Player Matchup

Terra
Terra
BlackSake
Terra
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
Jay2freshhh
Fenrir
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,403 Elo+
Party 1
Odin
Odin
OGDark4208411
Odin
Level 33
God Stats
0W - 2L
1,257 SR
Queue Stats
199W - 217L
1,452 Elo+
Solo
Thanatos
Thanatos
RottenZombie_
Thanatos
Level 19
God Stats
0W - 1L
1,230 SR
Queue Stats
3W - 2L
1,734 Elo+
Party 1
Nike
Nike
W33DGoD
Nike
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 30
1,397 SR
1,518 Elo+

VS

Team Averages
Level 73
1,540 SR
1,505 Elo+
Bakasura
Bakasura
DezordeN
Bakasura
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 67L
1,530 Elo+
Party 3
Artemis
Artemis
MexicanHer0
Artemis
Level 118
God Stats
3W - 2L
1,500 SR
Queue Stats
138W - 147L
1,512 Elo+
Party 3
Tiamat
Tiamat
Shirohei
Tiamat
Level 45
God Stats
6W - 5L
1,699 SR
Queue Stats
174W - 162L
1,577 Elo+
Solo
Chang'e
Chang'e
WrinklyCulo
Chang'e
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,499 Elo+
Solo
Ymir
Ymir
robhaddix
Ymir
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
BlackSake
Terra
15
1 / 12 / 7
9,266
579
16,789
30,108
22,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 7 / 5
10,132
633
8,552
17,620
9,313
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
1 / 6 / 8
10,198
637
10,185
30,775
26,869
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
RottenZombie_
Thanatos
16
3 / 7 / 3
9,488
593
8,786
18,801
9,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
W33DGoD
Nike
18
3 / 9 / 4
10,373
648
17,782
27,240
30,811
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DezordeN
Bakasura
20
18 / 4 / 20
13,713
857
25,378
16,743
12,259
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
MexicanHer0
Artemis
20
6 / 2 / 32
11,964
748
27,798
14,465
8,981
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Shirohei
Tiamat
20
9 / 0 / 29
12,670
792
19,492
12,062
10,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
WrinklyCulo
Chang'e
19
7 / 3 / 24
11,802
738
27,179
15,608
8,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
18
1 / 3 / 31
11,736
734
11,849
24,891
40,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
177
11
Kills
41
41
Deaths
12
27
Assists
136
Player
Kills
Deaths
Assists
KDA
L
Terra
BlackSake
Terra
1
12
7
0.38
W
Bakasura
DezordeN
Bakasura
18
4
20
7
L
3
7
5
0.79
W
Artemis
MexicanHer0
Artemis
6
2
32
11
L
1
6
8
0.83
L
Thanatos
RottenZombie_
Thanatos
3
7
3
0.64
W
Tiamat
Shirohei
Tiamat
9
0
29
23.5
L
Nike
W33DGoD
Nike
3
9
4
0.56
W
Chang'e
WrinklyCulo
Chang'e
7
3
24
6.33
W
Ymir
1
3
31
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,094
Damage
111,696
124,544
Taken
83,769
98,424
Mitigated
80,706
28,517
Healing
36,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
BlackSake
Terra
16,789
3,511
7,581
4,432
30,108
22,055
51
12,705
15,971
28,850
1,062
W
Bakasura
DezordeN
Bakasura
25,378
14,611
1,277
4,694
16,743
12,259
1,895
3,986
12,757
69
31,646
L
8,552
2,351
0
1,172
17,620
9,313
0
10,027
6,555
0
13,846
W
Artemis
MexicanHer0
Artemis
27,798
13,757
1,477
4,183
14,465
8,981
1,208
3,776
10,689
0
52,773
L
10,185
1,484
1,414
7,296
30,775
26,869
210
12,281
16,438
0
25,614
L
Thanatos
RottenZombie_
Thanatos
8,786
3,346
0
6,534
18,801
9,376
1,549
7,851
10,020
0
24,898
W
Tiamat
Shirohei
Tiamat
19,492
2,942
2,693
5,850
12,062
10,448
1,166
2,400
9,662
32,676
0
L
Nike
W33DGoD
Nike
17,782
2,930
0
88
27,240
30,811
38
12,549
13,701
0
34,574
W
Chang'e
WrinklyCulo
Chang'e
27,179
2,554
8,583
4,960
15,608
8,557
2,323
2,520
13,088
44,895
665
W
Ymir
11,849
2,128
376
2,127
24,891
40,461
659
3,746
21,145
24,094
1,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,457
Gold Earned
61,885
130
Minions Killed
186
0
Camps Cleared
0
1,257,211
Distance Traveled
1,477,321
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,266
579
25
2
0
245,367
0
W
Bakasura
13,713
857
39
2
0
320,509
0
L
Fenrir
10,132
633
9
1
0
274,023
0
W
Artemis
11,964
748
51
3
0
268,791
0
L
Odin
10,198
637
38
2
0
259,301
0
L
Thanatos
9,488
593
32
2
0
232,553
0
W
Tiamat
12,670
792
32
2
0
340,024
0
L
Nike
10,373
648
26
2
0
245,967
0
W
Chang'e
11,802
738
40
3
0
289,038
0
W
Ymir
11,736
734
24
2
0
258,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role