Player Matchup

Bakasura
Bakasura
AgrarianHook097
Bakasura
Level 28
God Stats
58W - 67L
1,495 SR
Queue Stats
101W - 148L
1,283 Elo+
Party 1
Atlas
Atlas
Solshinx
Atlas
Level 142
God Stats
43W - 95L
1,411 SR
Queue Stats
81W - 172L
1,400 Elo+
Party 1
Surtr
Surtr
SpandexBongo454
Surtr
Level 40
God Stats
1W - 3L
1,257 SR
Queue Stats
5W - 10L
1,360 Elo+
Party 1
Jing Wei
Jing Wei
YoshiWizard18
Jing Wei
Level 24
God Stats
3W - 2L
1,686 SR
Queue Stats
42W - 74L
1,367 Elo+
Party 1
Sylvanus
Sylvanus
Zingg2
Sylvanus
Level 20
God Stats
1W - 3L
1,531 SR
Queue Stats
19W - 26L
1,277 Elo+
Party 1
Team Averages
Level 51
1,476 SR
1,337 Elo+

VS

Team Averages
Level 102
1,458 SR
1,482 Elo+
Cupid
Cupid
 
Cupid
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
BlackEagle125
Bacchus
Level 39
God Stats
3W - 1L
1,715 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Surtr
Surtr
Mr_BrutalTactics
Surtr
Level 125
God Stats
2W - 1L
1,054 SR
Queue Stats
5W - 8L
1,422 Elo+
Party 2
Scylla
Scylla
Obaddragon
Scylla
Level 139
God Stats
4W - 3L
1,713 SR
Queue Stats
391W - 398L
1,505 Elo+
Solo
Da Ji
Da Ji
generalkota7
Da Ji
Level 102
God Stats
1W - 4L
1,306 SR
Queue Stats
4W - 12L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
1 / 6 / 1
6,903
384
4,111
15,251
5,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Atlas
Solshinx
Atlas
14
1 / 2 / 0
8,488
472
6,560
12,683
6,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 3 / 0
7,952
442
4,867
14,845
10,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
YoshiWizard18
Jing Wei
10
0 / 6 / 0
6,527
363
3,733
17,436
6,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Zingg2
Sylvanus
10
0 / 4 / 0
7,264
404
4,966
21,665
18,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
7 / 0 / 6
9,420
523
16,508
6,210
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
12
1 / 0 / 13
8,499
472
7,821
9,650
9,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 0 / 2
10,313
573
10,630
14,947
10,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Obaddragon
Scylla
16
5 / 2 / 6
9,437
524
9,714
5,811
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 0 / 9
9,691
538
10,571
9,873
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
57
2
Kills
21
21
Deaths
2
1
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
7
0
6
10
L
Bakasura
1
6
1
0.25
W
Bacchus
1
0
13
7.5
W
3
0
2
4
W
Scylla
Obaddragon
Scylla
5
2
6
4
L
Atlas
Solshinx
Atlas
1
2
0
0.5
L
0
3
0
0
L
Jing Wei
YoshiWizard18
Jing Wei
0
6
0
0
L
Sylvanus
Zingg2
Sylvanus
0
4
0
0
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,237
Damage
55,244
81,880
Taken
46,491
47,635
Mitigated
29,838
18,418
Healing
23,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
16,508
10,737
29
4,359
6,210
2,621
3,082
2,828
3,303
0
76,066
L
Bakasura
4,111
2,669
0
1,873
15,251
5,800
262
1,680
13,495
0
29,072
W
Bacchus
7,821
1,262
0
4,801
9,650
9,907
91
2,869
6,311
18,261
0
W
10,630
3,722
0
8,389
14,947
10,584
301
1,228
13,185
1,376
88,590
W
Scylla
Obaddragon
Scylla
9,714
308
0
250
5,811
2,209
310
2,702
2,974
70,071
0
L
Atlas
Solshinx
Atlas
6,560
1,144
315
1,482
12,683
6,460
247
4,736
7,753
67,234
811
L
4,867
2,052
0
3,878
14,845
10,194
0
314
14,531
1,022
59,333
L
Jing Wei
YoshiWizard18
Jing Wei
3,733
2,775
0
3,917
17,436
6,580
0
6,336
10,994
0
34,583
L
Sylvanus
Zingg2
Sylvanus
4,966
1,283
2,841
4,112
21,665
18,601
0
4,458
17,194
29,308
0
W
10,571
3,167
0
5,948
9,873
4,517
1,331
2,004
7,869
0
73,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,134
Gold Earned
47,360
376
Minions Killed
511
0
Camps Cleared
0
1,653,851
Distance Traveled
1,724,046
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,420
523
106
6
0
316,089
0
L
Bakasura
6,903
384
60
3
0
394,335
0
W
Bacchus
8,499
472
11
1
0
354,768
5
W
Surtr
10,313
573
168
9
0
325,237
0
W
Scylla
9,437
524
115
6
0
306,037
0
L
Atlas
8,488
472
123
7
0
354,817
0
L
Surtr
7,952
442
107
6
0
309,224
0
L
Jing Wei
6,527
363
47
3
0
292,946
0
L
Sylvanus
7,264
404
39
2
0
302,529
0
W
Da Ji
9,691
538
111
6
0
421,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role