Samedi
11,578
1,333
1,121
3,181
12,378
6,718
778
6,144
5,761
52,887
1,354
L
Hun Batz
akkapandas
Hun Batz
15,275
4,060
135
2,558
16,172
5,693
0
4,467
11,705
0
51,600
L
Medusa
judywhitee
Medusa
7,366
3,769
0
2,321
12,462
4,585
0
1,184
11,278
0
28,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,128
Gold Earned
42,695
463
Minions Killed
451
0
Camps Cleared
0
1,597,018
Distance Traveled
1,593,818
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,905
524
100
6
0
305,057
0
L
Tiamat
8,336
490
89
5
0
292,798
4
W
Yemoja
9,255
544
32
2
0
329,649
0
L
Cabrakan
10,165
598
168
10
0
277,805
5
W
Pele
11,129
655
140
8
0
373,042
0
W
Surtr
8,614
507
101
6
0
273,018
0
L
Mercury
8,455
497
85
5
0
372,408
0
W
Baron Samedi
9,225
543
90
5
0
316,252
0
L
Hun Batz
8,540
502
62
4
0
362,005
0
L
Medusa
7,199
423
47
3
0
288,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role