Player Matchup

Cthulhu
Cthulhu
DANBING0725
Cthulhu
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,147 Elo+
Party 2
King Arthur
King Arthur
GodsWarAngel
King Arthur
Level 155
God Stats
0W - 2L
1,186 SR
Queue Stats
25W - 34L
1,492 Elo+
Party 1
Fenrir
Fenrir
ScottNails69
Fenrir
Level 157
God Stats
0W - 2L
1,665 SR
Queue Stats
13W - 12L
1,516 Elo+
Party 1
Tiamat
Tiamat
yamabuki851206
Tiamat
Level 23
God Stats
3W - 4L
1,229 SR
Queue Stats
25W - 30L
1,343 Elo+
Party 2
Neith
Neith
疾風劍豪
Neith
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 93L
1,368 Elo+
Party 2
Team Averages
Level 80
1,416 SR
1,373 Elo+

VS

Team Averages
Level 112
1,551 SR
1,511 Elo+
Nemesis
Nemesis
Abas340
Nemesis
Level 96
God Stats
113W - 113L
1,426 SR
Queue Stats
126W - 129L
1,389 Elo+
Solo
Heimdallr
Heimdallr
FluffierMoney60
Heimdallr
Level 87
God Stats
4W - 10L
1,238 SR
Queue Stats
253W - 249L
1,459 Elo+
Party 3
King Arthur
King Arthur
MASTERCOOL191
King Arthur
Level 145
God Stats
12W - 12L
1,606 SR
Queue Stats
108W - 109L
1,514 Elo+
Party 3
Ah Puch
Ah Puch
MASTERMALL0W
Ah Puch
Level 134
God Stats
21W - 10L
1,846 SR
Queue Stats
66W - 61L
1,589 Elo+
Party 3
Bacchus
Bacchus
nerdynewport
Bacchus
Level 100
God Stats
12W - 3L
1,636 SR
Queue Stats
45W - 37L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DANBING0725
Cthulhu
10
1 / 6 / 3
7,723
386
7,379
21,227
16,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
GodsWarAngel
King Arthur
15
3 / 7 / 0
9,964
498
9,058
22,585
20,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
18
6 / 5 / 4
11,287
564
14,923
23,611
11,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 7 / 4
9,281
464
8,211
19,840
13,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 8 / 5
8,885
444
10,441
18,411
6,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Abas340
Nemesis
18
4 / 4 / 3
11,009
550
7,215
17,237
7,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Heimdallr
FluffierMoney60
Heimdallr
15
3 / 5 / 17
9,716
486
16,597
15,461
6,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
MASTERCOOL191
King Arthur
17
5 / 2 / 11
10,888
544
13,486
19,420
18,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
MASTERMALL0W
Ah Puch
19
17 / 3 / 6
12,674
634
30,712
15,973
7,006
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
nerdynewport
Bacchus
14
4 / 0 / 11
9,958
498
7,843
15,479
17,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
81
14
Kills
33
33
Deaths
14
16
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Abas340
Nemesis
4
4
3
1.38
L
Cthulhu
DANBING0725
Cthulhu
1
6
3
0.42
W
Heimdallr
FluffierMoney60
Heimdallr
3
5
17
2.3
L
King Arthur
GodsWarAngel
King Arthur
3
7
0
0.43
W
King Arthur
MASTERCOOL191
King Arthur
5
2
11
5.25
W
Ah Puch
MASTERMALL0W
Ah Puch
17
3
6
6.67
L
Fenrir
6
5
4
1.6
W
Bacchus
nerdynewport
Bacchus
4
0
11
9.5
L
2
7
4
0.57
L
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,012
Damage
75,853
105,674
Taken
83,570
68,833
Mitigated
57,349
22,074
Healing
23,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Abas340
Nemesis
7,215
3,374
524
1,723
17,237
7,427
1,114
2,083
15,154
0
100,673
L
Cthulhu
DANBING0725
Cthulhu
7,379
1,604
2,189
3,597
21,227
16,350
0
7,278
13,949
19,791
0
W
Heimdallr
FluffierMoney60
Heimdallr
16,597
7,787
0
4,556
15,461
6,483
532
3,530
11,931
0
57,136
L
King Arthur
GodsWarAngel
King Arthur
9,058
1,046
0
2,432
22,585
20,258
0
8,599
13,986
0
66,461
W
King Arthur
MASTERCOOL191
King Arthur
13,486
346
0
3,250
19,420
18,878
736
1,900
17,520
0
82,645
W
Ah Puch
MASTERMALL0W
Ah Puch
30,712
2,024
0
8,133
15,973
7,006
4,090
3,790
12,183
109,656
0
L
Fenrir
14,923
4,132
0
6,396
23,611
11,960
0
7,011
16,600
0
86,266
W
Bacchus
nerdynewport
Bacchus
7,843
1,355
0
5,244
15,479
17,555
227
4,754
10,725
26,281
0
L
8,211
614
190
4,163
19,840
13,472
0
9,838
10,002
61,133
0
L
10,441
4,238
0
3,107
18,411
6,793
925
5,829
12,582
0
59,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,140
Gold Earned
54,245
443
Minions Killed
527
0
Camps Cleared
0
1,810,586
Distance Traveled
1,919,069
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,009
550
137
7
0
432,918
0
L
Cthulhu
7,723
386
25
1
0
338,369
1
W
Heimdallr
9,716
486
62
3
0
344,924
0
L
King Arthur
9,964
498
109
5
0
343,265
0
W
King Arthur
10,888
544
127
6
0
373,183
0
W
Ah Puch
12,674
634
159
8
0
368,785
0
L
Fenrir
11,287
564
107
5
0
435,681
3
W
Bacchus
9,958
498
42
2
0
399,259
6
L
Tiamat
9,281
464
111
6
0
348,448
0
L
Neith
8,885
444
91
5
0
344,823
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role