Player Matchup

Achilles
Achilles
Fatal Wound69
Achilles
Level 107
God Stats
2W - 0L
1,715 SR
Queue Stats
192W - 204L
1,438 Elo+
Party 1
Chang'e
Chang'e
SmokeDaTrees420
Chang'e
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 18L
1,477 Elo+
Solo
Serqet
Serqet
TheCalicoCowboy
Serqet
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 37L
1,452 Elo+
Solo
Thor
Thor
XxAaron420xX397
Thor
Level 67
God Stats
4W - 3L
1,390 SR
Queue Stats
225W - 233L
1,450 Elo+
Party 1
Chaac
Chaac
sr_pepito123
Chaac
Level 125
God Stats
7W - 5L
1,738 SR
Queue Stats
109W - 126L
1,337 Elo+
Solo
Team Averages
Level 90
1,569 SR
1,431 Elo+

VS

Team Averages
Level 129
1,452 SR
1,436 Elo+
Ishtar
Ishtar
 
Ishtar
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DilaudidFiend
Fenrir
Level 146
God Stats
10W - 15L
1,500 SR
Queue Stats
439W - 439L
1,477 Elo+
Solo
Sun Wukong
Sun Wukong
KUSHxYUNGBOSS
Sun Wukong
Level 98
God Stats
1W - 2L
1,490 SR
Queue Stats
43W - 50L
1,475 Elo+
Solo
Zhong Kui
Zhong Kui
mochikookie
Zhong Kui
Level 124
God Stats
0W - 5L
1,272 SR
Queue Stats
235W - 244L
1,385 Elo+
Solo
Ra
Ra
xFLawLes5x
Ra
Level 130
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 79L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fatal Wound69
Achilles
15
3 / 1 / 13
9,386
782
11,029
13,748
18,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

15
2 / 1 / 15
9,247
771
8,918
9,566
4,221
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 5 / 9
9,590
799
11,092
11,509
6,512
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 2 / 7
9,270
773
8,923
9,224
3,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
5 / 1 / 12
11,134
928
17,494
15,684
16,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
1 / 5 / 5
7,742
645
7,374
11,869
8,429
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
0 / 2 / 7
8,147
679
4,644
18,921
9,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
KUSHxYUNGBOSS
Sun Wukong
14
6 / 6 / 2
8,520
710
8,805
12,760
8,005
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
mochikookie
Zhong Kui
14
1 / 4 / 5
7,990
666
13,761
11,444
7,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
2 / 2 / 7
8,999
750
10,828
11,178
5,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
36
18
Kills
10
10
Deaths
19
56
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
5
5
0.7
L
0
2
7
1.75
W
Achilles
Fatal Wound69
Achilles
3
1
13
9.5
L
Sun Wukong
KUSHxYUNGBOSS
Sun Wukong
6
6
2
1.17
W
2
1
15
9.5
W
5
5
9
1.9
W
3
2
7
3.25
L
Zhong Kui
mochikookie
Zhong Kui
1
4
5
0.88
W
5
1
12
11
L
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,456
Damage
45,412
59,731
Taken
66,172
49,416
Mitigated
39,145
28,077
Healing
25,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
7,374
3,949
0
0
11,869
8,429
175
1,149
10,588
0
13,126
L
4,644
1,534
1,141
9,488
18,921
9,560
0
1,702
17,153
0
7,068
W
Achilles
Fatal Wound69
Achilles
11,029
2,513
720
1,646
13,748
18,370
616
6,559
7,189
0
16,423
L
Sun Wukong
KUSHxYUNGBOSS
Sun Wukong
8,805
3,182
320
1,627
12,760
8,005
0
2,326
10,024
0
14,080
W
8,918
2,111
10,574
4,451
9,566
4,221
1,166
3,280
6,286
18,495
0
W
11,092
3,796
945
908
11,509
6,512
1,996
4,257
7,252
0
13,088
W
8,923
1,655
893
702
9,224
3,777
2,660
3,034
5,404
0
21,770
L
Zhong Kui
mochikookie
Zhong Kui
13,761
2,377
544
1,798
11,444
7,681
0
2,361
9,025
20,924
285
W
17,494
997
1,259
5,979
15,684
16,536
1,031
6,453
8,869
0
51,051
L
10,828
811
4,842
5,763
11,178
5,470
138
1,380
9,390
35,300
3,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,627
Gold Earned
41,398
125
Minions Killed
104
0
Camps Cleared
0
1,129,737
Distance Traveled
954,885
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,742
645
11
1
0
136,942
0
L
Fenrir
8,147
679
5
0
0
244,804
0
W
Achilles
9,386
782
14
1
0
247,803
0
L
Sun Wukong
8,520
710
12
1
0
175,375
0
W
Chang'e
9,247
771
17
1
0
232,093
0
W
Serqet
9,590
799
7
1
0
207,431
0
W
Thor
9,270
773
18
2
0
200,767
0
L
Zhong Kui
7,990
666
23
2
0
190,186
0
W
Chaac
11,134
928
69
6
0
241,643
0
L
Ra
8,999
750
53
4
0
207,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role