Player Matchup

Chaac
Chaac
ADRIGEEK47
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,335 Elo+
Party 1
Bakasura
Bakasura
Elpachigupi
Bakasura
Level 76
God Stats
1W - 4L
1,500 SR
Queue Stats
98W - 89L
1,502 Elo+
Party 1
Chang'e
Chang'e
w3bbi3r
Chang'e
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,335 Elo+
Party 1
Team Averages
Level 80
1,500 SR
1,391 Elo+

VS

Team Averages
Level 61
1,570 SR
1,515 Elo+
Tsukuyomi
Tsukuyomi
Jahirone
Tsukuyomi
Level 56
God Stats
16W - 9L
1,538 SR
Queue Stats
19W - 12L
1,528 Elo+
Party 2
Surtr
Surtr
Johanonee
Surtr
Level 103
God Stats
18W - 12L
1,584 SR
Queue Stats
19W - 12L
1,528 Elo+
Party 2
Zeus
Zeus
SwankierPiano55
Zeus
Level 23
God Stats
13W - 6L
1,587 SR
Queue Stats
14W - 11L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
1 / 7 / 2
9,272
662
7,045
18,279
13,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bakasura
Elpachigupi
Bakasura
14
3 / 7 / 1
9,514
680
10,683
15,183
8,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
w3bbi3r
Chang'e
15
1 / 6 / 4
9,898
707
14,992
16,498
6,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Jahirone
Tsukuyomi
16
5 / 2 / 12
11,003
786
11,887
15,188
6,357
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Surtr
Johanonee
Surtr
17
8 / 0 / 11
11,821
844
14,096
19,565
19,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 3 / 11
11,359
811
17,427
7,482
2,779
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
5
Kills
20
20
Deaths
5
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
7
2
0.29
L
Bakasura
Elpachigupi
Bakasura
3
7
1
0.5
W
Tsukuyomi
Jahirone
Tsukuyomi
5
2
12
5.5
W
Surtr
Johanonee
Surtr
8
0
11
13.5
W
7
3
11
4.17
L
Chang'e
w3bbi3r
Chang'e
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,720
Damage
43,410
49,960
Taken
42,235
27,905
Mitigated
28,387
7,472
Healing
13,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
7,045
1,662
0
966
18,279
13,002
556
8,395
9,884
0
23,197
L
Bakasura
Elpachigupi
Bakasura
10,683
6,102
0
1,598
15,183
8,802
584
4,607
10,576
0
33,129
W
Tsukuyomi
Jahirone
Tsukuyomi
11,887
3,192
0
4,975
15,188
6,357
765
5,737
8,803
0
45,513
W
Surtr
Johanonee
Surtr
14,096
5,744
211
6,390
19,565
19,251
1,165
5,175
13,085
979
37,299
W
17,427
1,955
0
1,909
7,482
2,779
1,493
3,295
3,455
57,450
1,595
L
Chang'e
w3bbi3r
Chang'e
14,992
349
1,017
3,891
16,498
6,101
236
4,604
11,894
49,885
304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,684
Gold Earned
34,183
199
Minions Killed
165
0
Camps Cleared
0
730,195
Distance Traveled
736,299
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,272
662
40
3
0
236,544
0
L
Bakasura
9,514
680
63
5
0
262,448
0
W
Tsukuyomi
11,003
786
27
2
0
271,382
0
W
Surtr
11,821
844
50
4
0
248,813
0
W
Zeus
11,359
811
88
6
0
216,104
1
L
Chang'e
9,898
707
96
7
0
231,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role