Player Matchup

Hun Batz
Hun Batz
EliLikesMinors
Hun Batz
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,573 Elo+
Party 1
Aphrodite
Aphrodite
SequelSeven
Aphrodite
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,397 Elo+
Party 1
Nu Wa
Nu Wa
Spytebtw
Nu Wa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,376 Elo+
Party 1
Team Averages
Level 44
1,500 SR
1,449 Elo+

VS

Team Averages
Level 106
1,525 SR
1,436 Elo+
Merlin
Merlin
ATiltedSupport
Merlin
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 46L
1,430 Elo+
Party 2
Hercules
Hercules
BigStu1217
Hercules
Level 123
God Stats
25W - 13L
1,574 SR
Queue Stats
52W - 52L
1,415 Elo+
Party 2
Gilgamesh
Gilgamesh
JungusMungus
Gilgamesh
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 11L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
0 / 7 / 1
7,145
550
5,824
15,764
6,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
SequelSeven
Aphrodite
14
1 / 5 / 0
9,064
697
6,108
12,088
6,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nu Wa
Spytebtw
Nu Wa
11
0 / 7 / 1
7,441
572
11,387
13,080
4,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 12
10,135
780
7,981
5,423
2,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
BigStu1217
Hercules
16
8 / 1 / 9
9,957
766
20,708
19,415
20,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
JungusMungus
Gilgamesh
15
6 / 0 / 11
9,669
744
8,237
11,659
10,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
51
1
Kills
19
19
Deaths
1
2
Assists
32
Player
Kills
Deaths
Assists
KDA
W
5
0
12
11
W
Hercules
BigStu1217
Hercules
8
1
9
12.5
L
Hun Batz
0
7
1
0.07
W
Gilgamesh
JungusMungus
Gilgamesh
6
0
11
11.5
L
Aphrodite
SequelSeven
Aphrodite
1
5
0
0.2
L
Nu Wa
Spytebtw
Nu Wa
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,319
Damage
36,926
40,932
Taken
36,497
17,087
Mitigated
33,271
10,123
Healing
10,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,981
576
0
932
5,423
2,266
0
3,305
2,118
46,772
0
W
Hercules
BigStu1217
Hercules
20,708
4,560
338
5,370
19,415
20,806
116
8,713
10,702
7,508
31,764
L
Hun Batz
5,824
1,334
0
450
15,764
6,338
43
5,506
9,505
0
17,977
W
Gilgamesh
JungusMungus
Gilgamesh
8,237
2,331
0
4,210
11,659
10,199
138
5,516
6,143
0
22,613
L
Aphrodite
SequelSeven
Aphrodite
6,108
1,901
2,625
5,812
12,088
6,109
351
2,633
8,859
29,252
0
L
Nu Wa
Spytebtw
Nu Wa
11,387
5,030
0
1,236
13,080
4,640
78
3,049
9,466
24,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,650
Gold Earned
29,761
104
Minions Killed
147
0
Camps Cleared
0
630,773
Distance Traveled
690,866
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,135
780
91
7
0
211,143
0
W
Hercules
9,957
766
31
2
0
238,558
0
L
Hun Batz
7,145
550
12
1
0
221,250
0
W
Gilgamesh
9,669
744
25
2
0
241,165
0
L
Aphrodite
9,064
697
65
5
0
210,234
0
L
Nu Wa
7,441
572
27
2
0
199,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role