Player Matchup

Hachiman
Hachiman
Chronokitty
Hachiman
Level 168
God Stats
19W - 20L
1,653 SR
Queue Stats
1,141W - 1,132L
1,574 Elo+
Solo
Hercules
Hercules
LowNslowMk2VR
Hercules
Level 106
God Stats
4W - 10L
1,525 SR
Queue Stats
741W - 793L
1,497 Elo+
Solo
Guan Yu
Guan Yu
Mukumid420
Guan Yu
Level 145
God Stats
0W - 3L
1,785 SR
Queue Stats
90W - 88L
1,572 Elo+
Solo
Skadi
Skadi
NebulaInDecay
Skadi
Level 142
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 133L
1,378 Elo+
Solo
Ao Kuang
Ao Kuang
Scuffie
Ao Kuang
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 74L
1,485 Elo+
Solo
Team Averages
Level 137
1,593 SR
1,501 Elo+

VS

Team Averages
Level 75
1,517 SR
1,573 Elo+
Arachne
Arachne
AngryBunny55453
Arachne
Level 116
God Stats
6W - 2L
1,500 SR
Queue Stats
236W - 233L
1,468 Elo+
Solo
Nike
Nike
Chromazome
Nike
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,688 Elo+
Party 1
Cthulhu
Cthulhu
Helhell
Cthulhu
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
419W - 415L
1,556 Elo+
Solo
Horus
Horus
KazuBot
Horus
Level 43
God Stats
1W - 0L
1,586 SR
Queue Stats
7W - 4L
1,688 Elo+
Party 1
Nemesis
Nemesis
SullyMcAwesome
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chronokitty
Hachiman
15
6 / 7 / 5
9,448
727
16,665
17,449
7,595
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hercules
LowNslowMk2VR
Hercules
16
1 / 2 / 12
9,245
711
10,142
21,928
16,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
Mukumid420
Guan Yu
15
1 / 4 / 10
9,138
703
8,243
22,750
29,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
3 / 7 / 9
9,336
718
19,199
16,830
7,608
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Scuffie
Ao Kuang
16
6 / 6 / 7
9,777
752
27,842
22,546
15,239
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 13
9,139
703
10,047
19,628
15,874
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
14 / 5 / 8
11,660
897
24,522
19,615
13,564
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
Helhell
Cthulhu
18
4 / 2 / 21
11,682
899
28,540
23,570
26,945
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
KazuBot
Horus
18
5 / 2 / 18
10,562
812
17,458
22,814
20,984
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 5 / 9
9,372
721
12,327
16,121
8,283
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
95
17
Kills
26
26
Deaths
17
43
Assists
69
Player
Kills
Deaths
Assists
KDA
W
0
3
13
2.17
W
14
5
8
3.6
L
Hachiman
Chronokitty
Hachiman
6
7
5
1.21
W
Cthulhu
Helhell
Cthulhu
4
2
21
7.25
W
Horus
KazuBot
Horus
5
2
18
7
L
Hercules
LowNslowMk2VR
Hercules
1
2
12
3.5
L
Guan Yu
Mukumid420
Guan Yu
1
4
10
1.5
L
3
7
9
1.07
L
Ao Kuang
Scuffie
Ao Kuang
6
6
7
1.58
W
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,091
Damage
92,894
101,503
Taken
101,748
75,635
Mitigated
85,650
41,059
Healing
59,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,047
7,405
899
5,615
19,628
15,874
2,166
3,269
16,258
0
21,851
W
24,522
3,435
929
4,546
19,615
13,564
1,035
4,219
15,046
0
38,324
L
Hachiman
Chronokitty
Hachiman
16,665
11,006
409
424
17,449
7,595
682
3,529
13,920
0
30,664
W
Cthulhu
Helhell
Cthulhu
28,540
1,503
7,779
8,662
23,570
26,945
735
6,154
16,712
50,328
0
W
Horus
KazuBot
Horus
17,458
7,328
13,908
13,357
22,814
20,984
839
7,389
15,097
2,947
21,458
L
Hercules
LowNslowMk2VR
Hercules
10,142
1,856
619
10,409
21,928
16,180
85
6,177
15,751
0
16,556
L
Guan Yu
Mukumid420
Guan Yu
8,243
530
9,127
9,254
22,750
29,013
0
8,391
14,359
0
17,022
L
19,199
6,787
540
1,449
16,830
7,608
51
6,016
10,814
0
42,929
L
Ao Kuang
Scuffie
Ao Kuang
27,842
4,910
1,925
6,903
22,546
15,239
530
6,899
15,647
35,382
1,273
W
12,327
4,563
1,142
2,519
16,121
8,283
1,666
4,808
11,176
0
22,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,944
Gold Earned
52,415
142
Minions Killed
125
0
Camps Cleared
0
1,036,300
Distance Traveled
1,254,883
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,139
703
36
3
0
237,968
0
W
Nike
11,660
897
16
1
0
241,887
0
L
Hachiman
9,448
727
43
3
0
165,192
0
W
Cthulhu
11,682
899
47
4
0
261,207
0
W
Horus
10,562
812
8
1
0
265,242
0
L
Hercules
9,245
711
17
1
0
226,207
0
L
Guan Yu
9,138
703
12
1
0
244,599
0
L
Skadi
9,336
718
51
4
0
193,306
0
L
Ao Kuang
9,777
752
19
1
0
206,996
0
W
Nemesis
9,372
721
18
1
0
248,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role