Player Matchup

Sol
Sol
BHSS
Sol
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 48L
1,565 Elo+
Party 1
Neith
Neith
EdmondKristo122
Neith
Level 28
God Stats
1W - 1L
1,780 SR
Queue Stats
9W - 19L
1,694 Elo+
Party 1
Kuzenbo
Kuzenbo
Mrbrownstone822
Kuzenbo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,565 Elo+
Party 1
Camazotz
Camazotz
god_del88
Camazotz
Level 29
God Stats
0W - 2L
1,298 SR
Queue Stats
41W - 61L
1,565 Elo+
Party 1
Surtr
Surtr
imadloki
Surtr
Level 22
God Stats
2W - 1L
1,704 SR
Queue Stats
4W - 6L
1,565 Elo+
Party 1
Team Averages
Level 28
1,556 SR
1,591 Elo+

VS

Team Averages
Level 110
1,442 SR
1,515 Elo+
Athena
Athena
 
Athena
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Hermanos-Ne
King Arthur
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,592 Elo+
Solo
Heimdallr
Heimdallr
JerryDerBanker
Heimdallr
Level 127
God Stats
2W - 1L
1,705 SR
Queue Stats
25W - 29L
1,505 Elo+
Solo
Kukulkan
Kukulkan
huricanez_01
Kukulkan
Level 124
God Stats
5W - 8L
1,188 SR
Queue Stats
112W - 131L
1,466 Elo+
Party 2
Fenrir
Fenrir
l3ORG_18
Fenrir
Level 84
God Stats
13W - 9L
1,316 SR
Queue Stats
207W - 212L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BHSS
Sol
15
1 / 2 / 1
8,934
447
9,621
15,906
8,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
2 / 4 / 1
8,664
433
11,154
15,024
6,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 5 / 2
7,470
374
3,605
15,575
19,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
god_del88
Camazotz
14
1 / 7 / 2
8,487
424
8,740
23,179
9,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
imadloki
Surtr
12
1 / 6 / 0
7,684
384
9,570
20,805
13,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
4 / 1 / 17
10,542
527
10,578
20,505
29,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Hermanos-Ne
King Arthur
17
3 / 2 / 6
10,372
519
9,135
16,629
18,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heimdallr
JerryDerBanker
Heimdallr
18
6 / 1 / 8
11,457
573
19,835
14,669
8,632
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
huricanez_01
Kukulkan
17
3 / 2 / 6
10,809
540
15,368
8,297
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
l3ORG_18
Fenrir
16
8 / 0 / 7
10,808
540
11,163
16,908
8,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
68
5
Kills
24
24
Deaths
6
6
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
1
17
12.5
L
Sol
BHSS
Sol
1
2
1
0.75
L
2
4
1
0.63
W
King Arthur
Hermanos-Ne
King Arthur
3
2
6
3
W
Heimdallr
JerryDerBanker
Heimdallr
6
1
8
10
L
0
5
2
0.2
L
Camazotz
god_del88
Camazotz
1
7
2
0.29
W
Kukulkan
huricanez_01
Kukulkan
3
2
6
3
L
Surtr
imadloki
Surtr
1
6
0
0.17
W
Fenrir
l3ORG_18
Fenrir
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,690
Damage
66,079
90,489
Taken
77,008
57,027
Mitigated
70,145
24,488
Healing
20,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
10,578
3,653
746
6,362
20,505
29,678
193
4,602
15,903
41,383
0
L
Sol
BHSS
Sol
9,621
2,356
0
6,242
15,906
8,210
39
5,505
10,351
69,475
0
L
11,154
5,397
0
5,171
15,024
6,358
0
2,390
12,609
0
67,417
W
King Arthur
Hermanos-Ne
King Arthur
9,135
792
0
540
16,629
18,864
139
3,113
13,516
5,274
81,740
W
Heimdallr
JerryDerBanker
Heimdallr
19,835
9,976
0
7,956
14,669
8,632
2,534
2,189
12,480
0
120,034
L
3,605
1,449
0
982
15,575
19,262
0
5,975
9,542
16,220
0
L
Camazotz
god_del88
Camazotz
8,740
2,790
0
7,387
23,179
9,805
0
5,930
17,192
0
65,994
W
Kukulkan
huricanez_01
Kukulkan
15,368
824
0
800
8,297
4,015
567
3,035
5,262
98,589
0
L
Surtr
imadloki
Surtr
9,570
2,942
0
4,706
20,805
13,392
0
7,369
13,394
1,047
39,487
W
Fenrir
l3ORG_18
Fenrir
11,163
2,421
0
3,612
16,908
8,956
126
4,305
12,603
0
84,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,239
Gold Earned
53,988
433
Minions Killed
621
0
Camps Cleared
0
2,014,964
Distance Traveled
2,122,400
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,542
527
49
2
0
446,902
1
L
Sol
8,934
447
130
7
0
371,395
0
L
Neith
8,664
433
117
6
0
351,368
1
W
King Arthur
10,372
519
136
7
0
402,950
2
W
Heimdallr
11,457
573
162
8
0
395,508
0
L
Kuzenbo
7,470
374
22
1
0
449,036
3
L
Camazotz
8,487
424
96
5
0
429,591
0
W
Kukulkan
10,809
540
176
9
0
395,384
2
L
Surtr
7,684
384
68
3
0
413,574
0
W
Fenrir
10,808
540
98
5
0
481,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role