Player Matchup

Olorun
Olorun
Dasgoodyah
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 2L
1,912 Elo+
Party 1
Kali
Kali
Poopinooper
Kali
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 1L
1,977 Elo+
Party 1
Fenrir
Fenrir
Raw dog4986
Fenrir
Level 64
God Stats
3W - 1L
1,717 SR
Queue Stats
96W - 21L
1,814 Elo+
Party 1
Team Averages
Level 26
1,572 SR
1,901 Elo+

VS

Team Averages
Level 32
1,433 SR
1,145 Elo+
Cthulhu
Cthulhu
Hunter Herndez
Cthulhu
Level 12
God Stats
1W - 3L
1,364 SR
Queue Stats
3W - 5L
1,140 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Littlekind
Tsukuyomi
Level 42
God Stats
2W - 2L
1,570 SR
Queue Stats
12W - 20L
1,113 Elo+
Party 2
Surtr
Surtr
NavalChip26
Surtr
Level 43
God Stats
1W - 2L
1,366 SR
Queue Stats
16W - 25L
1,182 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dasgoodyah
Olorun
14
10 / 3 / 9
9,308
931
14,801
9,255
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
5 / 0 / 15
9,175
918
7,959
8,539
4,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
14
7 / 0 / 14
9,192
919
13,622
12,311
12,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 0
6,370
637
2,663
15,789
11,207
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tsukuyomi
Littlekind
Tsukuyomi
10
2 / 8 / 1
7,287
729
6,523
13,361
5,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 6 / 1
7,386
739
8,371
14,321
11,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
5
22
Kills
3
3
Deaths
22
38
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
Dasgoodyah
Olorun
10
3
9
4.83
L
0
8
0
0
L
Tsukuyomi
Littlekind
Tsukuyomi
2
8
1
0.31
L
1
6
1
0.25
W
5
0
15
12.5
W
Fenrir
7
0
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,382
Damage
17,557
30,105
Taken
43,471
21,966
Mitigated
27,667
13,145
Healing
3,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Dasgoodyah
Olorun
14,801
7,791
765
3,057
9,255
4,888
1,269
1,241
8,014
32,259
2,364
L
2,663
310
0
220
15,789
11,207
0
5,394
10,395
13,060
0
L
Tsukuyomi
Littlekind
Tsukuyomi
6,523
1,976
0
378
13,361
5,196
0
5,621
7,740
0
15,195
L
8,371
3,004
71
2,958
14,321
11,264
0
3,087
11,234
294
27,185
W
7,959
4,020
0
5,832
8,539
4,667
1,165
837
7,702
0
38,401
W
Fenrir
13,622
4,124
0
3,491
12,311
12,411
192
867
11,444
0
27,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,675
Gold Earned
21,043
130
Minions Killed
71
0
Camps Cleared
0
573,684
Distance Traveled
460,055
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,308
931
44
4
0
162,161
0
L
Cthulhu
6,370
637
16
2
0
141,474
0
L
Tsukuyomi
7,287
729
13
1
0
147,069
0
L
Surtr
7,386
739
42
4
0
171,512
0
W
Kali
9,175
918
55
6
0
194,757
0
W
Fenrir
9,192
919
31
3
0
216,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role